Scripted effect
remove_lover_or_downgrade_relationship_effect
remove_lover_or_downgrade_relationship_effect = { SCOPE = … }game/common/scripted_effects/00_relation_effects.txt, line 835 (8 lines). Parameters: $SCOPE$.
remove_lover_or_downgrade_relationship_effect is a scripted effect in Crusader Kings III, written at line 835 of its file. A call passes 1 parameter: SCOPE. The game's script calls it in 2 places, among them A Beautiful Specimen (event hunt.5003) and bp1_sycophant_chain_downgrade_effect (local effect). Patch 1.20.1.2, from game/common/scripted_effects/00_relation_effects.txt.
What it does
Otherwise
remove_relation_lover = $SCOPE$
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (8 lines of game script)
remove_lover_or_downgrade_relationship_effect = {
if = {
limit = { has_relation_soulmate = $SCOPE$ }
hidden_effect = { remove_relation_soulmate = $SCOPE$ }
set_relation_lover = $SCOPE$
}
else = { remove_relation_lover = $SCOPE$ }
}As written in game/common/scripted_effects/00_relation_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_lover_or_downgrade_relationship_effect.
Events (1)
- A Beautiful Specimen
hunt.5003
Scripted effects inside an event file (1)
- bp1_sycophant_chain_downgrade_effect
Source: game/common/scripted_effects/00_relation_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.