Scripted effect
restore_carthage_scripted_effect
restore_carthage_scripted_effect = yesgame/common/scripted_effects/00_decisions_effects.txt, line 3429 (150 lines). No parameters.
restore_carthage_scripted_effect is a scripted effect in Crusader Kings III, written at line 3429 of its file. It takes no parameters: restore_carthage_scripted_effect = yes. The game's script calls it in 2 places, among them Restore Carthage (decision) and Carthage Rising (event major_decisions.3300). Patch 1.20.1.2, from game/common/scripted_effects/00_decisions_effects.txt.
What it does
- Their dynasty: The dynasty gains +1,000 Renown
- Their house:
- The house gains the modifier “Carthaginian Rulers” for 100 years
- Development Growth in the Carthaginian Empire Region +0.2
- The house gains the modifier “Carthaginian Rulers” for 100 years
- Carthaginian Empire: Gains the … Title (root)
If
capital_county != title:c_tunis
Then
- Tunis becomes the realm capital
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (120 lines of game script)
restore_carthage_scripted_effect = {
dynasty = { add_dynasty_prestige = monumental_dynasty_prestige_gain }
house = {
add_house_modifier = {
modifier = restore_carthage_house_modifier
years = 100
}
}
create_title_and_vassal_change = {
type = created
save_scope_as = title_change
add_claim_on_loss = no
}
#Create Kingdoms
hidden_effect = {
# Carthage
title:k_carthage = {
change_title_holder = {
holder = root
change = scope:title_change
}
set_de_jure_liege_title = title:e_carthage
}
# Carthage Duchies
title:d_gabes = {
set_de_jure_liege_title = title:k_carthage
}
title:d_kairouan = {
set_de_jure_liege_title = title:k_carthage
}
title:d_kroumerie = {
set_de_jure_liege_title = title:k_carthage
}
title:d_tunis = {
set_de_jure_liege_title = title:k_carthage
}
title:d_jerid = {
set_de_jure_liege_title = title:k_carthage
}
title:d_sicily = {
set_de_jure_liege_title = title:k_carthage
}
title:d_sardinia = {
set_de_jure_liege_title = title:k_carthage
}
# And "Tunis" Carthage as capital
title:c_tunis = {
change_title_holder = {
holder = root
change = scope:title_change
}
}
# Tripolitania
title:k_tripolitania = {
change_title_holder = {
holder = root
change = scope:title_change
}
set_de_jure_liege_title = title:e_carthage
}
# Tripolitania Duchies
title:d_tripolitania = {
set_de_jure_liege_title = title:k_tripolitania
}
title:d_syrte = {
set_de_jure_liege_title = title:k_tripolitania
}
# Mauretania
title:k_mauretania = {
change_title_holder = {
holder = root
change = scope:title_change
}
set_de_jure_liege_title = title:e_carthage
}
# Mauretania Duchies
title:d_bejaia = {
set_de_jure_liege_title = title:k_mauretania
}
title:d_zab = {
set_de_jure_liege_title = title:k_mauretania
}
title:d_tlemcen = {
set_de_jure_liege_title = title:k_mauretania
}
title:d_rif = {
set_de_jure_liege_title = title:k_mauretania
}
title:d_alger = {
set_de_jure_liege_title = title:k_mauretania
}
# Carthago Nova
title:k_carthago_nova = {
change_title_holder = {
holder = root
change = scope:title_change
}
set_de_jure_liege_title = title:e_carthage
}
# Carthago Nova Duchies
title:d_sevilla = {
set_de_jure_liege_title = title:k_carthago_nova
}
title:d_granada = {
set_de_jure_liege_title = title:k_carthago_nova
}
title:d_murcia = {
set_de_jure_liege_title = title:k_carthago_nova
}
title:d_valencia = {
set_de_jure_liege_title = title:k_carthago_nova
}
}
#Create Empire
title:e_carthage = {
change_title_holder = {
holder = rootAs written in game/common/scripted_effects/00_decisions_effects.txt.
The first 120 of its 150 lines; the rest is in game/common/scripted_effects/00_decisions_effects.txt from line 3429.
Where it is used
Every place in common/, events/ and history/ that calls restore_carthage_scripted_effect.
Decisions (1)
Events (1)
- Carthage Rising
major_decisions.3300
Source: game/common/scripted_effects/00_decisions_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.