CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

restore_old_vasconia_decision_tooltip_scripted_effect

restore_old_vasconia_decision_tooltip_scripted_effect = yes

game/common/scripted_effects/00_major_decisions_scripted_effects.txt, line 4327 (14 lines). No parameters.

restore_old_vasconia_decision_tooltip_scripted_effect is a scripted effect in Crusader Kings III, written at line 4327 of its file. It takes no parameters: restore_old_vasconia_decision_tooltip_scripted_effect = yes. The game's script calls it in 2 places, among them Old Vasconia Restored (event iberia_north_africa.2100) and Old Vasconia Restored (event iberia_north_africa.2101). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

What it does

  • Kingdom of Navarra is renamed Vasconia
  • Every in list: Becomes de jure part of Navarra
  • Every in list › You:
    • destroy_title = scope:superseded_kingdom

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (14 lines of game script)
restore_old_vasconia_decision_tooltip_scripted_effect = {
	custom_tooltip = restore_old_vasconia_decision_vasconia_past_tt
	show_as_tooltip = {
		every_in_list = {
			list = vasconia_transfers
			set_de_jure_liege_title = title:k_navarra
		}
		every_in_list = {
			list = superseded_kingdoms
			save_scope_as = superseded_kingdom
			root = { destroy_title = scope:superseded_kingdom }
		}
	}
}

As written in game/common/scripted_effects/00_major_decisions_scripted_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls restore_old_vasconia_decision_tooltip_scripted_effect.

Events (2)

Source: game/common/scripted_effects/00_major_decisions_scripted_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?