CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect · Wards and Wardens files

adopt_effect

adopt_effect = { ADOPTER = … CHILD = … }

game/common/scripted_effects/05_dlc_bp2_effects.txt, line 1098 (282 lines). Parameters: $ADOPTER$, $CHILD$.

adopt_effect is a scripted effect in Crusader Kings III, in the Wards and Wardens files, written at line 1098 of its file. A call passes 2 parameters: ADOPTER and CHILD. The game's script calls it in 6 places, among them Adopt (interaction), Designate Theocratic Heir (interaction) and …, a Breakthrough (event travel_events.4013). Its body carries 2 texts of the game's own for the player. Patch 1.20.1.2, from game/common/scripted_effects/05_dlc_bp2_effects.txt.

The comment above it in the file

Adoption effect

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (120 lines of game script)
adopt_effect = {
	$CHILD$ = { save_scope_as = adoptee }
	$ADOPTER$ = {
		save_scope_as = adopter
		adopt = scope:adoptee
		scope:adoptee = {
			if = {
				limit = { exists = scope:adopter.house }
				hidden_effect = {
					set_house = scope:adopter.house
				}
				custom_tooltip = adventurer_adoption_child_tt
			}
			# Remove bastard traits
			if = {
				limit = {
					has_any_bastard_trait_trigger = yes
				}
				remove_all_bastard_traits = yes
			}
		}
		# Parochial vassals hate this
		if = {
			limit = {
				NOR = {
					has_game_rule = adoption_always_allowed
					culture = { has_cultural_parameter = allows_adoption }
				}
			}
			every_vassal = {
				custom = every_courtly_vassal_actor
				vassal_stance = courtly
				limit = {
					NOT = {
						rite ?= { rite_has_parameter = tenet_adoptionism_adoption_accepted }
					}
				}
				add_opinion = {
					modifier = angry_opinion
					opinion = -20
					target = scope:adopter
				}
			}
		}
		# Zealous vassals *hate* you adopting a heretic
		if = {
			limit = {
				faith = {
					faith_hostility_level = {
						target = scope:adoptee.faith
						value >= faith_evil_level
					}
				}
			}
			every_vassal = {
				custom = every_zealot_vassal_actor
				vassal_stance = zealot
				limit = {
					NOT = {
						rite ?= { rite_has_parameter = tenet_adoptionism_adoption_accepted }
					}
				}
				add_opinion = {
					modifier = angry_opinion
					opinion = -25
					target = scope:adopter
				}
			}
		}
		else_if = {
			limit = {
				faith = {
					faith_hostility_level = {
						target = scope:adoptee.faith
						value >= faith_hostile_level
					}
				}
			}
			every_vassal = {
				custom = every_zealot_vassal_actor
				vassal_stance = zealot
				limit = {
					NOT = {
						rite ?= { rite_has_parameter = tenet_adoptionism_adoption_accepted }
					}
				}
				add_opinion = {
					modifier = angry_opinion
					opinion = -20
					target = scope:adopter
				}
			}
		}
		else_if = {
			limit = {
				faith = {
					faith_hostility_level = {
						target = scope:adoptee.faith
						value >= faith_astray_level
					}
				}
			}
			every_vassal = {
				custom = every_zealot_vassal_actor
				vassal_stance = zealot
				limit = {
					NOT = {
						rite ?= { rite_has_parameter = tenet_adoptionism_adoption_accepted }
					}
				}
				add_opinion = {
					modifier = angry_opinion
					opinion = -10
					target = scope:adopter
				}
			}
		}
		# Minority vassals *love* you adopting a foreigner
		if = {
			limit = {

As written in game/common/scripted_effects/05_dlc_bp2_effects.txt.

The first 120 of its 282 lines; the rest is in game/common/scripted_effects/05_dlc_bp2_effects.txt from line 1098.

Where it is used

Every place in common/, events/ and history/ that calls adopt_effect.

Character interactions (2)

Events (4)

Source: game/common/scripted_effects/05_dlc_bp2_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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