CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Religious actions

Request White Peace

from 375PietyBy God AloneAccepted automatically in some cases; otherwise the AI weighs it

Ask the recipient to mediate a White Peace with another Christian Ruler

What you need

You

To send it

To see it in the menu

  • Your religion is Christianity
  • Your faith: Does not have a Doctrine or Tenet with Prevents Tribal Rulers from changing Government type · Grants the Unreformed Pagan Combat Advantage
  • One of these

  • Is a ruler
  • Your government is not a Theocratic-type Government
  • Is not at war with the target
  • The character you target:
    • If

      • You: Is played by the AI
      • Is played by a person

      Then

      • One of these

        • scope:puppet_or_actor.highest_held_title_tier >= scope:recipient.highest_held_title_tier
        • or

          All of these

          • You: Is a vassal of the target
          • scope:puppet_or_actor.highest_held_title_tier >= scope:recipient.highest_held_title_tier_minus_one
        • or

          Is allied to you
        • or

          All of these

          • exists = house
          • Is of the same house as you
        • or

          Is an heir of you
        • or

          Any heir: Is you
  • If

    • scope:recipient ?= scope:puppet_or_actor.faith.religious_head

    Then

    • You:
      • is_following_religious_head_challenger = no

The character you target

To send it

To see it in the menu

  • One of these

    • scope:puppet_or_actor.religious_head_or_challenger = this
    • or

      Government is Ecclesiastical
  • Their faith is the same as that of puppet or actor
  • Any held title: Is a Clerical Title

The other character

  • Is a ruler
  • Their religion is Christianity
  • One of these

    • Is of the same rite as you
    • or

      Their faith is the same as that of puppet or actor
    • or

      religious_head_or_challenger ?= { scope:puppet_or_actor.religious_head_or_challenger ?= this }
  • Their government is not a Theocratic-type Government
  • Does not have the Trait: Excommunicated
  • You:
    • is_at_war_with = prev
  • If

    • top_liege != scope:puppet_or_actor.top_liege
    • One of these

      • Highest held Title is at least Kingdom Rank
      • or

        root.highest_held_title_tier >= tier_kingdom

    Then

Request White Peace is a religious character interaction in Crusader Kings III. You need: Is available (not incapable, not imprisoned, a ruler), Is at War, Does not have the Trait: Excommunicated and 2 more. The character you target needs: Is available (not incapable, not imprisoned, a ruler, an adult), Does not have the Trait: Excommunicated and Highest held Title is at least Duchy Rank. Accepted automatically in some cases; otherwise the AI weighs it. Reasons the AI weighs include Enjoys the Church's favor (+25), Weak Hook used (+200), You … their Liege (+25) and 45 more. It costs Piety (from 375). It needs By God Alone. Patch 1.20.1.2, from game/common/character_interactions/pam_interactions.txt.

for a guide, post or blog
Quick answers (3)
What are the requirements for Request White Peace in CK3?
You: Is available (not incapable, not imprisoned, a ruler), Is at War, Does not have the Trait: Excommunicated, Does not have the Modifier: Promised Pilgrimage and No eligible War with … can be ended in White Peace. The character you target: Is available (not incapable, not imprisoned, a ruler, an adult), Does not have the Trait: Excommunicated and Highest held Title is at least Duchy Rank. (patch 1.20.1.2)
How do I get the AI to accept Request White Peace?
Accepted automatically in some cases; otherwise the AI weighs it. Its reasons: Enjoys the Church's favor +25, Weak Hook used +200, You … their Liege +25, You … of their House +30, The recipient is your Close Family +50, Same Dynasty +15, You are their House Head +50, You are their Dynasty Head +25, You … one or more exceptionally pious Traits +100, You … one or more pious Traits +30, You … Virtuous Traits, … Opinion of …, Your Level of Devotion, Allied +40, You … the recipient's friend +30, You … the recipient's best friend +60, Intimidated by you, Terrified of you, Is your Realm Priest Puppet +100, You have no Realm Priest Puppet -50, You have immoral Traits or a low Level of Devotion, You have wicked Traits, Is your Rival -200, Your Tyranny, Your zealousness, Head of Faith +100, Head of Rite +50, You belong to different Rites -20, The recipient's compatibility with … +25, The recipient's compatibility with … -25, The recipient's Rite prohibits a … Tenet -100, The recipient's Rite prohibits a permitted … Tenet -40, The recipient's Rite prohibits your exposed personal Tenet -60, You are above your Domain Limit, You are above your Vassal Limit -20, Your small Realm for your Tier +40, Your modest Realm for your Tier +20, Your sizeable Realm for your Tier -15, Your sizeable Realm for your Tier -30, Your immense Realm for your Tier -45, Your immense Realm for your Tier -60, Your immense Realm for your Tier -75, Your immense Realm for your Tier -100, Your immense Realm for your Tier -150, Your immense Realm for your Tier -200, Your immense Realm for your Tier -250, Your immense Realm for your Tier -300, Your immense Realm for your Tier -400, The recipient covets your hoarded Gold -60, This is wicked Simony -50, You have the Uncrowned Law -75, Donation, Donation, Donation, Offer Piety to the Church +40, Offer a Hook, Offer Pilgrimage, You are losing the War +25, The War has dragged on +20, You follow Peace of God or Pacifism as a Tenet of your Rite, or as a Personal Tenet +35, The recipient follows Peace of God or Pacifism as a Tenet of their Rite, or as a Personal Tenet +45, … Opinion of …, The other character's Level of Devotion, The other character has Virtuous Traits, The other character has Sinful Traits, The recipient is close to the other character -50 and The recipient is a rival of the other character +50.
How much does Request White Peace cost?
Piety (from 375) (patch 1.20.1.2).

Will they accept?

Accepted automatically when:

  • They use their Hook on …

Otherwise the AI adds these up and accepts above zero. Reasons in italics are the script's, with no label in the game.

ReasonAmount
Base-10
Enjoys the Church's favor
when
+25
Weak Hook used
when
  • The option “use hook” is chosen
  • Does not have a Strong Hook on the target
+200
You … their Liege
when
  • The character you target: Is a vassal (or below) of you
+25
You … of their House
when
  • The character you target:
    • One of these

      • Is close family of you
      • or

        Is extended family of you
+30
The recipient is your Close Family
when
  • The character you target: Is close family of you
+50
Same Dynasty
when
  • Is not of the same house as you
  • scope:recipient.dynasty ?= scope:actor.dynasty
+15
You are their House Head
when
  • scope:recipient.house.house_head ?= scope:actor
+50
You are their Dynasty Head
when
  • NOT = { house.house_head ?= scope:actor }
  • scope:recipient.dynasty.dynast ?= scope:actor
+25
You … one or more exceptionally pious Traits
when
+100
You … one or more pious Traits
when
+30
You … Virtuous Traits
when
  • root.num_virtuous_traits > 0
varies
… Opinion of …varies
Your Level of Devotion
when
  • root.piety_level > 1
varies
Allied
when
  • Is allied to the target
+40
You … the recipient's friend
when
  • The character you target: Has you as friend
+30
You … the recipient's best friend
when
  • The character you target: Has you as best friend
+60
Intimidated by you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 1 }
varies
Terrified of you
when
  • The character you target:
    • has_dread_level_towards = { target = scope:actor level = 2 }
varies
Is your Realm Priest Puppet
when
  • root.puppet:theological_agent_puppet ?= scope:recipient
+100
You have no Realm Priest Puppet
when
  • None of these

    • You: Your Government is a Theocratic-type Government
    • exists = scope:actor.puppet:theological_agent_puppet
-50
You have immoral Traits or a low Level of Devotionvaries
You have wicked Traitsvaries
Is your Rival
when
  • Has the target as rival
-200
Your Tyranny
when
  • Tyranny at least 1
  • The character you target:
    • One of these

      • Ai honor more than 0
      • or

        Ai compassion more than 0
your tyranny × -2
Your zealousness
when
  • One of these

    • Ai zeal more than 0
    • or

      Ai zeal less than 0
varies
Head of Faith+100
Head of Rite
when
  • Your rite is the target’s
  • root.rite.head_of_rite ?= scope:actor
+50
You belong to different Rites
when
  • Is not of the same rite as the target
-20
The recipient's compatibility with …
when
  • Is not of the same rite as the target
  • The character you target:
    • rite_fulfillment_score = { target = scope:actor.rite value >= 75 }
+25
The recipient's compatibility with …
when
  • Is not of the same rite as the target
  • The character you target:
    • rite_fulfillment_score = { target = scope:actor.rite value < 25 }
-25
The recipient's Rite prohibits a … Tenet
when
  • Is not of the same rite as the target
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = core }
    • The target’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-100
The recipient's Rite prohibits a permitted … Tenet
when
  • Is not of the same rite as the target
  • Any tenet:
    • Your rite:
      • has_tenet_status = { tenet = prev status = permitted }
    • The target’s rite:
      • has_tenet_status = { tenet = prev status = prohibited }
-40
The recipient's Rite prohibits your exposed personal Tenet
when
  • Any secret: Is known by the target
-60
You are above your Domain Limit
when
  • root.domain_size > scope:actor.domain_limit
varies
You are above your Vassal Limit
when
  • Vassal limit available less than 0
-20
Your small Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank: Realm size (counties) less than 50
  • Else, if highest held Title is exactly Empire Rank: Realm size (counties) less than 20
  • Else, if highest held Title is exactly Kingdom Rank: Realm size (counties) less than 5
  • Else, if highest held Title is exactly Duchy Rank: Realm size (counties) at most 1
  • Otherwise: Never
+40
Your modest Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) less than 100
    • Realm size (counties) at least 50
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) less than 40
    • Realm size (counties) at least 20
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) less than 10
    • Realm size (counties) at least 5
  • Otherwise: Never
+20
Your sizeable Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 300
    • Realm size (counties) less than 450
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 80
    • Realm size (counties) less than 120
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 30
    • Realm size (counties) less than 45
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 6
    • Realm size (counties) less than 8
  • Otherwise: Realm size (counties) exactly 3
-15
Your sizeable Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 450
    • Realm size (counties) less than 600
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 120
    • Realm size (counties) less than 160
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 45
    • Realm size (counties) less than 60
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 8
    • Realm size (counties) less than 10
  • Otherwise: Realm size (counties) exactly 4
-30
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 600
    • Realm size (counties) less than 750
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 160
    • Realm size (counties) less than 200
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 60
    • Realm size (counties) less than 75
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 10
    • Realm size (counties) less than 12
  • Otherwise: Realm size (counties) exactly 5
-45
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 750
    • Realm size (counties) less than 900
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 200
    • Realm size (counties) less than 240
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 75
    • Realm size (counties) less than 90
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 12
    • Realm size (counties) less than 15
  • Otherwise:
    • Realm size (counties) at least 6
    • Realm size (counties) less than 8
-60
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 900
    • Realm size (counties) less than 1200
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 240
    • Realm size (counties) less than 300
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 90
    • Realm size (counties) less than 105
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 15
    • Realm size (counties) less than 18
  • Otherwise:
    • Realm size (counties) at least 8
    • Realm size (counties) less than 10
-75
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 1200
    • Realm size (counties) less than 1500
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 300
    • Realm size (counties) less than 360
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 105
    • Realm size (counties) less than 120
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 18
    • Realm size (counties) less than 21
  • Otherwise:
    • Realm size (counties) at least 10
    • Realm size (counties) less than 12
-100
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 1500
    • Realm size (counties) less than 1800
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 360
    • Realm size (counties) less than 420
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 120
    • Realm size (counties) less than 150
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 21
    • Realm size (counties) less than 24
  • Otherwise:
    • Realm size (counties) at least 12
    • Realm size (counties) less than 14
-150
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 1800
    • Realm size (counties) less than 2100
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 420
    • Realm size (counties) less than 480
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 150
    • Realm size (counties) less than 180
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 24
    • Realm size (counties) less than 27
  • Otherwise:
    • Realm size (counties) at least 14
    • Realm size (counties) less than 16
-200
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 2100
    • Realm size (counties) less than 2400
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 480
    • Realm size (counties) less than 540
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 180
    • Realm size (counties) less than 210
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 27
    • Realm size (counties) less than 30
  • Otherwise:
    • Realm size (counties) at least 16
    • Realm size (counties) less than 18
-250
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank:
    • Realm size (counties) at least 2400
    • Realm size (counties) less than 3000
  • Else, if highest held Title is exactly Empire Rank:
    • Realm size (counties) at least 540
    • Realm size (counties) less than 600
  • Else, if highest held Title is exactly Kingdom Rank:
    • Realm size (counties) at least 210
    • Realm size (counties) less than 250
  • Else, if highest held Title is exactly Duchy Rank:
    • Realm size (counties) at least 30
    • Realm size (counties) less than 35
  • Otherwise:
    • Realm size (counties) at least 18
    • Realm size (counties) less than 20
-300
Your immense Realm for your Tier
when
  • If highest held Title is at least Hegemony Rank: Realm size (counties) at least 3000
  • Else, if highest held Title is exactly Empire Rank: Realm size (counties) at least 600
  • Else, if highest held Title is exactly Kingdom Rank: Realm size (counties) at least 250
  • Else, if highest held Title is exactly Duchy Rank: Realm size (counties) at least 35
  • Otherwise: Realm size (counties) at least 20
-400
The recipient covets your hoarded Gold
when
  • gold > scope:recipient.five_times_monumental_value
  • NOT = { scope:tithe ?= yes }
  • The character you target: Ai greed more than 0
-60
This is wicked Simony
when
  • Your rite:
    • has_tenet_status = { tenet = tenet_simony status = prohibited }
-50
You have the Uncrowned Law
when
-75
A scripted reason
when
  • Is played by the AI
+30
Donation
when
  • The option “donate faith” is chosen
  • root.major_gold_value < scope:recipient.miniscule_gold_value
varies
Donation
when
  • The option “donate faith” is chosen
  • root.major_gold_value >= scope:recipient.miniscule_gold_value
  • root.major_gold_value < scope:recipient.major_gold_value
varies
Donation
when
  • The option “donate faith” is chosen
  • root.major_gold_value >= scope:recipient.major_gold_value
varies
Offer Piety to the Church
when
  • The option “offer piety” is chosen
+40
Offer a Hook
when
  • The option “offer hook” is chosen
varies
Offer Pilgrimage
when
  • The option “offer pilgrimage” is chosen
pam_offer_pilgrimage_acceptance_value
You are losing the War
when
  • Any character war:
    • Has a valid Casus Belli
    • is_white_peace_possible = yes
    • War days at least 730
    • Not: The war’s casus belli is Great Holy War
    • Not: The war’s casus belli is Great Holy War
    • One of these

      • casus_belli = { primary_attacker = scope:puppet_or_actor primary_defender = scope:secondary_recipient }
      • or

        casus_belli = { primary_defender = scope:puppet_or_actor primary_attacker = scope:secondary_recipient }
    • One of these

      • All of these

        • casus_belli = { primary_attacker = scope:puppet_or_actor }
        • Defender war score at least 20
      • or

        All of these

        • casus_belli = { primary_defender = scope:puppet_or_actor }
        • Attacker war score at least 20
+25
The War has dragged on
when
  • Any character war:
    • Has a valid Casus Belli
    • is_white_peace_possible = yes
    • War days at least 730
    • Not: The war’s casus belli is Great Holy War
    • Not: The war’s casus belli is Great Holy War
    • One of these

      • casus_belli = { primary_attacker = scope:puppet_or_actor primary_defender = scope:secondary_recipient }
      • or

        casus_belli = { primary_defender = scope:puppet_or_actor primary_attacker = scope:secondary_recipient }
    • War days at least 1825
+20
You follow Peace of God or Pacifism as a Tenet of your Rite, or as a Personal Tenet
when
  • You:
    • One of these

      • Their rite:
        • One of these

          • The rite has the tenet Peace of God
          • or

            The rite has the tenet Pacifism
          • or

            The rite has the tenet Dharmic Pacifism
      • or

        has_personal_tenet = tenet_peace_of_god
      • or

        has_personal_tenet = tenet_pacifism
      • or

        has_personal_tenet = tenet_dharmic_pacifism
+35
The recipient follows Peace of God or Pacifism as a Tenet of their Rite, or as a Personal Tenet
when
  • The character you target:
    • One of these

      • Their rite:
        • One of these

          • The rite has the tenet Peace of God
          • or

            The rite has the tenet Pacifism
          • or

            The rite has the tenet Dharmic Pacifism
      • or

        has_personal_tenet = tenet_peace_of_god
      • or

        has_personal_tenet = tenet_pacifism
      • or

        has_personal_tenet = tenet_dharmic_pacifism
+45
… Opinion of …varies
The other character's Level of Devotion
when
  • scope:secondary_recipient.piety_level > 1
varies
The other character has Virtuous Traits
when
  • scope:secondary_recipient.num_virtuous_traits > 0
varies
The other character has Sinful Traits
when
  • scope:secondary_recipient.num_sinful_traits > 0
varies
The recipient is close to the other character
when
  • The character you target:
    • One of these

      • Has the other character as friend
      • or

        Has the other character as lover
      • or

        Has the other character as best friend
-50
The recipient is a rival of the other character
when
  • The character you target:
    • One of these

      • Has the other character as rival
      • or

        Has the other character as nemesis
+50
Acceptance (ai_accept) (184 lines of game script)
base = -10
modifier = {
	add = 25
	desc = pam_sf_ear_of_clergy_accept_reason
	trigger = {
		scope:puppet_or_actor = {
			has_character_modifier = pam_sf_ear_of_clergy_modifier
		}
	}
}
modifier = {
	scope:use_hook = yes
	add = 200
	scope:puppet_or_actor = {
		NOT = {
			has_strong_hook = scope:recipient
		}
	}
	desc = SCHEME_WEAK_HOOK_USED
}
general_secular_to_ecclesiastic_acceptance_modifier = yes
modifier = {
	add = {
		value = 25
		if = {
			limit = {
				pam_actor_rite_has_core_simony_trigger = yes
			}
			multiply = 5
		}
	}
	scope:donate_faith = yes
	scope:puppet_or_actor.major_gold_value < scope:recipient.miniscule_gold_value
	desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 50
		if = {
			limit = {
				pam_actor_rite_has_core_simony_trigger = yes
			}
			multiply = 5
		}
	}
	scope:donate_faith = yes
	scope:puppet_or_actor.major_gold_value >= scope:recipient.miniscule_gold_value
	scope:puppet_or_actor.major_gold_value < scope:recipient.major_gold_value
	desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
	add = {
		value = 75
		if = {
			limit = {
				pam_actor_rite_has_core_simony_trigger = yes
			}
			multiply = 5
		}
	}
	scope:donate_faith = yes
	scope:puppet_or_actor.major_gold_value >= scope:recipient.major_gold_value
	desc = DONATE_FAITH_INTERACTION_OPTION_REASON
}
modifier = {
	add = 40
	scope:offer_piety = yes
	desc = PAM_CLERGY_ARBITRATION_OFFER_PIETY_OPTION_REASON
}
modifier = {
	add = {
		value = 20
		multiply = scope:puppet_or_actor.highest_held_title_tier
	}
	scope:offer_hook = yes
	desc = OFFER_HOOK_INTERACTION_OPTION_REASON
}
modifier = {
	add = pam_offer_pilgrimage_acceptance_value
	scope:offer_pilgrimage = yes
	desc = OFFER_PILGRIMAGE_INTERACTION_OPTION_REASON
}
modifier = {
	scope:puppet_or_actor = {
		any_character_war = {
			pam_request_white_peace_war_with_enemy_trigger = {
				ENEMY = scope:secondary_recipient
			}
			OR = {
				AND = {
					casus_belli = {
						primary_attacker = scope:puppet_or_actor
					}
					defender_war_score >= 20
				}
				AND = {
					casus_belli = {
						primary_defender = scope:puppet_or_actor
					}
					attacker_war_score >= 20
				}
			}
		}
	}
	add = 25
	desc = REQUEST_WHITE_PEACE_ACTOR_LOSING_REASON
}
modifier = {
	scope:puppet_or_actor = {
		any_character_war = {
			pam_request_white_peace_war_with_enemy_trigger = {
				ENEMY = scope:secondary_recipient
			}
			war_days >= 1825
		}
	}
	add = 20
	desc = PAM_CLERGY_ARBITRATION_LONG_WAR_REASON
}
modifier = {
	pam_character_has_peaceful_tenet_trigger = {
		CHARACTER = scope:puppet_or_actor
	}
	add = 35
	desc = PAM_CLERGY_ARBITRATION_ACTOR_PEACEFUL_TENET_REASON
}
modifier = {
	pam_character_has_peaceful_tenet_trigger = {
		CHARACTER = scope:recipient
	}
	add = 45
	desc = PAM_CLERGY_ARBITRATION_RECIPIENT_PEACEFUL_TENET_REASON
}
opinion_modifier = {
	who = scope:recipient
	opinion_target = scope:secondary_recipient
	multiplier = -0.5
	desc = AI_OPINION_REASON
}
modifier = {
	add = {
		value = -5
		multiply = scope:secondary_recipient.piety_level
	}
	scope:secondary_recipient.piety_level > 1
	desc = THEY_ARE_PIOUS
}
modifier = {
	add = {
		value = -5
		multiply = scope:secondary_recipient.num_virtuous_traits
	}
	scope:secondary_recipient.num_virtuous_traits > 0
	desc = THEY_ARE_VIRTUOUS
}
modifier = {
	add = {
		value = 5
		multiply = scope:secondary_recipient.num_sinful_traits
	}
	scope:secondary_recipient.num_sinful_traits > 0
	desc = THEY_ARE_SINFUL
}
modifier = {
	add = -50
	scope:recipient = {
		OR = {
			has_relation_friend = scope:secondary_recipient
			has_relation_lover = scope:secondary_recipient
			has_relation_best_friend = scope:secondary_recipient
		}
	}
	desc = PAM_CLERGY_ARBITRATION_FRIEND_OF_OPPONENT_REASON
}
modifier = {
	add = 50
	scope:recipient = {
		OR = {
			has_relation_rival = scope:secondary_recipient
			has_relation_nemesis = scope:secondary_recipient
		}
	}
	desc = PAM_CLERGY_ARBITRATION_RIVAL_OF_OPPONENT_REASON
}

As written in game/common/character_interactions/pam_interactions.txt.

What happens

If they accept

  • In some cases (on a condition the game doesn't show) › You › If request white peace cost more than 0:
    • add_piety = { … }
  • You:
    • If

      • The option “donate faith” is chosen

      Then

      • pay_treasury_or_gold = { target = scope:recipient value = major_gold_value }
    • If

      • The option “offer piety” is chosen

      Then

      • Gain -250 Piety
      • The character you target: Gain +250 Piety
    • If

      • The option “offer hook” is chosen

      Then

      • The character you target: Gain a Favor on you
    • If

      • The option “offer pilgrimage” is chosen

      Then

  • If

    • The other character: Is played by a person

    Then

    Otherwise

    • The white peace war:
      • casus_belli = { … }
      • Every war defender › Every prisoner:
        • Where:
          • One of these

            • this = scope:war.primary_attacker
            • or

              The war’s primary attacker’s primary title:
              • place_in_line_of_succession = { target = prev value <= 3 }
        • release_from_prison = yes
      • Every war attacker › Every prisoner:
        • Where:
          • One of these

            • this = scope:war.primary_defender
            • or

              The war’s primary defender’s primary title:
              • place_in_line_of_succession = { target = prev value <= 3 }
        • release_from_prison = yes
      • end_war = white_peace
    • The character you target:
      • If

        • One of these

          • Their rite:
            • One of these

              • has_tenet_status = { tenet = tenet_peace_of_god status = core }
              • or

                has_tenet_status = { tenet = tenet_pacifism status = core }
              • or

                has_tenet_status = { tenet = tenet_dharmic_pacifism status = core }
          • or

            Any personal tenet:
            • One of these

              • this = tenet:tenet_peace_of_god
              • or

                this = tenet:tenet_pacifism
              • or

                this = tenet:tenet_dharmic_pacifism

        Then

        • Spiritual fulfillment +3
      • Else, if does not have the Modifier: Peace Mediator:
    • If

      Then

    • You: … has mediated a White Peace with …
    • If

      • You are not the target

      Then

      • You: … mediated a White Peace with … at … behest
    • The other character:

If they refuse

  • If

    • The character you target: Is played by a person

    Then

    • You: Opinion: Refusal (-15)

Options when sending

  • Donate Gold to the Church
  • Offer Piety to the Church
  • Offer a Hook to the Cleric
  • Use a Hook
  • Offer Pilgrimage

Events it fires: pam_interactions_events.0084, pam_interactions_events.0080

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (29 lines of game script)
is_available = has_pam_dlc_trigger = yes
is_shown = scope:puppet_or_actor ?= {
	religion ?= religion:christianity_religion
	pam_clergy_interactions_faith_trigger = yes
	is_ruler = yes
	NOR = {
		government_has_flag = government_is_theocracy
		is_at_war_with = scope:recipient
	}
}
scope:recipient = {
	pam_request_legitimacy_priest_trigger = {
		CHARACTER = scope:puppet_or_actor
	}
	any_held_title = {
		has_clerical_region = yes
	}
}
pam_should_bother_clergy_interaction_trigger = {
	PRIEST = scope:recipient
}
trigger_if = {
	limit = {
		scope:recipient ?= scope:puppet_or_actor.faith.religious_head
	}
	scope:puppet_or_actor ?= {
		is_following_religious_head_challenger = no
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Can be sent when (is_valid…) (44 lines of game script)
scope:puppet_or_actor = {
	clergy_interaction_generic_piety_level_or_puppet_req_trigger = yes
	is_available_quick = {
		incapable = no
		imprisoned = no
		hostage = no
		ruler = yes
	}
	is_at_war = yes
	NOR = {
		has_trait = excommunicated
		has_character_modifier = promised_pilgrimage_to_clergy_modifier
	}
}
scope:recipient = {
	is_available_quick = {
		incapable = no
		imprisoned = no
		hostage = no
		ruler = yes
		adult = yes
	}
	NOT = {
		has_trait = excommunicated
	}
	highest_held_title_tier >= tier_duchy
	custom_tooltip = {
		text = pam_clergy_arbiter_must_be_archbishop_or_hof_tt
		OR = {
			scope:puppet_or_actor.capital_county.clerical_region_title.holder ?= this
			scope:puppet_or_actor.religious_head_or_challenger ?= this
			scope:puppet_or_actor.faith.religious_head ?= this
			scope:puppet_or_actor.rite.head_of_rite ?= this
		}
	}
}
trigger_if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		piety >= pam_request_white_peace_cost_value
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Effects (on_send, on_accept, on_decline) (36 lines of game script)
on_accept = if = {
	limit = {
		scope:is_puppet_action ?= yes
	}
	scope:puppet_or_actor = {
		if = {
			limit = {
				pam_request_white_peace_cost_value > 0
			}
			add_piety = {
				value = {
					add = pam_request_white_peace_cost_value
					max = piety
					multiply = -1
				}
			}
		}
	}
}
scope:puppet_or_actor = {
	request_white_peace_interaction_effect = yes
}
on_decline = if = {
	limit = {
		scope:recipient = {
			is_ai = no
		}
	}
	scope:puppet_or_actor = {
		add_opinion = {
			modifier = refusal_opinion
			target = scope:recipient
			opinion = -15
		}
	}
}

As written in game/common/character_interactions/pam_interactions.txt.

Category
Religious actions
Cost: Piety
from 375
Again on the same character
after 5 years
DLC
By God Alone
In the menu
under More…
ID
request_white_peace_interaction

Source: game/common/character_interactions/pam_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient.

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