CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_vassal_directives

remove_vassal_directives = yes

game/common/scripted_effects/00_realm_effects.txt, line 68 (15 lines). No parameters.

remove_vassal_directives is a scripted effect in Crusader Kings III, written at line 68 of its file. It takes no parameters: remove_vassal_directives = yes. The game's script calls it in 1 place, among them Give Vassal Directive (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_realm_effects.txt.

What it does

Every line of it is script with no tooltip text: the script is below.

The script as written (15 lines of game script)
remove_vassal_directives = {
	remove_character_flag = vassal_directive_improve_development
	remove_character_flag = vassal_directive_train_commanders
	remove_character_flag = vassal_directive_build_maa
	remove_character_flag = vassal_directive_convert_faith
	remove_character_flag = vassal_directive_convert_culture
	remove_character_flag = vassal_directive_improve_cultural_acceptance
	remove_character_flag = vassal_directive_building_focus_fortification
	remove_character_flag = vassal_directive_building_focus_military
	remove_character_flag = vassal_directive_building_focus_economy
	remove_character_flag = vassal_directive_manage_fertility
	remove_character_flag = vassal_directive_explore_cultures
	remove_character_flag = vassal_directive_raid_innovation_intent
	remove_character_flag = vassal_directive_raid_herd_intent
}

As written in game/common/scripted_effects/00_realm_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_vassal_directives.

Character interactions (1)

Source: game/common/scripted_effects/00_realm_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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