CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Activity

Inspection

Inspection is an activity in Crusader Kings III for up to 20 guests. Its options: inspection finances (No Funding, Adequate Funding and Significant Funding). Host intents: Overseer Intent and Survey Intent. Cooldown 2 years at base. Its cost script uses gold, treasury and piety. Patch 1.20.0.3, from game/common/activities/activity_types/inspection.txt.

Quick answers (2)
What do the inspection inspection finances options do in CK3?
No Funding: Skill Challenges will have a harder time succeeding; Gold costs in events remain the same. Adequate Funding: Skill Challenges in the Activity have a higher chance of success; Gold costs in events reduced by 20%. Significant Funding: Skill Challenges in the Activity have a significantly higher chance of success; Gold costs in events reduced by 40%.
How long is the inspection cooldown?
2 years: the base its cooldown value starts from (patch 1.20.0.3).

Perform a thorough inspection of your lands to ensure your realm is a well-running machine, and look for opportunities to improve upon the current bureaucracy and situation.

Inspection Finances

  • No Fundingdefault

    • Skill Challenges will have a harder time succeeding
    • Gold costs in events remain the same

    With little to no funding, it may be hard to find the finances needed to support all your goals in the province.

  • Adequate Funding

    • Skill Challenges in the Activity have a higher chance of success
    • Gold costs in events reduced by 20%

    With a small sum of gold it will be easier to finance the restructuring you imagine will be needed in the province.

    Adds to the cost: gold / treasury

  • Significant Funding

    • Skill Challenges in the Activity have a significantly higher chance of success
    • Gold costs in events reduced by 40%

    With a large sum of gold you cannot imagine there will be anything you will struggle to finance in the province.

    Adds to the cost: gold / treasury

Host intents

  • Overseer IntentThe local stewards and nobles are known for their extra taxes and deep pockets, let's put an end to that. Improves the Success Chance
  • Survey IntentSee what learnings we can bring from the local bureaucracy back home to our capital. A chance to gain additional bonuses for the Capital

Guest intents

  • Survey IntentSee what learnings we can bring from the local bureaucracy back home to our capital.

Where it plays out

The event backgrounds this activity uses; the game picks one by the place's culture and the moment.

  • You do not have the Local Inspection Perk Perk, nor do you have a Bureaucratic based Government
Who can host it (is_shown) (24 lines of game script)
OR = {
	has_bp3_dlc_trigger = yes
	has_tgp_dlc_trigger = yes
	has_ep3_dlc_trigger = yes
}
highest_held_title_tier >= tier_county
is_adult = yes
government_has_flag = government_is_settled
OR = {
	has_perk = local_inspection_perk
	government_has_mechanic = administrative
	rite = {
		rite_has_parameter = inspections_unlocked_and_costs_piety
	}
}
is_landed = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	sub_realm_size > 1
}
ai_activity_war_check = yes
ai_activity_coronation_check = yes

As written in game/common/activities/activity_types/inspection.txt.

Cost (53 lines of game script)
gold = {
	value = 0
	if = {
		limit = {
			has_treasury = no
			NOR = {
				rite = {
					rite_has_parameter = inspections_unlocked_and_costs_piety
				}
				has_character_flag = free_inspection
			}
		}
		add = {
			value = standard_survey_activity_cost
			desc = hunt_base_cost
		}
	}
}
treasury = {
	value = 0
	if = {
		limit = {
			has_treasury = yes
			NOR = {
				rite = {
					rite_has_parameter = inspections_unlocked_and_costs_piety
				}
				has_character_flag = free_inspection
			}
		}
		add = {
			value = standard_survey_activity_cost
			desc = hunt_base_cost
		}
	}
}
piety = {
	value = 0
	if = {
		limit = {
			rite = {
				rite_has_parameter = inspections_unlocked_and_costs_piety
			}
			NOT = {
				has_character_flag = free_inspection
			}
		}
		add = {
			value = standard_survey_activity_cost
			desc = hunt_base_cost
		}
	}
}

As written in game/common/activities/activity_types/inspection.txt.

Source: game/common/activities/activity_types/inspection.txt, common/activities/intents and the English localisation, Crusader Kings III 1.20.0.3. Option texts are the game's own; costs are shown as the script the game evaluates.