Scripted effect
restore_old_vasconia_decision_scripted_effect
restore_old_vasconia_decision_scripted_effect = yesgame/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 4280 (46 lines). No parameters.
restore_old_vasconia_decision_scripted_effect is a scripted effect in Crusader Kings III, written at line 4280 of its file. It takes no parameters: restore_old_vasconia_decision_scripted_effect = yes. The game's script calls it in 2 places, among them Restore Old Vasconia (decision) and Old Vasconia Restored (event iberia_north_africa.2100). Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
What it does
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (46 lines of game script)
restore_old_vasconia_decision_scripted_effect = {
save_scope_as = founder
# Give Navarra if not held
if = {
limit = {
NOT = { has_title = title:k_navarra }
}
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = no
}
title:k_navarra = {
change_title_holder = {
holder = root
change = scope:title_change
}
}
resolve_title_and_vassal_change = scope:title_change
}
title:k_navarra = { set_title_name = k_vasconia }
hidden_effect = {
# Transfer de jure
every_in_list = {
list = vasconia_duchies
limit = {
save_temporary_scope_as = duchy_temp
root = { completely_controls = scope:duchy_temp }
NOT = { de_jure_liege = title:k_navarra }
}
add_to_list = vasconia_transfers
set_de_jure_liege_title = title:k_navarra
}
# Destroy held superseded kingdoms (no de jure land left)
every_in_list = {
list = vasconia_kingdoms
limit = {
holder = root
any_direct_de_jure_vassal_title = { count < 1 }
}
add_to_list = superseded_kingdoms
save_scope_as = superseded_kingdom
root = { destroy_title = scope:superseded_kingdom }
}
}
}As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls restore_old_vasconia_decision_scripted_effect.
Decisions (1)
Events (1)
- Old Vasconia Restored
iberia_north_africa.2100
Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.