CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_lover_or_downgrade_relationship_effect

remove_lover_or_downgrade_relationship_effect = { SCOPE = … }

game/common/scripted_effects/00_relation_effects.txt, line 835 (8 lines). Parameters: $SCOPE$.

remove_lover_or_downgrade_relationship_effect is a scripted effect in Crusader Kings III, written at line 835 of its file. A call passes 1 parameter: SCOPE. The game's script calls it in 2 places, among them A Beautiful Specimen (event hunt.5003) and bp1_sycophant_chain_downgrade_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_relation_effects.txt.

What it does

  • If

    • has_relation_soulmate = $SCOPE$

    Then

    Otherwise

    • remove_relation_lover = $SCOPE$

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (8 lines of game script)
remove_lover_or_downgrade_relationship_effect = {
	 if = {
        limit = { has_relation_soulmate = $SCOPE$ }
        hidden_effect = { remove_relation_soulmate = $SCOPE$ }
		set_relation_lover = $SCOPE$
    }
    else = { remove_relation_lover = $SCOPE$ }
}

As written in game/common/scripted_effects/00_relation_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_lover_or_downgrade_relationship_effect.

Events (1)

Scripted effects inside an event file (1)

  • bp1_sycophant_chain_downgrade_effect

Source: game/common/scripted_effects/00_relation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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