CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

remove_all_bastard_traits

remove_all_bastard_traits = yes

game/common/scripted_effects/00_bastard_effects.txt, line 1310 (26 lines). No parameters.

remove_all_bastard_traits is a scripted effect in Crusader Kings III, written at line 1310 of its file. It takes no parameters: remove_all_bastard_traits = yes. The game's script calls it in 2 places, among them adopt_effect (scripted effect) and adventurer_adopt_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_effects/00_bastard_effects.txt.

The comment above it in the file

Removes all bastard traits

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (26 lines of game script)
remove_all_bastard_traits = {
	if = {
		limit = {
			has_trait = wild_oat
		}
		remove_trait = wild_oat
	}
	if = {
		limit = {
			has_trait = bastard
		}
		remove_trait = bastard
	}
	if = {
		limit = {
			has_trait = legitimized_bastard
		}
		remove_trait = legitimized_bastard
	}
	if = {
		limit = {
			has_trait = disputed_heritage
		}
		remove_trait = disputed_heritage
	}
}

As written in game/common/scripted_effects/00_bastard_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls remove_all_bastard_traits.

Source: game/common/scripted_effects/00_bastard_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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