CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
Silk & Silverout Tue, Nov 17What's free, what needs the DLC, price →

Scripted trigger

has_ep3_dlc_trigger

has_ep3_dlc_trigger = yes

game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt, line 114 (3 lines). No parameters.

has_ep3_dlc_trigger is a scripted trigger in Crusader Kings III, written at line 114 of its file. It takes no parameters: has_ep3_dlc_trigger = yes (or no). The game's script calls it in 349 places, among them Adopt a Kennel Dog (decision), Adopt Centralized Administration (decision) and Adopt State Rite (decision). Patch 1.20.1.2, from game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.

What it checks

Every line of it is script with no tooltip text: the script is below.

The script as written (3 lines of game script)
has_ep3_dlc_trigger = {
	has_dlc_feature = roads_to_power
}

As written in game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt.

Where it is used

Every place in common/, events/ and history/ that calls has_ep3_dlc_trigger — the first 120 of 349.

Court position tasks (1)

  • Handle the Estate

Important actions (10)

  • Advice: Finding Contracts
  • Generate Claim
  • Join a War
  • May move Camp to find new Contracts
  • Press Faction Demands to Complete a Contract
  • Start a Steal Artifact scheme
4 more
  • Start a War
  • You can train Knights to complete Contract
  • You can Travel to Complete a Contract
  • You can use Make a Request Interaction

Buildings (1)

Source: game/common/scripted_triggers/00_has_dlc_scripted_triggers.txt and every file of common/, events/ and history/ that calls it, Crusader Kings III 1.20.1.2.

Spotted a mistake on this page?