CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted effect

roaming_mystic_xp_APA_effect

roaming_mystic_xp_APA_effect = { REWARD = … }

game/common/scripted_effects/00_roaming_effects.txt, line 26 (12 lines). Parameters: $REWARD$.

roaming_mystic_xp_APA_effect is a scripted effect in Crusader Kings III, written at line 26 of its file. A call passes 1 parameter: REWARD. The game's script calls it in 4 places, among them apa_roaming_ancient_megalith (activity pulse), apa_roaming_ancient_runestone (activity pulse) and The Forgotten Village (event bp3_roaming.0220). Patch 1.20.1.2, from game/common/scripted_effects/00_roaming_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (12 lines of game script)
roaming_mystic_xp_APA_effect = {
	if = {
		limit = {
			has_trait = lifestyle_mystic
		}
		add_trait_xp = {
			trait = lifestyle_mystic
			value = $REWARD$
		} 
		roaming_tally_variable_effect = { TYPE = mystic_xp VALUE = $REWARD$ }
	}
}

As written in game/common/scripted_effects/00_roaming_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls roaming_mystic_xp_APA_effect.

Activity pulse actions (2)

  • apa_roaming_ancient_megalith
  • apa_roaming_ancient_runestone

Events (2)

Source: game/common/scripted_effects/00_roaming_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?