CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

revoke_holy_order_lease_effect

revoke_holy_order_lease_effect = { BARONY = … CHARACTER = … TARGET = … }

game/common/scripted_effects/00_interaction_effects.txt, line 4864 (285 lines). Parameters: $BARONY$, $CHARACTER$, $TARGET$.

revoke_holy_order_lease_effect is a scripted effect in Crusader Kings III, written at line 4864 of its file. A call passes 3 parameters: BARONY, CHARACTER and TARGET. The game's script calls it in 2 places, among them Revoke Order Lease (decision) and Revoke Lease (interaction). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_interaction_effects.txt.

What it does

  • $TARGET$ = { … }
  • If

    • scope:holy_order:
      • num_leased_titles = 1
      • title = $BARONY$.lessee_title

    Then

    • Revoking their last lease will destroy …!
  • $CHARACTER$ = { … }
  • $BARONY$ = { revoke_lease = yes }

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
revoke_holy_order_lease_effect = {
	$TARGET$ = {
		faith = {
			random_faith_holy_order = {
				limit = {
					leader = $TARGET$
				}
				save_scope_as = holy_order
			}
		}
		primary_title = {
			save_scope_as = holy_order_title
		}
	}
	
	if = {
		limit = {
			scope:holy_order = {
				num_leased_titles = 1
				title = $BARONY$.lessee_title
			}
		}
		custom_tooltip = destroy_holy_order_warning
	}

	$TARGET$ = {
		hidden_effect = { #Nudge towards rivalry
			if = {
				limit = {
					NOR = {
						has_relation_rival = $CHARACTER$
						has_relation_potential_rival = $CHARACTER$
					}
				}
				set_relation_potential_rival = $CHARACTER$
			}
		}

		if = {
			limit = {
				NOT = { this = $CHARACTER$ }
			}
			add_opinion = {
				target = $CHARACTER$
				modifier = revoked_order_lease_opinion
				opinion = -50
			}
		}

		if = {
			limit = {
				$TARGET$.rite.head_of_rite ?= {
					NOR = {
						this = $TARGET$
						this = $CHARACTER$
						this = faith.religious_head
					}
				}
			}
			$TARGET$.rite.head_of_rite ?= {
				add_opinion = {
					modifier = revoked_order_lease_opinion
					target = $CHARACTER$
					opinion = -30
				}
			}
		}

		faith = {
			if = {
				limit = {
					exists = religious_head
					NOT = { religious_head = $CHARACTER$ }
				}
				religious_head = {
					if = {
						limit = {
							rite = $TARGET$.rite
						}
						add_opinion = {
							modifier = revoked_order_lease_opinion
							target = $CHARACTER$
							opinion = -30
						}
					}
					
					#military order opinion gets lost
					if = {
						limit = {
							has_opinion_modifier = {
								target = $CHARACTER$
								modifier = founded_holy_order_opinion
							}
							$TARGET$ = {
								government_has_flag = government_is_military_holy_order
							}
						}
						remove_opinion = {
							target = $CHARACTER$
							modifier = founded_holy_order_opinion
						}
					}
					#monastic order opinion gets lost
					if = {
						limit = {
							has_opinion_modifier = {
								target = $CHARACTER$
								modifier = founded_monastic_order_opinion
							}
							$TARGET$ = {
								government_has_flag = government_is_monastic_holy_order
							}
						}
						remove_opinion = {
							target = $CHARACTER$
							modifier = founded_monastic_order_opinion
						}
					}
				}
			}

As written in game/common/scripted_effects/00_interaction_effects.txt.

The first 120 of its 285 lines; the rest is in game/common/scripted_effects/00_interaction_effects.txt from line 4864.

Where it is used

Every place in common/, events/ and history/ that calls revoke_holy_order_lease_effect.

Decisions (1)

Character interactions (1)

Source: game/common/scripted_effects/00_interaction_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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