CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Roman Decisions

Restore …

Remove the Backwater County Modifier County Modifier from all Counties with 50 or more Development

Throughout the passing centuries, … fell into ignominy and presents a shameful shadow of its once prominent past. But, we have worked tirelessly to develop our ancestral lands to their former standing. The glory of … shall be restored!

Requirements

The lines the game itself shows for this decision's conditions:

  • The Development of at least one sub-realm County with the Backwater County Modifier County Modifier is 50 or higher
Shown to a character when (is_shown) (10 lines of game script)
primary_title ?= {
	OR = {
		tier = tier_duchy
		tier = tier_kingdom
	}
}
any_sub_realm_county = {
	has_county_modifier = backwater_county_modifier
}
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Can be taken when (is_valid) (10 lines of game script)
is_at_war = no
custom_tooltip = {
	text = backwater_county_eligible_modifier_removal_tt
	any_sub_realm_county = {
		count >= 1
		has_county_modifier = backwater_county_modifier
		development_level >= 50
	}
}
is_available = yes

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Effects

  • Every County with Backwater County Modifier and greater than 50 Development will lose the County Modifier
  • No counties currently meet this criteria!
Effect (64 lines of game script)
custom_tooltip = greek_backwater_modifier_removal_tt
if = {
	limit = {
		NOT = {
			any_sub_realm_county = {
				title_province = {
					geographical_region = greek_backwater_modifier_region
				}
				has_county_modifier = backwater_county_modifier
				development_level >= 50
			}
		}
	}
	custom_tooltip = no_backwater_counties_meet_criteria_tt
}
else = {
	every_sub_realm_county = {
		limit = {
			title_province = {
				geographical_region = greek_backwater_modifier_region
			}
			has_county_modifier = backwater_county_modifier
			development_level >= 50
		}
		add_to_list = frontwater_counties
	}
}
primary_title = {
	save_scope_as = target_theme
}
send_interface_message = {
	type = event_generic_good
	title = ep3_theme_not_backwater.t
	left_icon = root
	right_icon = root.primary_title
	every_in_list = {
		list = frontwater_counties
		remove_county_modifier = backwater_county_modifier
	}
}
if = {
	limit = {
		any_sub_realm_county = {
			count = 0
			title_province = {
				geographical_region = greek_backwater_modifier_region
			}
			has_county_modifier = backwater_county_modifier
		}
	}
	trigger_event = {
		id = ep3_decisions_event.3000
		days = 1
	}
	liege = {
		send_interface_message = {
			type = event_generic_good_text
			title = ep3_theme_not_backwater.t
			desc = ep3_theme_not_backwater.desc
			left_icon = root
		}
		trigger_event = ep3_decisions_event.3001
	}
}

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).