CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Activity

Hunt

Hunt is an activity in Crusader Kings III for up to 20 guests. Its options: type (Hunt, Falconry, Nerge and Legendary), attendants (Local Gamekeepers, Search Parties and Flushing Gangs) and party size (Intimate Party, Reasonable Party and Substantial Party). Host intents: Recreation, Slay Beast, Murder, Seduce, Befriend and 4 more. Cooldown 2 years at base. Its cost script uses herd, gold, treasury and piety. Patch 1.20.0.3, from game/common/activities/activity_types/hunt.txt.

Quick answers (2)
What do the hunt type options do in CK3?
Hunt: Choose a quarry from a variety of local animals; Increases Venator Lifestyle Hunter Trait Experience; Higher Peril grants more Prestige; Martial sexes may actively participate; Non-martial sexes may spectate Proud and cunning beasts stalk the wilderness; outwitting and overcoming them tests valor and hones skills.. Falconry: Choose a quarry from a variety of game birds; Increases Falconer Lifestyle Hunter Trait Experience; Both sexes may participate Though costly, hawking and falconry provide a joy in the mastery of nature beyond compare among the noble pursuits.. Legendary: Seek a mythical animal sighted in the area; Increases Venator Lifestyle Hunter Trait Experience; Higher Peril grants more Prestige; Martial sexes may participate; Non-martial sexes may spectate Mythical creatures are often dismissed by the learned as legend, but the forests may yet hold much mystery..
How long is the hunt cooldown?
2 years: the base its cooldown value starts from (patch 1.20.0.3).

Type

  • Huntdefault

    • Choose a quarry from a variety of local animals
    • Increases Venator Lifestyle Hunter Trait Experience
    • Higher Peril grants more Prestige
    • Martial sexes may actively participate
    • Non-martial sexes may spectate Proud and cunning beasts stalk the wilderness; outwitting and overcoming them tests valor and hones skills.
  • Falconry

    • Choose a quarry from a variety of game birds
    • Increases Falconer Lifestyle Hunter Trait Experience
    • Both sexes may participate Though costly, hawking and falconry provide a joy in the mastery of nature beyond compare among the noble pursuits.

    Adds to the cost: herd / gold / treasury · needs Tours and Tournaments

  • Nerge

    • Hunt hundreds of animals to show prowess and strength • Gain GetLocalPlayerLegitimacyTextIconLegitimacy, Gold, Dread, and Prestige based on outcome • May gain Martial, Commander Traits, or Trait Experience The Nerge is a a great hunt where hundreds, if not thousands, of animals are slaughtered. It is an opportunity for the … to impress both vassals and tributaries with … strength.

  • Legendary

    • Seek a mythical animal sighted in the area
    • Increases Venator Lifestyle Hunter Trait Experience
    • Higher Peril grants more Prestige
    • Martial sexes may participate
    • Non-martial sexes may spectate Mythical creatures are often dismissed by the learned as legend, but the forests may yet hold much mystery.

Attendants

  • Local Gamekeepers

    A small group of attendant hunters are assisted by local game wardens.

  • Search Parties

    • Increases Success Chance somewhat… Groups of servants aid in finding and cornering the game.

    Adds to the cost: herd / gold / treasury / piety

  • Flushing Gangs

    • Increases Success Chance markedly… Dedicated groups of hunters are ready to pursue and direct game.

    Adds to the cost: herd / gold / treasury / piety

Party Size

  • Intimate Partydefault

    • Your …, Bodyguard Court Position, Court Physician Court Position, Spouses, Friends, Lovers, and Hunters join A small band of trusted confidants and courtiers.

  • Reasonable Party

    • More Prestige on completion A decent group of notables and courtiers of the realm.

    Adds to the cost: herd / gold / treasury / piety

  • Substantial Party

    • Much more Prestige on completion     • All Courtiers and Guests join An extensive slice of the court, realm, and its environs.

    Adds to the cost: herd / gold / treasury / piety

Host intents

  • RecreationYou want to focus on reducing stress by looking for Stress-relieving opportunities.
  • Slay BeastYou just want a good hunt, and to be the one who brings down the quarry.
  • MurderYou're focused on ending the life of your target. This often results in murder occasions and special options.
  • SeduceYou have one and only one thing in mind: seducing your target. This often leads to special events and options to fullfil that desire.
  • BefriendYou are set to gain your target's favor. This often leads to friendly events and options.
  • SucceedLook for any opportunity to ensure the success of the Nerge. Will increase Nerge Outcome gain
  • DreadfulLook for any opportunity to make a gruesome impression on the other Nerge members. Will look for opportunities to gain extra Dread
  • Impose ObedienceA show of force is the only thing on your mind. This often leads to opportunities to gain your target's Obedience.
  • Evangelize TenetYou want to preach your Personal Tenet to receptive guests, that they may adopt it as their own, increasing Tenet Popularity.

Guest intents

  • RecreationYou want to focus on reducing stress by looking for Stress-relieving opportunities.
  • Slay BeastYou just want a good hunt, and to be the one who brings down the quarry.
  • MurderYou're focused on ending the life of your target. This often results in murder occasions and special options.
  • SeduceYou have one and only one thing in mind: seducing your target. This often leads to special events and options to fullfil that desire.
  • BefriendYou are set to gain your target's favor. This often leads to friendly events and options.
  • SucceedLook for any opportunity to ensure the success of the Nerge. Will increase Nerge Outcome gain
  • DreadfulLook for any opportunity to make a gruesome impression on the other Nerge members. Will look for opportunities to gain extra Dread
  • Evangelize TenetYou want to preach your Personal Tenet to receptive guests, that they may adopt it as their own, increasing Tenet Popularity.

Where it plays out

The event backgrounds this activity uses; the game picks one by the place's culture and the moment.

  • You need at least 3 Followers capable of hunting
Who can host it (is_shown) (33 lines of game script)
highest_held_title_tier > tier_barony
is_playable_character = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	years_from_game_start >= 3
	is_at_war = no
	ai_should_focus_on_building_in_their_capital = no
	OR = {
		has_character_flag = hunts_a_lot
		short_term_gold >= hunt_activity_base_cost
		AND = {
			gold >= hunt_activity_base_cost
			ai_has_warlike_personality = yes
		}
		AND = {
			house ?= {
				has_house_aspiration_parameter = hunts_costs_treasury
			}
			short_term_treasury >= hunt_activity_base_cost
		}
		government_has_flag = government_is_nomadic
	}
	trigger_if = {
		limit = {
			highest_held_title_tier = tier_county
			government_is_japanese_trigger = no
		}
		ai_boldness >= 100
	}
}
ai_activity_coronation_check = yes

As written in game/common/activities/activity_types/hunt.txt.

Cost (390 lines of game script)
herd = {
	if = {
		limit = {
			OR = {
				NOT = {
					government_has_flag = government_is_nomadic
				}
				has_character_flag = free_hunt
				AND = {
					has_character_flag = free_falconry
					scope:special_option ?= flag:hunt_type_falconry
				}
			}
		}
		value = 0
	}
	else = {
		add = {
			value = domicile.minor_herd_value
			min = 50
			desc = hunt_base_cost
		}
		if = {
			limit = {
				any_character_situation = {
					any_situation_sub_region = {
						has_sub_region_phase_parameter = the_great_steppe_cheaper_hunts
						any_situation_sub_region_participant_group = {
							participant_group_type = nomad_rulers_capital
							participant_group_has_character = root
						}
					}
				}
			}
			multiply = {
				value = 0.5
				desc = steppe_season_hunt_discount_desc
			}
		}
		if = {
			limit = {
				confederation ?= {
					has_cohesion_level_parameter = any_member_activity_cost_reduced
				}
			}
			multiply = {
				value = 0.9
				desc = CB_COHESION_PARAMETER_DISCOUNT
			}
		}
	}
	if = {
		limit = {
			var:tgp_ceremonial_liege_events_0020_discount ?= flag:hunt
		}
		multiply = {
			value = 0.85
			desc = tgp_ceremonial_liege_events_0020_discount_desc
		}
	}
}
gold = {
	if = {
		limit = {
			OR = {
				government_has_flag = government_is_nomadic
				has_character_flag = free_hunt
				government_has_flag = government_is_mandala
				AND = {
					house ?= {
						has_house_aspiration_parameter = hunts_costs_treasury
					}
					has_treasury = yes
				}
				AND = {
					has_character_flag = free_falconry
					scope:special_option ?= flag:hunt_type_falconry
				}
			}
		}
		value = 0
	}
	else = {
		add = {
			add = {
				value = hunt_activity_base_cost
				desc = hunt_base_cost
			}
			add = {
				value = hunt_activity_base_cost
				multiply = activity_cost_scale_by_era
				subtract = hunt_activity_base_cost
				desc = activity_cost_scale_by_era_desc
			}
			if = {
				limit = {
					domicile ?= {
						has_domicile_parameter = estate_cheaper_hunt_cost
					}
				}
				subtract = {
					value = 0
					add = {
						value = hunt_activity_base_cost
						add = {
							value = hunt_activity_base_cost
							multiply = activity_cost_scale_by_era
							subtract = hunt_activity_base_cost
						}
					}
					multiply = estate_cheaper_hunt_cost_value
					desc = estate_cheaper_hunt_cost_desc
				}
			}
			if = {
				limit = {
					dynasty ?= {
						has_dynasty_perk = law_legacy_1
					}
				}
				subtract = {
					value = 0
					add = {
						value = hunt_activity_base_cost
						add = {
							value = hunt_activity_base_cost
							multiply = activity_cost_scale_by_era
							subtract = hunt_activity_base_cost
						}
					}
					multiply = law_legacy_cost_reduction_mult
					desc = law_legacy_1_name
				}
			}
			if = {
				limit = {
					has_character_modifier = mpo_bountiful_hunting_modifier
				}
				multiply = {
					value = 0.8
					desc = mpo_bountiful_hunting_modifier
				}
			}
			if = {
				limit = {
					has_character_flag = court_event_discount_hunt
				}
				multiply = {
					value = 0.5
					desc = court_event_discount_desc
				}
			}
			if = {
				limit = {
					government_has_flag = government_is_japan_feudal
				}
				multiply = {
					value = 0.75
					desc = japan_feudal_government
				}
			}
			if = {
				limit = {
					confederation ?= {
						has_cohesion_level_parameter = any_member_activity_cost_reduced
					}
				}
				multiply = {
					value = 0.9
					desc = CB_COHESION_PARAMETER_DISCOUNT
				}
			}
			if = {
				limit = {
					var:tgp_ceremonial_liege_events_0020_discount ?= flag:hunt
				}
				multiply = {
					value = 0.85
					desc = tgp_ceremonial_liege_events_0020_discount_desc
				}
			}
		}
	}
	if = {
		limit = {
			has_title = title:e_minister_of_revenue
		}
		multiply = 0.85
	}
}
treasury = {
	if = {
		limit = {
			house ?= {
				has_house_aspiration_parameter = hunts_costs_treasury
			}
			has_treasury = yes
		}
		add = {
			add = {
				value = hunt_activity_base_cost
				desc = hunt_base_cost
			}
			add = {
				value = hunt_activity_base_cost
				multiply = activity_cost_scale_by_era
				subtract = hunt_activity_base_cost
				desc = activity_cost_scale_by_era_desc
			}
			if = {
				limit = {
					domicile ?= {
						has_domicile_parameter = estate_cheaper_hunt_cost
					}
				}
				subtract = {
					value = 0
					add = {
						value = hunt_activity_base_cost
						add = {
							value = hunt_activity_base_cost
							multiply = activity_cost_scale_by_era
							subtract = hunt_activity_base_cost
						}
					}
					multiply = estate_cheaper_hunt_cost_value
					desc = estate_cheaper_hunt_cost_desc
				}
			}
			if = {
				limit = {
					dynasty ?= {
						has_dynasty_perk = law_legacy_1
					}
				}
				subtract = {
					value = 0
					add = {
						value = hunt_activity_base_cost
						add = {
							value = hunt_activity_base_cost
							multiply = activity_cost_scale_by_era
							subtract = hunt_activity_base_cost
						}
					}
					multiply = law_legacy_cost_reduction_mult
					desc = law_legacy_1_name
				}
			}
			if = {
				limit = {
					has_character_modifier = mpo_bountiful_hunting_modifier
				}
				multiply = {
					value = 0.8
					desc = mpo_bountiful_hunting_modifier
				}
			}
			if = {
				limit = {
					has_character_flag = court_event_discount_hunt
				}
				multiply = {
					value = 0.5
					desc = court_event_discount_desc
				}
			}
			if = {
				limit = {
					government_has_flag = government_is_japan_feudal
				}
				multiply = {
					value = 0.75
					desc = japan_feudal_government
				}
			}
			if = {
				limit = {
					confederation ?= {
						has_cohesion_level_parameter = any_member_activity_cost_reduced
					}
				}
				multiply = {
					value = 0.9
					desc = CB_COHESION_PARAMETER_DISCOUNT
				}
			}
			if = {
				limit = {
					var:tgp_ceremonial_liege_events_0020_discount ?= flag:hunt
				}
				multiply = {
					value = 0.85
					desc = tgp_ceremonial_liege_events_0020_discount_desc
				}
			}
		}
	}
	else = {
		value = 0
	}
	if = {
		limit = {
			has_title = title:e_minister_of_revenue
		}
		multiply = 0.85
	}
}
piety = {
	if = {
		limit = {
			NOT = {
				government_has_flag = government_is_mandala
			}
		}
		value = 0
	}
	else = {
		add = {
			add = {
				value = hunt_activity_base_cost
				desc = hunt_base_cost
			}
			add = {
				value = hunt_activity_base_cost
				multiply = activity_cost_scale_by_era
				subtract = hunt_activity_base_cost
				desc = activity_cost_scale_by_era_desc
			}
			if = {
				limit = {
					domicile ?= {
						has_domicile_parameter = estate_cheaper_hunt_cost
					}
				}
				subtract = {
					value = 0
					add = {
						value = hunt_activity_base_cost
						add = {
							value = hunt_activity_base_cost
							multiply = activity_cost_scale_by_era
							subtract = hunt_activity_base_cost
						}
					}
					multiply = estate_cheaper_hunt_cost_value
					desc = estate_cheaper_hunt_cost_desc
				}
			}
			if = {
				limit = {
					dynasty ?= {
						has_dynasty_perk = law_legacy_1
					}
				}
				subtract = {
					value = 0
					add = {
						value = hunt_activity_base_cost
						add = {
							value = hunt_activity_base_cost
							multiply = activity_cost_scale_by_era
							subtract = hunt_activity_base_cost
						}
					}
					multiply = law_legacy_cost_reduction_mult
					desc = law_legacy_1_name
				}
			}
			if = {
				limit = {
					has_character_modifier = mpo_bountiful_hunting_modifier
				}
				multiply = {
					value = 0.8
					desc = mpo_bountiful_hunting_modifier
				}
			}
			if = {
				limit = {
					has_character_flag = court_event_discount_hunt
				}
				multiply = {
					value = 0.5
					desc = court_event_discount_desc
				}
			}
		}
	}
}

As written in game/common/activities/activity_types/hunt.txt.

Source: game/common/activities/activity_types/hunt.txt, common/activities/intents and the English localisation, Crusader Kings III 1.20.0.3. Option texts are the game's own; costs are shown as the script the game evaluates.