
Major decision · Major Decisions
Restore Carthage
Restore the glory of the Carthaginian Empire
The ancient Carthaginian Empire could rival even the strongest powers of the Mediterranean Sea. A vast and prosperous empire, gone too soon. Someone should take it upon themselves to conquer these lands and restore them to glory…
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (15 lines of game script)
culture ?= {
OR = {
this = culture:levantine
has_cultural_pillar = heritage_syriac
has_cultural_pillar = heritage_phoenician
}
}
is_playable_character = yes
NOT = {
is_target_in_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_carthage
}
}
is_ruler = yesAs written in game/common/decisions/80_major_decisions.txt.
Can be taken when (is_valid) (10 lines of game script)
is_independent_ruler = yes highest_held_title_tier < tier_empire prestige_level >= 4 completely_controls_region = custom_carthage completely_controls_region = custom_tripolitania completely_controls_region = custom_mauretania completely_controls_region = custom_carthago_nova rule_title_creation_imperial_power_projection_title_creation_trigger = yes top_liege = this is_available_adult = yes
As written in game/common/decisions/80_major_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (11 lines of game script)
save_scope_as = founder
show_as_tooltip = {
restore_carthage_scripted_effect = yes
}
hidden_effect = {
add_to_global_variable_list = {
name = unavailable_unique_decisions
target = flag:flag_restored_carthage
}
}
trigger_event = major_decisions.3300As written in game/common/decisions/80_major_decisions.txt.
Source: game/common/decisions/80_major_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).