CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Activity

Camp Revelry

Roads to Power

Camp Revelry is an activity in Crusader Kings III for up to 50 guests. Its options: food (Meager Food, Simple Meals and Lavish Spread) and drinks (Sparse Drinks, Adequate Drinks and Abundant Drinks). Host intents: Recreation, Befriend and Fireside Chat. Cooldown 2 years at base. Its cost script uses gold. It needs Roads to Power. Patch 1.20.0.3, from game/common/activities/activity_types/camp_party.txt.

Quick answers (3)
What do the camp revelry food options do in CK3?
Meager Food: No extra bonuses. Simple Meals: Boosted Carousing progress; Enables events that:; Exchange Provisions for bonuses. Lavish Spread: Boosted Carousing progress; Enables events that:; Exchange Provisions for bonuses; May attract Wanderers to your revelry.
What do the camp revelry drinks options do in CK3?
Sparse Drinks: No extra bonuses. Adequate Drinks: All attendees gain Opinion of you; Lifestyle Reveler Trait XP. Abundant Drinks: All attendees gain Opinion of you; Lifestyle Reveler Trait XP; Gain Ep3 Master Of Ceremonies at the end of the Camp Revelry.
How long is the camp revelry cooldown?
2 years: the base its cooldown value starts from (patch 1.20.0.3).

Hold a small celebration at your camp, funded by Gold but modified by your stocks of Provisions. Invitees will include everyone from the camp, plus optionally local rulers.

Camp Parties provide an opportunity to befriend your followers, gain special Contracts, and manage Stress.

Food

  • Meager Fooddefault

    • No extra bonuses

    We need no more food to have a good time!

  • Simple Meals

    • Boosted Carousing progress
    • Enables events that:
    • Exchange Provisions for bonuses

    A little goes a long way when it comes to refreshments during a revelry.

    Adds to the cost: gold

  • Lavish Spread

    • Boosted Carousing progress
    • Enables events that:
    • Exchange Provisions for bonuses
    • May attract Wanderers to your revelry

    The trestle tables veritably groan under the weight of such luxury!

    Adds to the cost: gold

Drinks

  • Sparse Drinksdefault

    • No extra bonuses

    Excessive drinking only gets in the way of good conversation!

  • Adequate Drinks

    • All attendees gain Opinion of you
    • Lifestyle Reveler Trait XP

    A little goes a long way when it comes to refreshments during a revelry.

    Adds to the cost: gold

  • Abundant Drinks

    • All attendees gain Opinion of you
    • Lifestyle Reveler Trait XP
    • Gain Ep3 Master Of Ceremonies at the end of the Camp Revelry

    No man, woman or child shall go thirsty at this revelry!

    Adds to the cost: gold

Host intents

  • RecreationYou want to focus on reducing stress by looking for Stress-relieving opportunities.
  • BefriendYou are set to gain your target's favor. This often leads to friendly events and options.
  • Fireside ChatGather round the fire. Share stories. Share drinks. Attract useful strangers.

Guest intents

  • RecreationYou want to focus on reducing stress by looking for Stress-relieving opportunities.
  • BefriendYou are set to gain your target's favor. This often leads to friendly events and options.

Where it plays out

The event backgrounds this activity uses; the game picks one by the place's culture and the moment.

Who can host it (is_shown) (3 lines of game script)
has_ep3_dlc_trigger = yes
has_government = landless_adventurer_government
is_adult = yes

As written in game/common/activities/activity_types/camp_party.txt.

Cost (17 lines of game script)
gold = {
	add = {
		add = {
			value = standard_camp_party_activity_cost
			desc = hunt_base_cost
		}
		if = {
			limit = {
				has_character_modifier = journey_communal_modifier
			}
			multiply = {
				value = 0.8
				desc = journey_communal_modifier
			}
		}
	}
}

As written in game/common/activities/activity_types/camp_party.txt.

Source: game/common/activities/activity_types/camp_party.txt, common/activities/intents and the English localisation, Crusader Kings III 1.20.0.3. Option texts are the game's own; costs are shown as the script the game evaluates.