Scripted effect
remove_vassal_directives
remove_vassal_directives = yesgame/common/scripted_effects/00_realm_effects.txt, line 68 (15 lines). No parameters.
remove_vassal_directives is a scripted effect in Crusader Kings III, written at line 68 of its file. It takes no parameters: remove_vassal_directives = yes. The game's script calls it in 1 place, among them Give Vassal Directive (interaction). Patch 1.20.1.2, from game/common/scripted_effects/00_realm_effects.txt.
What it does
Every line of it is script with no tooltip text: the script is below.
The script as written (15 lines of game script)
remove_vassal_directives = {
remove_character_flag = vassal_directive_improve_development
remove_character_flag = vassal_directive_train_commanders
remove_character_flag = vassal_directive_build_maa
remove_character_flag = vassal_directive_convert_faith
remove_character_flag = vassal_directive_convert_culture
remove_character_flag = vassal_directive_improve_cultural_acceptance
remove_character_flag = vassal_directive_building_focus_fortification
remove_character_flag = vassal_directive_building_focus_military
remove_character_flag = vassal_directive_building_focus_economy
remove_character_flag = vassal_directive_manage_fertility
remove_character_flag = vassal_directive_explore_cultures
remove_character_flag = vassal_directive_raid_innovation_intent
remove_character_flag = vassal_directive_raid_herd_intent
}As written in game/common/scripted_effects/00_realm_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls remove_vassal_directives.
Character interactions (1)
Source: game/common/scripted_effects/00_realm_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.