
Decision · Roman Decisions
Ask for Support
Contact our Christian brothers of another faith and ask for their support
Byzantium has always been the easternmost bulwark of Christianity, but the current war against the enemies of the True Faith is draining us of strength and resources. While our relationships with the other branches of Christendom are not easy, it might be time to swallow our pride and ask our brothers in Christ for help.
Requirements
The lines the game itself shows for this decision's conditions:
- The enemy War Leader is not Christian and either holds a Kingdom title or is part of a Kingdom
- Your Realm Size is less than 84 counties
- There is someone you can still ask for help
- You have already taken the decision in the past 20 years!
Shown to a character when (is_shown) (9 lines of game script)
government_has_flag = government_is_administrative
has_title = title:e_byzantium
faith ?= {
NOT = {
has_doctrine_parameter = great_holy_wars_active
}
}
religion ?= religion:christianity_religion
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Can be taken when (is_valid) (66 lines of game script)
is_at_war = yes
custom_tooltip = {
text = valid_primary_war_enemy_for_crusade
any_primary_war_enemy = {
NOT = {
religion = religion:christianity_religion
}
OR = {
highest_held_title_tier >= tier_kingdom
liege = {
highest_held_title_tier >= tier_kingdom
}
}
}
}
custom_tooltip = {
text = valid_realm_size_for_help
top_liege = {
realm_size < massive_realm_size
}
}
custom_tooltip = {
text = there_is_someone_to_ask_for_help
OR = {
any_ally = {
religion = religion:christianity_religion
faith = {
has_doctrine_parameter = great_holy_wars_active
exists = religious_head
}
trigger_if = {
limit = {
has_variable = asked_for_help_by
}
NOT = {
var:asked_for_help_by = root
}
}
}
religion:christianity_religion = {
any_faith = {
has_doctrine_parameter = great_holy_wars_active
religious_head ?= {
trigger_if = {
limit = {
has_variable = asked_for_help_by
}
NOT = {
var:asked_for_help_by = root
}
}
}
}
}
}
}
is_at_war = yes
is_in_activity = no
custom_tooltip = {
text = recently_asked_for_help
NOT = {
primary_title = {
has_variable = recently_asked_western_help
}
}
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Effects
- You will send a plea for military help to a Christian leader of a different faith. They might ask for gold in return for troops, or refuse. If a Head of Faith gets involved, the matter can escalate into a Great Holy War! The decision has a 20 year cooldown.
Effect (157 lines of game script)
custom_tooltip = ask_western_help_decision_effect_desc
hidden_effect = {
save_scope_as = caller
primary_title = {
set_variable = {
name = recently_asked_western_help
years = 20
}
}
ordered_primary_war_enemy = {
limit = {
NOT = {
religion = religion:christianity_religion
}
OR = {
highest_held_title_tier >= tier_kingdom
liege = {
highest_held_title_tier >= tier_kingdom
}
}
}
order_by = max_military_strength
save_scope_as = enemy
}
random_character_war = {
limit = {
is_war_leader = scope:enemy
}
save_scope_as = our_war
}
if = {
limit = {
any_ally = {
religion = religion:christianity_religion
faith = {
has_doctrine_parameter = great_holy_wars_active
exists = religious_head
}
trigger_if = {
limit = {
has_variable = asked_for_help_by
}
NOT = {
var:asked_for_help_by = root
}
}
}
}
ordered_ally = {
limit = {
religion = religion:christianity_religion
faith = {
has_doctrine_parameter = great_holy_wars_active
exists = religious_head
}
trigger_if = {
limit = {
has_variable = asked_for_help_by
}
NOT = {
var:asked_for_help_by = root
}
}
}
order_by = max_military_strength
save_scope_as = called
save_scope_as = called_1
set_variable = {
name = asked_for_help_by
value = root
years = 20
}
}
}
else = {
religion:christianity_religion = {
random_faith = {
limit = {
has_doctrine_parameter = great_holy_wars_active
religious_head ?= {
trigger_if = {
limit = {
has_variable = asked_for_help_by
}
NOT = {
var:asked_for_help_by = root
}
}
}
}
religious_head = {
save_scope_as = called
save_scope_as = called_2
set_variable = {
name = asked_for_help_by
value = root
years = 20
}
}
}
}
}
scope:called.faith = {
save_scope_as = the_faith
}
scope:enemy ?= {
if = {
limit = {
highest_held_title_tier = tier_kingdom
}
primary_title = {
save_scope_as = target_kingdom
}
}
else_if = {
limit = {
liege ?= {
highest_held_title_tier = tier_kingdom
}
}
liege.primary_title = {
save_scope_as = target_kingdom
}
}
else_if = {
limit = {
highest_held_title_tier > tier_kingdom
}
ordered_realm_de_jure_kingdom = {
order_by = great_holy_war_target_kingdom_weight_simplified
position = 0
save_scope_as = target_kingdom
}
}
else = {
liege ?= {
ordered_realm_de_jure_kingdom = {
order_by = great_holy_war_target_kingdom_weight_simplified
position = 0
save_scope_as = target_kingdom
}
}
}
}
scope:called_1 ?= {
trigger_event = {
id = ep3_decisions_event.4010
days = 3
}
}
scope:called_2 ?= {
trigger_event = {
id = ep3_decisions_event.4011
days = 3
}
}
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.