Scripted effect
recover_from_disease_notify_effect
recover_from_disease_notify_effect = { DISEASE = … }game/common/scripted_effects/20_health_effects.txt, line 917 (43 lines). Parameters: $DISEASE$.
recover_from_disease_notify_effect is a scripted effect in Crusader Kings III, written at line 917 of its file. A call passes 1 parameter: DISEASE. No file of common/, events/ or history/ calls it. Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (43 lines of game script)
recover_from_disease_notify_effect = {
save_scope_value_as = {
name = disease_type
value = flag:$DISEASE$
}
if = {
limit = { scope:disease_type = flag:ill }
trigger_event = { id = health.1101 days = { 5 15 } }
}
else_if = {
limit = { scope:disease_type = flag:pneumonic }
trigger_event = { id = health.1102 days = { 5 15 } }
}
else_if = {
limit = { scope:disease_type = flag:gout_ridden }
trigger_event = { id = health.1103 days = { 5 15 } }
}
else_if = {
limit = { scope:disease_type = flag:typhus }
trigger_event = { id = health.1105 days = { 5 15 } }
}
else_if = {
limit = { scope:disease_type = flag:consumption }
trigger_event = { id = health.1106 days = { 5 15 } }
}
else_if = {
limit = { scope:disease_type = flag:cancer }
trigger_event = { id = health.1107 days = { 5 15 } }
}
else_if = {
limit = { scope:disease_type = flag:great_pox }
trigger_event = { id = health.1109 days = { 5 15 } }
}
else_if = {
limit = { scope:disease_type = flag:smallpox }
trigger_event = { id = health.1110 days = { 5 15 } }
}
else_if = {
limit = { scope:disease_type = flag:bubonic_plague }
trigger_event = { id = health.1111 days = { 5 15 } }
}
}As written in game/common/scripted_effects/20_health_effects.txt.
Where it is used
No file of common/, events/ or history/ calls it.
Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.