Scripted effect
random_dummy_gender_peasant_effect
random_dummy_gender_peasant_effect = yesgame/common/scripted_effects/00_dummy_gender_effects.txt, line 441 (32 lines). No parameters.
random_dummy_gender_peasant_effect is a scripted effect in Crusader Kings III, written at line 441 of its file. It takes no parameters: random_dummy_gender_peasant_effect = yes. The game's script calls it in 1 place, among them … A Rude Story (event pilgrimage.2005). Patch 1.20.1.2, from game/common/scripted_effects/00_dummy_gender_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (32 lines of game script)
random_dummy_gender_peasant_effect = {
hidden_effect = {
random_list = {
50 = {
modifier = { # 3 times as likely if faith is male dominated
add = 150
rite = {
rite_has_parameter = male_dominated_law
}
}
modifier = {
add = 50
has_realm_law = male_preference_law
}
dummy_male = { save_scope_as = dummy_peasant_gender }
}
50 = {
modifier = { # 3 times as likely if faith is female dominated
add = 150
rite = {
rite_has_parameter = female_dominated_law
}
}
modifier = {
add = 50
has_realm_law = female_preference_law
}
dummy_female = { save_scope_as = dummy_peasant_gender }
}
}
}
}As written in game/common/scripted_effects/00_dummy_gender_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls random_dummy_gender_peasant_effect.
Events (1)
- … A Rude Story
pilgrimage.2005
Source: game/common/scripted_effects/00_dummy_gender_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.