Interaction · Vassal actions
Give Vassal Directive
As the recipient is your Vassal, you can issue a Directive to have them focus on a specific task
What you need
You
To send it
- The directive vassal:
- The directive vassal:
One of these
- … has the Bureaucratic
or
Opinion of directive_liege at least 50or
Has the Trait: Trustingor
Has the Trait: Loyalor
The directive liege: Has the directive vassal as friendor
The directive liege: Has the directive vassal as loveror
The directive liege: Has a Strong Hook on the directive vassalor
The directive liege: Has the Absolute Control Perkor
The directive liege: Has the Honored to Serve Perkor
The directive liege: Has the Absolute Crown Authority Lawor
The directive liege: Has the Absolute Church Authority Lawor
The directive liege: Legitimacy Level is at least 5
To see it in the menu
- If played by the AI: you has administrative government mechanic
The character you target
To send it
Also needed: available (not imprisoned, not incapable)
Give Vassal Directive is a vassal character interaction in Crusader Kings III. The character you target needs: Is available (not imprisoned, not incapable). Accepted automatically. Patch 1.20.1.2, from game/common/character_interactions/00_vassal_interactions.txt.
Quick answers (2)
- What are the requirements for Give Vassal Directive in CK3?
- The character you target: Is available (not imprisoned, not incapable). (patch 1.20.1.2)
- Will the AI accept Give Vassal Directive?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The character you target:
- Depending on yes:
- When yes is scope:improve development: … will focus on using the Increase Development in County Councillor Task
- When yes is scope:train commanders: … will focus on using the Train Commanders Councillor Task
- When yes is scope:build maa: … will direct their economy towards recruiting Men-at-Arms
- When yes is scope:convert faith: … will focus on using the Convert Faith in County Councillor Task (… is ⟨faith⟩)
- When yes is scope:convert culture: … will focus on using the Promote Culture Councillor Task (… is …)
- When yes is scope:improve cultural acceptance: … will focus on using the Promote Cultural Acceptance Councillor Task (… is …)
- When yes is scope:building focus fortification: … will focus on constructing Fortification Buildings (Their Economic Archetype will still dictate if they want to build Buildings at all)
- When yes is scope:building focus military: … will focus on constructing Military Buildings (Their Economic Archetype will still dictate if they want to build Buildings at all)
- When yes is scope:building focus economy: … will focus on constructing Economic Buildings (Their Economic Archetype will still dictate if they want to build Buildings at all)
- When yes is scope:manage fertility: … will focus on increasing County Fertility by instructing … Kurultai Members to use Manage Fertility Councillor Task
- When yes is scope:explore cultures: … will focus on local Cultures by instructing … Kurultai Members to use Explore Cultures Councillor Task
- When yes is scope:raid innovation intent: … will focus on Raiding for Innovations
- When yes is scope:raid herd intent: … will focus on Raiding for Herd
- When yes is scope:remove directive: … will have … current Directive removed
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (26 lines of game script)
is_available = trigger_if = {
limit = {
is_ai = yes
}
government_has_mechanic = administrative
}
is_shown = exists = scope:puppet_or_actor
scope:recipient = {
trigger_if = {
limit = {
scope:puppet_or_actor ?= {
government_has_mechanic = administrative
}
}
is_vassal_or_below_of = scope:puppet_or_actor
}
trigger_else = {
is_vassal_of = scope:puppet_or_actor
}
is_landed = yes
NOT = {
government_has_flag = government_is_herder
}
highest_held_title_tier >= tier_county
is_ai = yes
}As written in game/common/character_interactions/00_vassal_interactions.txt.
Can be sent when (is_valid…) (11 lines of game script)
vassal_follows_directive_valid_trigger = {
VASSAL = scope:recipient
LIEGE = scope:puppet_or_actor
}
scope:recipient = {
is_physically_able = yes
}
vassal_follows_directive_trigger = {
VASSAL = scope:recipient
LIEGE = scope:puppet_or_actor
}As written in game/common/character_interactions/00_vassal_interactions.txt.
Effects (on_send, on_accept, on_decline) (125 lines of game script)
on_accept = scope:recipient = {
if = {
limit = {
has_variable = {
name = vassal_directive_improve_development
name = vassal_directive_train_commanders
name = vassal_directive_build_maa
name = vassal_directive_convert_faith
name = vassal_directive_convert_culture
name = vassal_directive_improve_cultural_acceptance
name = vassal_directive_building_focus_fortification
name = vassal_directive_building_focus_military
name = vassal_directive_building_focus_economy
name = vassal_directive_manage_fertility
name = vassal_directive_explore_cultures
name = vassal_directive_raid_innovation_intent
name = vassal_directive_raid_herd_intent
}
}
custom_tooltip = {
text = vassal_directive_remove_directive
remove_vassal_directives = yes
}
}
switch = {
trigger = yes
scope:improve_development ?= {
custom_tooltip = {
text = vassal_directive_improve_development
remove_vassal_directives = yes
add_character_flag = vassal_directive_improve_development
}
}
scope:train_commanders ?= {
custom_tooltip = {
text = vassal_directive_train_commanders
remove_vassal_directives = yes
add_character_flag = vassal_directive_train_commanders
}
}
scope:build_maa ?= {
custom_tooltip = {
text = vassal_directive_build_maa
remove_vassal_directives = yes
add_character_flag = vassal_directive_build_maa
}
}
scope:convert_faith ?= {
custom_tooltip = {
text = vassal_directive_convert_faith
remove_vassal_directives = yes
add_character_flag = vassal_directive_convert_faith
}
}
scope:convert_culture ?= {
custom_tooltip = {
text = vassal_directive_convert_culture
remove_vassal_directives = yes
add_character_flag = vassal_directive_convert_culture
}
}
scope:improve_cultural_acceptance ?= {
custom_tooltip = {
text = vassal_directive_improve_cultural_acceptance
remove_vassal_directives = yes
add_character_flag = vassal_directive_improve_cultural_acceptance
}
}
scope:building_focus_fortification ?= {
custom_tooltip = {
text = vassal_directive_building_focus_fortification
remove_vassal_directives = yes
add_character_flag = vassal_directive_building_focus_fortification
}
}
scope:building_focus_military ?= {
custom_tooltip = {
text = vassal_directive_building_focus_military
remove_vassal_directives = yes
add_character_flag = vassal_directive_building_focus_military
}
}
scope:building_focus_economy ?= {
custom_tooltip = {
text = vassal_directive_building_focus_economy
remove_vassal_directives = yes
add_character_flag = vassal_directive_building_focus_economy
}
}
scope:manage_fertility ?= {
custom_tooltip = {
text = vassal_directive_manage_fertility
remove_vassal_directives = yes
add_character_flag = vassal_directive_manage_fertility
}
}
scope:explore_cultures ?= {
custom_tooltip = {
text = vassal_directive_explore_cultures
remove_vassal_directives = yes
add_character_flag = vassal_directive_explore_cultures
}
}
scope:raid_innovation_intent ?= {
custom_tooltip = {
text = vassal_directive_raid_innovation_intent
remove_vassal_directives = yes
add_character_flag = vassal_directive_raid_innovation_intent
}
}
scope:raid_herd_intent ?= {
custom_tooltip = {
text = vassal_directive_raid_herd_intent
remove_vassal_directives = yes
add_character_flag = vassal_directive_raid_herd_intent
}
}
scope:remove_directive ?= {
custom_tooltip = {
text = vassal_directive_remove_directive
remove_vassal_directives = yes
}
}
}
}As written in game/common/character_interactions/00_vassal_interactions.txt.
- Category
- Vassal actions
- In the menu
- under More…
- ID
give_vassal_directive_interaction
Source: game/common/character_interactions/00_vassal_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.