Scripted effect · By God Alone files
request_white_peace_interaction_effect
request_white_peace_interaction_effect = yesgame/common/scripted_effects/pam_effects.txt, line 11199 (61 lines). No parameters.
request_white_peace_interaction_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 11199 of its file. It takes no parameters: request_white_peace_interaction_effect = yes. The game's script calls it in 1 place, among them Request White Peace (interaction). Its body carries 1 text of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
What it does
scope:puppet_or_actor:If
scope:donate_faith = yes
Then
pay_treasury_or_gold = { target = scope:recipient value = major_gold_value }
If
scope:offer_hook = yes
Then
scope:recipient:add_hook = { type = favor_hook target = scope:puppet_or_actor }
pam_offer_pilgrimage_effect = { ACTOR = scope:puppet_or_actor CLERIC = scope:recipient }
If
- scope:secondary_recipient: Is played by a person
Then
- … may accept the White Peace or defy the Clergy and continue the War
- scope:secondary_recipient: Event pam_interactions_events.0084
Otherwise
pam_enforce_requested_white_peace_effect = yesscope:secondary_recipient:- Opinion: Enforced White Peace
- Event pam_interactions_events.0080
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (61 lines of game script)
request_white_peace_interaction_effect = {
scope:puppet_or_actor = {
random_character_war = {
limit = {
pam_request_white_peace_war_with_enemy_trigger = { ENEMY = scope:secondary_recipient }
}
save_scope_as = white_peace_war
save_scope_as = war #release_prisoners_of_war_effect resolves the war through scope:war
}
}
scope:puppet_or_actor = {
if = {
limit = {
scope:donate_faith = yes
}
pay_treasury_or_gold = {
target = scope:recipient
value = major_gold_value
}
}
if = {
limit = {
scope:offer_piety = yes
}
add_piety = major_piety_loss
scope:recipient = {
add_piety = major_piety_gain
}
}
if = {
limit = {
scope:offer_hook = yes
}
scope:recipient = {
add_hook = {
type = favor_hook
target = scope:puppet_or_actor
}
}
}
pam_offer_pilgrimage_effect = {
ACTOR = scope:puppet_or_actor
CLERIC = scope:recipient
}
}
if = {
limit = { scope:secondary_recipient = { is_ai = no } }
custom_tooltip = request_white_peace_player_opponent_tt
scope:secondary_recipient = { trigger_event = pam_interactions_events.0084 }
}
else = {
pam_enforce_requested_white_peace_effect = yes
scope:secondary_recipient = {
add_opinion = {
target = scope:recipient
modifier = pam_enforced_white_peace_opinion
}
trigger_event = pam_interactions_events.0080
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls request_white_peace_interaction_effect.
Character interactions (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.