CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Scripted trigger

rite_growth_tenet_is_unique_to_new_rite_trigger

rite_growth_tenet_is_unique_to_new_rite_trigger = yes

game/common/scripted_triggers/00_religious_triggers.txt, line 3030 (4 lines). No parameters.

rite_growth_tenet_is_unique_to_new_rite_trigger is a scripted trigger in Crusader Kings III, written at line 3030 of its file. It takes no parameters: rite_growth_tenet_is_unique_to_new_rite_trigger = yes (or no). The game's script calls it in 1 place, among them rite_growth_resolve_differences_effect (scripted effect). Patch 1.20.1.2, from game/common/scripted_triggers/00_religious_triggers.txt.

What it checks

  • scope:source_rite: The rite does not have the tenet scope:candidate tenet

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

“They” is whatever it runs on (the scope it is called in). The scripted triggers and effects it calls link to their own pages; $PARAMETERS$ stay as written: each call fills them in.

The script as written (4 lines of game script)
rite_growth_tenet_is_unique_to_new_rite_trigger = {
	save_temporary_scope_as = candidate_tenet
	scope:source_rite = { NOT = { rite_has_tenet = scope:candidate_tenet } }
}

As written in game/common/scripted_triggers/00_religious_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls rite_growth_tenet_is_unique_to_new_rite_trigger.

Source: game/common/scripted_triggers/00_religious_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

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