CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

contract_great_pox_from

contract_great_pox_from = { PARTNER = … }

game/common/scripted_effects/20_health_effects.txt, line 971 (14 lines). Parameters: $PARTNER$.

contract_great_pox_from is a scripted effect in Crusader Kings III, written at line 971 of its file. A call passes 1 parameter: PARTNER. The game's script calls it in 2 places, among them health.1201 (event) and risk_of_std_from_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/20_health_effects.txt.

The comment above it in the file

If partner has great pox, the character gets it through an event. Needs argument PARTNER

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
contract_great_pox_from = {
	$PARTNER$ = { save_scope_as = infecting_partner }
	if = {
		limit = {
			scope:infecting_partner = {
				OR = {
					has_trait = early_great_pox
					has_trait = great_pox
				}
			}
		}
		contract_disease_notify_effect = { DISEASE = great_pox }
	}
}

As written in game/common/scripted_effects/20_health_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls contract_great_pox_from.

Events (1)

Scripted effects (1)

Source: game/common/scripted_effects/20_health_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?