CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Vassal actions

Give Vassal Directive

No costAccepted automatically

As the recipient is your Vassal, you can issue a Directive to have them focus on a specific task

What you need

You

To send it

  • The directive vassal:
    • If

      • The directive liege: they has administrative government mechanic

      Then

      • Is a vassal of the directive liege

      Otherwise

      • Is a vassal of the directive liege
    • Does not have the directive liege as rival
    • Is not at war with the directive liege
    • Does not have the Trait: Disloyal
  • The directive vassal:

To see it in the menu

  • If played by the AI: you has administrative government mechanic

The character you target

To send it

  • Also needed: available (not imprisoned, not incapable)

To see it in the menu

  • If

    • You: you has administrative government mechanic

    Then

    • Is a vassal (or below) of you

    Otherwise

    • Is a vassal of you
  • Is landed
  • Their government is not unplayable
  • Highest held Title is at least County Rank
  • Is played by the AI

Give Vassal Directive is a vassal character interaction in Crusader Kings III. The character you target needs: Is available (not imprisoned, not incapable). Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_vassal_interactions.txt.

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Quick answers (2)
What are the requirements for Give Vassal Directive in CK3?
The character you target: Is available (not imprisoned, not incapable). (patch 1.20.1.2)
Will the AI accept Give Vassal Directive?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (26 lines of game script)
is_available = trigger_if = {
	limit = {
		is_ai = yes
	}
	government_has_mechanic = administrative
}
is_shown = exists = scope:puppet_or_actor
scope:recipient = {
	trigger_if = {
		limit = {
			scope:puppet_or_actor ?= {
				government_has_mechanic = administrative
			}
		}
		is_vassal_or_below_of = scope:puppet_or_actor
	}
	trigger_else = {
		is_vassal_of = scope:puppet_or_actor
	}
	is_landed = yes
	NOT = {
		government_has_flag = government_is_herder
	}
	highest_held_title_tier >= tier_county
	is_ai = yes
}

As written in game/common/character_interactions/00_vassal_interactions.txt.

Can be sent when (is_valid…) (11 lines of game script)
vassal_follows_directive_valid_trigger = {
	VASSAL = scope:recipient
	LIEGE = scope:puppet_or_actor
}
scope:recipient = {
	is_physically_able = yes
}
vassal_follows_directive_trigger = {
	VASSAL = scope:recipient
	LIEGE = scope:puppet_or_actor
}

As written in game/common/character_interactions/00_vassal_interactions.txt.

Effects (on_send, on_accept, on_decline) (125 lines of game script)
on_accept = scope:recipient = {
	if = {
		limit = {
			has_variable = {
				name = vassal_directive_improve_development
				name = vassal_directive_train_commanders
				name = vassal_directive_build_maa
				name = vassal_directive_convert_faith
				name = vassal_directive_convert_culture
				name = vassal_directive_improve_cultural_acceptance
				name = vassal_directive_building_focus_fortification
				name = vassal_directive_building_focus_military
				name = vassal_directive_building_focus_economy
				name = vassal_directive_manage_fertility
				name = vassal_directive_explore_cultures
				name = vassal_directive_raid_innovation_intent
				name = vassal_directive_raid_herd_intent
			}
		}
		custom_tooltip = {
			text = vassal_directive_remove_directive
			remove_vassal_directives = yes
		}
	}
	switch = {
		trigger = yes
		scope:improve_development ?= {
			custom_tooltip = {
				text = vassal_directive_improve_development
				remove_vassal_directives = yes
				add_character_flag = vassal_directive_improve_development
			}
		}
		scope:train_commanders ?= {
			custom_tooltip = {
				text = vassal_directive_train_commanders
				remove_vassal_directives = yes
				add_character_flag = vassal_directive_train_commanders
			}
		}
		scope:build_maa ?= {
			custom_tooltip = {
				text = vassal_directive_build_maa
				remove_vassal_directives = yes
				add_character_flag = vassal_directive_build_maa
			}
		}
		scope:convert_faith ?= {
			custom_tooltip = {
				text = vassal_directive_convert_faith
				remove_vassal_directives = yes
				add_character_flag = vassal_directive_convert_faith
			}
		}
		scope:convert_culture ?= {
			custom_tooltip = {
				text = vassal_directive_convert_culture
				remove_vassal_directives = yes
				add_character_flag = vassal_directive_convert_culture
			}
		}
		scope:improve_cultural_acceptance ?= {
			custom_tooltip = {
				text = vassal_directive_improve_cultural_acceptance
				remove_vassal_directives = yes
				add_character_flag = vassal_directive_improve_cultural_acceptance
			}
		}
		scope:building_focus_fortification ?= {
			custom_tooltip = {
				text = vassal_directive_building_focus_fortification
				remove_vassal_directives = yes
				add_character_flag = vassal_directive_building_focus_fortification
			}
		}
		scope:building_focus_military ?= {
			custom_tooltip = {
				text = vassal_directive_building_focus_military
				remove_vassal_directives = yes
				add_character_flag = vassal_directive_building_focus_military
			}
		}
		scope:building_focus_economy ?= {
			custom_tooltip = {
				text = vassal_directive_building_focus_economy
				remove_vassal_directives = yes
				add_character_flag = vassal_directive_building_focus_economy
			}
		}
		scope:manage_fertility ?= {
			custom_tooltip = {
				text = vassal_directive_manage_fertility
				remove_vassal_directives = yes
				add_character_flag = vassal_directive_manage_fertility
			}
		}
		scope:explore_cultures ?= {
			custom_tooltip = {
				text = vassal_directive_explore_cultures
				remove_vassal_directives = yes
				add_character_flag = vassal_directive_explore_cultures
			}
		}
		scope:raid_innovation_intent ?= {
			custom_tooltip = {
				text = vassal_directive_raid_innovation_intent
				remove_vassal_directives = yes
				add_character_flag = vassal_directive_raid_innovation_intent
			}
		}
		scope:raid_herd_intent ?= {
			custom_tooltip = {
				text = vassal_directive_raid_herd_intent
				remove_vassal_directives = yes
				add_character_flag = vassal_directive_raid_herd_intent
			}
		}
		scope:remove_directive ?= {
			custom_tooltip = {
				text = vassal_directive_remove_directive
				remove_vassal_directives = yes
			}
		}
	}
}

As written in game/common/character_interactions/00_vassal_interactions.txt.

Category
Vassal actions
In the menu
under More…
ID
give_vassal_directive_interaction

Source: game/common/character_interactions/00_vassal_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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