CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_random_county_corruption_modifier_effect

remove_random_county_corruption_modifier_effect = yes

game/common/scripted_effects/00_county_corruption_effects.txt, line 1624 (118 lines). No parameters.

remove_random_county_corruption_modifier_effect is a scripted effect in Crusader Kings III, written at line 1624 of its file. It takes no parameters: remove_random_county_corruption_modifier_effect = yes. The game's script calls it in 1 place, among them realm_maintenance.0004 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_county_corruption_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (118 lines of game script)
remove_random_county_corruption_modifier_effect = {
	random_list = {
		100 = {
			trigger = {
				has_county_modifier = county_corruption_inefficient_tax_collection_modifier
			}
			remove_inefficient_tax_collection_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_deserting_levies_modifier
			}
			remove_deserting_levies_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_smuggling_ring_modifier
			}
			remove_smuggling_ring_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_bandits_rampant_modifier
			}
			remove_bandits_rampant_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_inefficient_census_modifier
			}
			remove_inefficient_census_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_lack_of_sheriffs_modifier
			}
			remove_lack_of_sheriffs_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_lack_of_courts_modifier
			}
			remove_lack_of_courts_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_thieves_guild_modifier
			}
			remove_thieves_guild_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_unsafe_highways_modifier
			}
			remove_unsafe_highways_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_uncooperative_guilds_modifier
			}
			remove_uncooperative_guilds_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_lackluster_administration_modifier
			}
			remove_lackluster_administration_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_roaming_bandits_modifier
			}
			remove_roaming_bandits_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_wild_beast_attacks_modifier
			}
			remove_wild_beast_attacks_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_upset_shepherds_modifier
			}
			remove_upset_shepherds_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_rogue_warriors_modifier
			}
			remove_rogue_warriors_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = county_corruption_unruly_nomads_modifier
			}
			remove_unruly_nomads_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = small_investment_in_revolt_modifier
			}
			remove_small_investment_in_revolt_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = medium_investment_in_revolt_modifier
			}
			remove_medium_investment_in_revolt_modifier_effect = yes
		}
		100 = {
			trigger = {
				has_county_modifier = high_investment_in_revolt_modifier
			}
			remove_high_investment_in_revolt_modifier_effect = yes
		}
	}
}

As written in game/common/scripted_effects/00_county_corruption_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_random_county_corruption_modifier_effect.

Source: game/common/scripted_effects/00_county_corruption_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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