CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Roman Decisions

Ask for Support

Contact our Christian brothers of another faith and ask for their support

300Prestige300InfluenceRoads to Power

Byzantium has always been the easternmost bulwark of Christianity, but the current war against the enemies of the True Faith is draining us of strength and resources. While our relationships with the other branches of Christendom are not easy, it might be time to swallow our pride and ask our brothers in Christ for help.

Requirements

The lines the game itself shows for this decision's conditions:

  • The enemy War Leader is not Christian and either holds a Kingdom title or is part of a Kingdom
  • Your Realm Size is less than 84 counties
  • There is someone you can still ask for help
  • You have already taken the decision in the past 20 years!
Shown to a character when (is_shown) (9 lines of game script)
government_has_flag = government_is_administrative
has_title = title:e_byzantium
faith ?= {
	NOT = {
		has_doctrine_parameter = great_holy_wars_active
	}
}
religion ?= religion:christianity_religion
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Can be taken when (is_valid) (66 lines of game script)
is_at_war = yes
custom_tooltip = {
	text = valid_primary_war_enemy_for_crusade
	any_primary_war_enemy = {
		NOT = {
			religion = religion:christianity_religion
		}
		OR = {
			highest_held_title_tier >= tier_kingdom
			liege = {
				highest_held_title_tier >= tier_kingdom
			}
		}
	}
}
custom_tooltip = {
	text = valid_realm_size_for_help
	top_liege = {
		realm_size < massive_realm_size
	}
}
custom_tooltip = {
	text = there_is_someone_to_ask_for_help
	OR = {
		any_ally = {
			religion = religion:christianity_religion
			faith = {
				has_doctrine_parameter = great_holy_wars_active
				exists = religious_head
			}
			trigger_if = {
				limit = {
					has_variable = asked_for_help_by
				}
				NOT = {
					var:asked_for_help_by = root
				}
			}
		}
		religion:christianity_religion = {
			any_faith = {
				has_doctrine_parameter = great_holy_wars_active
				religious_head ?= {
					trigger_if = {
						limit = {
							has_variable = asked_for_help_by
						}
						NOT = {
							var:asked_for_help_by = root
						}
					}
				}
			}
		}
	}
}
is_at_war = yes
is_in_activity = no
custom_tooltip = {
	text = recently_asked_for_help
	NOT = {
		primary_title = {
			has_variable = recently_asked_western_help
		}
	}
}

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Effects

  • You will send a plea for military help to a Christian leader of a different faith. They might ask for gold in return for troops, or refuse. If a Head of Faith gets involved, the matter can escalate into a Great Holy War! The decision has a 20 year cooldown.
Effect (157 lines of game script)
custom_tooltip = ask_western_help_decision_effect_desc
hidden_effect = {
	save_scope_as = caller
	primary_title = {
		set_variable = {
			name = recently_asked_western_help
			years = 20
		}
	}
	ordered_primary_war_enemy = {
		limit = {
			NOT = {
				religion = religion:christianity_religion
			}
			OR = {
				highest_held_title_tier >= tier_kingdom
				liege = {
					highest_held_title_tier >= tier_kingdom
				}
			}
		}
		order_by = max_military_strength
		save_scope_as = enemy
	}
	random_character_war = {
		limit = {
			is_war_leader = scope:enemy
		}
		save_scope_as = our_war
	}
	if = {
		limit = {
			any_ally = {
				religion = religion:christianity_religion
				faith = {
					has_doctrine_parameter = great_holy_wars_active
					exists = religious_head
				}
				trigger_if = {
					limit = {
						has_variable = asked_for_help_by
					}
					NOT = {
						var:asked_for_help_by = root
					}
				}
			}
		}
		ordered_ally = {
			limit = {
				religion = religion:christianity_religion
				faith = {
					has_doctrine_parameter = great_holy_wars_active
					exists = religious_head
				}
				trigger_if = {
					limit = {
						has_variable = asked_for_help_by
					}
					NOT = {
						var:asked_for_help_by = root
					}
				}
			}
			order_by = max_military_strength
			save_scope_as = called
			save_scope_as = called_1
			set_variable = {
				name = asked_for_help_by
				value = root
				years = 20
			}
		}
	}
	else = {
		religion:christianity_religion = {
			random_faith = {
				limit = {
					has_doctrine_parameter = great_holy_wars_active
					religious_head ?= {
						trigger_if = {
							limit = {
								has_variable = asked_for_help_by
							}
							NOT = {
								var:asked_for_help_by = root
							}
						}
					}
				}
				religious_head = {
					save_scope_as = called
					save_scope_as = called_2
					set_variable = {
						name = asked_for_help_by
						value = root
						years = 20
					}
				}
			}
		}
	}
	scope:called.faith = {
		save_scope_as = the_faith
	}
	scope:enemy ?= {
		if = {
			limit = {
				highest_held_title_tier = tier_kingdom
			}
			primary_title = {
				save_scope_as = target_kingdom
			}
		}
		else_if = {
			limit = {
				liege ?= {
					highest_held_title_tier = tier_kingdom
				}
			}
			liege.primary_title = {
				save_scope_as = target_kingdom
			}
		}
		else_if = {
			limit = {
				highest_held_title_tier > tier_kingdom
			}
			ordered_realm_de_jure_kingdom = {
				order_by = great_holy_war_target_kingdom_weight_simplified
				position = 0
				save_scope_as = target_kingdom
			}
		}
		else = {
			liege ?= {
				ordered_realm_de_jure_kingdom = {
					order_by = great_holy_war_target_kingdom_weight_simplified
					position = 0
					save_scope_as = target_kingdom
				}
			}
		}
	}
	scope:called_1 ?= {
		trigger_event = {
			id = ep3_decisions_event.4010
			days = 3
		}
	}
	scope:called_2 ?= {
		trigger_event = {
			id = ep3_decisions_event.4011
			days = 3
		}
	}
}

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.