Scripted effect
restart_murder_scheme_effect
restart_murder_scheme_effect = yesgame/common/scripted_effects/00_scheme_scripted_effects.txt, line 13093 (19 lines). No parameters.
restart_murder_scheme_effect is a scripted effect in Crusader Kings III, written at line 13093 of its file. It takes no parameters: restart_murder_scheme_effect = yes. The game's script calls it in 35 places, among them … and Peasants (event murder_outcome_reworked.0043), A Cask of Wine (event murder_outcome_reworked.0053) and A Cask of Wine (event murder_outcome_reworked.0073). Patch 1.20.1.2, from game/common/scripted_effects/00_scheme_scripted_effects.txt.
The comment above it in the file
Restart's the current murder scheme, setting all its variables and such back to zero.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (19 lines of game script)
restart_murder_scheme_effect = {
show_as_tooltip = {
start_scheme = {
type = murder
target_character = scope:target
}
}
hidden_effect = {
scope:scheme = {
# Track how many times we've restarted, so we can reset progress.
increment_variable_effect = {
VAR = scheme_reset_to_zero_value
VAL = scheme_success_chance
}
# Reset our scheme.
reset_failed_scheme_effect = yes
}
}
}As written in game/common/scripted_effects/00_scheme_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls restart_murder_scheme_effect.
Events (35)
- … and Peasants
murder_outcome_reworked.0043 - A Cask of Wine
murder_outcome_reworked.0053 - A Cask of Wine
murder_outcome_reworked.0073 - A Meal to Die For
murder_outcome_reworked.0023 - A Mercy
murder_outcome_reworked.8003 - Accosted
murder_outcome_reworked.0013
29 more
- An Unwelcome Guest
murder_outcome_reworked.7013 - Assassin!
murder_outcome_reworked.0003 - Defenseless
murder_outcome_reworked.4013 - Defenseless
murder_outcome_reworked.4023 - Defenseless
murder_outcome_reworked.4033 - Defenseless
murder_outcome_reworked.4043 - Forgotten in the Dark
murder_outcome_reworked.7003 - In Choppy Waters
murder_outcome_reworked.0063 - Murder Intercepter: …
fp1_shieldmaiden.0021 - Murder Intercepter: Accosted
murder_save.0004 - Murder Intercepter: Alarm Raised
murder_save.0005 - Murder Intercepter: Assassin
murder_save.0003 - Murder Intercepter: Bodyguard
court_position.9021 - Murder Intercepter: Cup-Bearer
court_position.9011 - Murder Intercepter: Family Connections
murder_save.0009 - Murder Intercepter: Foiled by Love
murder_save.0001 - Murder Intercepter: Food Taster
court_position.9001 - Murder Intercepter: Furry Guardian
murder_save.0007 - Murder Intercepter: Furry Guardian
murder_save.0008 - Murder Intercepter: Grave Comprehension
murder_save.0014 - Murder Intercepter: Guardians
murder_save.0006 - Murder Intercepter: Love …
murder_save.0002 - Murder Intercepter: The Gourmet Nose
murder_save.0013 - Murder Intercepter: The Hungry Cat
murder_save.0011 - Murder Intercepter: The Hungry Dog
murder_save.0012 - Murder Intercepter: The Timely Artifact
murder_save.0015 - Murder Intercepter: Varangians
murder_save.0010 - The Path Home
murder_outcome_reworked.4003 - Uninvited
murder_outcome_reworked.0033
Source: game/common/scripted_effects/00_scheme_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.