CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted effect

rite_growth_resolve_differences_effect

rite_growth_resolve_differences_effect = yes

game/common/scripted_effects/00_religion_effects.txt, line 1176 (38 lines). No parameters.

rite_growth_resolve_differences_effect is a scripted effect in Crusader Kings III, written at line 1176 of its file. It takes no parameters: rite_growth_resolve_differences_effect = yes. The game's script calls it in 3 places, among them A Heretical Rite (event heresy_dangerous_rite.0010), A New … Rite (event rite_growth.0010) and faith_creation.1020 (event). Patch 1.20.1.2, from game/common/scripted_effects/00_religion_effects.txt.

What it does

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (38 lines of game script)
rite_growth_resolve_differences_effect = {
	clear_saved_scope = differing_tenet
	clear_saved_scope = differing_doctrine

	# Lead with prohibited so the named tenet matches the widget highlight
	scope:new_rite = {
		random_rite_tenet = {
			status = prohibited
			limit = { rite_growth_tenet_is_unique_to_new_rite_trigger = yes }
			save_scope_as = differing_tenet
		}
		if = {
			limit = { NOT = { exists = scope:differing_tenet } }
			random_rite_tenet = {
				status = known
				limit = { rite_growth_tenet_is_unique_to_new_rite_trigger = yes }
				save_scope_as = differing_tenet
			}
		}
		if = {
			limit = { NOT = { exists = scope:differing_tenet } }
			random_rite_tenet = {
				limit = { rite_growth_tenet_is_unique_to_new_rite_trigger = yes }
				save_scope_as = differing_tenet
			}
		}
	}

	if = {
		limit = { NOT = { exists = scope:differing_tenet } }
		scope:founder = {
			random_character_doctrine = {
				limit = { rite_growth_doctrine_is_unique_to_new_rite_trigger = yes }
				save_scope_as = differing_doctrine
			}
		}
	}
}

As written in game/common/scripted_effects/00_religion_effects.txt.

Where it is used

Every place in common/, events/ and history/ that calls rite_growth_resolve_differences_effect.

Events (3)

Source: game/common/scripted_effects/00_religion_effects.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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