Scripted trigger
has_blood_brother
has_blood_brother = yesgame/common/scripted_triggers/00_relation_triggers.txt, line 203 (3 lines). No parameters.
has_blood_brother is a scripted trigger in Crusader Kings III, written at line 203 of its file. It takes no parameters: has_blood_brother = yes (or no). The game's script calls it in 7 places, among them Swear Blood Brotherhood (interaction), adoption.0001 (event) and on_birth_child (on action). Patch 1.20.1.2, from game/common/scripted_triggers/00_relation_triggers.txt.
What it checks
- Num of relation blood brother at least 1
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.
The script as written (3 lines of game script)
has_blood_brother = {
num_of_relation_blood_brother >= 1
}As written in game/common/scripted_triggers/00_relation_triggers.txt.
Where it is used
Every place in common/, events/ and history/ that calls has_blood_brother.
Character interactions (1)
Events (1)
On actions (the game's own hooks) (3)
- on_birth_child
- on_divorce
- on_marriage
Scripted effects (2)
Source: game/common/scripted_triggers/00_relation_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.