
Decision · Roman Decisions
Restore the Roman Empire
The Roman Empire will be restored
Restore the Roman Empire is a decision in Crusader Kings III (Roman Decisions). Patch 1.20.0.3, from game/common/decisions/80_major_decisions_roman.txt.
If Rome and other key territories of the old empire could be reclaimed, the Byzantine Empire would win recognition in the eyes of the West as the true and rightful continuation of the Roman State.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (21 lines of game script)
has_title = title:e_byzantium
is_playable_character = yes
NOT = {
primary_title = title:e_hre
}
NOT = {
primary_title = title:e_italy
}
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_roman_empire
}
}
OR = {
government_has_flag = government_is_republic
government_has_mechanic = administrative
government_has_flag = government_is_feudal
government_has_flag = government_is_clan
}
is_ruler = yesAs written in game/common/decisions/80_major_decisions_roman.txt.
Can be taken when (is_valid) (21 lines of game script)
prestige_level >= max_prestige_level restore_roman_empire_decision_religion_culture_trigger = yes completely_controls = title:d_latium completely_controls = title:d_venice completely_controls = title:d_romagna completely_controls = title:d_sicily completely_controls = title:d_genoa completely_controls = title:d_capua completely_controls = title:d_apulia completely_controls = title:d_thrace completely_controls = title:d_antioch completely_controls = title:d_palestine completely_controls = title:d_alexandria completely_controls = title:d_athens completely_controls = title:d_tunis completely_controls = title:d_croatia completely_controls = title:d_thessalonika is_landed = yes is_capable_adult = yes is_imprisoned = no top_liege = this
As written in game/common/decisions/80_major_decisions_roman.txt.
Effects
- The Roman Empire will be restored and acquire the De Jure of all currently held Empires.
Effect (23 lines of game script)
custom_tooltip = restore_roman_empire_decision_effect_tooltip
show_as_tooltip = {
create_roman_empire_scripted_effect = yes
}
if = {
limit = {
has_ep3_dlc_trigger = yes
}
trigger_event = ep3_roman_restoration.0100
}
else = {
trigger_event = roman_restoration.0001
}
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_roman_empire
}
set_global_variable = {
name = flag_restored_roman_empire
value = root
}
}As written in game/common/decisions/80_major_decisions_roman.txt.
Source: game/common/decisions/80_major_decisions_roman.txt and the English localisation, Crusader Kings III 1.20.0.3.