Scripted effect · By God Alone files
pam_enforce_requested_white_peace_effect
pam_enforce_requested_white_peace_effect = yesgame/common/scripted_effects/pam_effects.txt, line 11262 (101 lines). No parameters.
pam_enforce_requested_white_peace_effect is a scripted effect in Crusader Kings III, in the By God Alone files, written at line 11262 of its file. It takes no parameters: pam_enforce_requested_white_peace_effect = yes. The game's script calls it in 2 places, among them pam_interactions_events.0084 (event) and request_white_peace_interaction_effect (scripted effect). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/pam_effects.txt.
The comment above it in the file
Needs scope:white_peace_war from request_white_peace_interaction_effect
What it does
scope:white_peace_war:casus_belli = { … }release_prisoners_of_war_effect = yesend_war = white_peace
scope:recipient:If
One of these
- Their rite:
One of these
has_tenet_status = { tenet = tenet_peace_of_god status = core }or
has_tenet_status = { tenet = tenet_pacifism status = core }or
has_tenet_status = { tenet = tenet_dharmic_pacifism status = core }
or
Any personal tenet:One of these
this = tenet:tenet_peace_of_godor
this = tenet:tenet_pacifismor
this = tenet:tenet_dharmic_pacifism
- Their rite:
Then
- Spiritual fulfillment +3
- Else, if does not have the Modifier: Peace Mediator:
- Gains the modifier “Peace Mediator” for 10 years
If
- The Christian Church: The current phase counts “Clergy enforces a White Peace between Christian Rulers”
Then
- The Christian Church: Counts toward the situation's next phase: “Clergy enforces a White Peace between Christian Rulers”
- scope:puppet_or_actor: … has mediated a White Peace with …
If
scope:is_puppet_action ?= yesscope:actor != scope:recipient
Then
- scope:actor: … mediated a White Peace with … at … behest
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (101 lines of game script)
pam_enforce_requested_white_peace_effect = {
scope:white_peace_war = {
casus_belli = {
primary_attacker = {
save_scope_as = attacker
}
primary_defender = {
save_scope_as = defender
}
}
release_prisoners_of_war_effect = yes
end_war = white_peace
}
scope:recipient = {
send_interface_toast = {
type = event_toast_effect_good
title = request_white_peace_interaction_recipient_toast
left_icon = scope:puppet_or_actor
right_icon = scope:secondary_recipient
if = {
limit = {
OR = {
rite = {
OR = {
has_tenet_status = { tenet = tenet_peace_of_god status = core }
has_tenet_status = { tenet = tenet_pacifism status = core }
has_tenet_status = { tenet = tenet_dharmic_pacifism status = core }
}
}
any_personal_tenet = {
OR = {
this = tenet:tenet_peace_of_god
this = tenet:tenet_pacifism
this = tenet:tenet_dharmic_pacifism
}
}
}
}
change_spiritual_fulfillment = minor_spiritual_fulfillment_value
}
else_if = {
limit = {
NOT = { has_character_modifier = pam_white_peace_enforcer_modifier }
}
add_character_modifier = {
modifier = pam_white_peace_enforcer_modifier
years = 10
}
}
if = {
limit = { has_any_nickname = no }
hidden_effect = {
random = {
chance = {
value = 1
if = {
limit = { is_ai = no }
add = 9
}
}
give_nickname = nick_the_peacemaker
}
}
}
}
}
if = {
limit = {
situation:the_christian_church ?= {
situation_top_has_catalyst = catalyst_the_christian_church_white_peace_enforced
}
}
situation:the_christian_church = {
trigger_situation_catalyst = catalyst_the_christian_church_white_peace_enforced
}
}
scope:puppet_or_actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = request_white_peace_interaction_toast_title
custom_tooltip = request_white_peace_interaction_toast
left_icon = scope:recipient
right_icon = scope:secondary_recipient
}
}
if = {
limit = {
scope:is_puppet_action ?= yes
scope:actor != scope:recipient
}
scope:actor = {
send_interface_toast = {
type = event_toast_effect_neutral
title = request_white_peace_interaction_toast_title
custom_tooltip = request_white_peace_interaction_toast_puppeteer
left_icon = scope:puppet_or_actor
right_icon = scope:recipient
}
}
}
}As written in game/common/scripted_effects/pam_effects.txt.
Where it is used
Every place in common/, events/ and history/ that calls pam_enforce_requested_white_peace_effect.
Events (1)
Scripted effects (1)
Source: game/common/scripted_effects/pam_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.