
Decision · Roman Decisions
Restore …
Remove the Backwater County Modifier County Modifier from all Counties with 50 or more Development
Throughout the passing centuries, … fell into ignominy and presents a shameful shadow of its once prominent past. But, we have worked tirelessly to develop our ancestral lands to their former standing. The glory of … shall be restored!
Requirements
The lines the game itself shows for this decision's conditions:
- The Development of at least one sub-realm County with the Backwater County Modifier County Modifier is 50 or higher
Shown to a character when (is_shown) (10 lines of game script)
primary_title ?= {
OR = {
tier = tier_duchy
tier = tier_kingdom
}
}
any_sub_realm_county = {
has_county_modifier = backwater_county_modifier
}
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Can be taken when (is_valid) (10 lines of game script)
is_at_war = no
custom_tooltip = {
text = backwater_county_eligible_modifier_removal_tt
any_sub_realm_county = {
count >= 1
has_county_modifier = backwater_county_modifier
development_level >= 50
}
}
is_available = yesAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Effects
- Every County with Backwater County Modifier and greater than 50 Development will lose the County Modifier
- No counties currently meet this criteria!
Effect (64 lines of game script)
custom_tooltip = greek_backwater_modifier_removal_tt
if = {
limit = {
NOT = {
any_sub_realm_county = {
title_province = {
geographical_region = greek_backwater_modifier_region
}
has_county_modifier = backwater_county_modifier
development_level >= 50
}
}
}
custom_tooltip = no_backwater_counties_meet_criteria_tt
}
else = {
every_sub_realm_county = {
limit = {
title_province = {
geographical_region = greek_backwater_modifier_region
}
has_county_modifier = backwater_county_modifier
development_level >= 50
}
add_to_list = frontwater_counties
}
}
primary_title = {
save_scope_as = target_theme
}
send_interface_message = {
type = event_generic_good
title = ep3_theme_not_backwater.t
left_icon = root
right_icon = root.primary_title
every_in_list = {
list = frontwater_counties
remove_county_modifier = backwater_county_modifier
}
}
if = {
limit = {
any_sub_realm_county = {
count = 0
title_province = {
geographical_region = greek_backwater_modifier_region
}
has_county_modifier = backwater_county_modifier
}
}
trigger_event = {
id = ep3_decisions_event.3000
days = 1
}
liege = {
send_interface_message = {
type = event_generic_good_text
title = ep3_theme_not_backwater.t
desc = ep3_theme_not_backwater.desc
left_icon = root
}
trigger_event = ep3_decisions_event.3001
}
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).