CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

risk_of_std_from_effect

risk_of_std_from_effect = { PARTNER = … }

game/common/scripted_effects/20_health_effects.txt, line 987 (22 lines). Parameters: $PARTNER$.

risk_of_std_from_effect is a scripted effect in Crusader Kings III, written at line 987 of its file. A call passes 1 parameter: PARTNER. The game's script calls it in 1 place, among them had_sex_with_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

The comment above it in the file

50% risk of herpes (if partner has it) and 30% risk of great pox (if partner has it). Added through event. Needs argument PARTNER

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (22 lines of game script)
risk_of_std_from_effect = {
	random = {
		chance = 50
		modifier = {
			add = -30
			has_perk = wash_your_hands_perk
		}
		contract_lovers_pox_from = { PARTNER = $PARTNER$ }
	}
	random = {
		chance = 30
		modifier = {
			add = -10
			has_perk = wash_your_hands_perk
		}
		modifier = {
			add = -30
			has_character_flag = contraction_cooldown_great_pox
		}
		contract_great_pox_from = { PARTNER = $PARTNER$ }
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls risk_of_std_from_effect.

Scripted effects (1)

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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