CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Activity

Pilgrimage

Pilgrimage is an activity in Crusader Kings III for up to 30 guests. Its options: type (Pious Pilgrimage, Worldly Pilgrimage and Hajj), fidelity (Obligatory, Pilgrim and Contemplative) and pomp (Humble, Appropriate, Ceremonial and Throng). Host intents: Reflection, Altruism and Zealotry. Its cost script uses gold and treasury. Patch 1.20.0.3, from game/common/activities/activity_types/pilgrimage.txt.

Quick answers (3)
What do the pilgrimage type options do in CK3?
Pious Pilgrimage: Some event options will allow especially pious actions; Taking these earns increase extra Piety on completion. Worldly Pilgrimage: Some event options will allow sightseeing actions; Taking these earns a tiered multicultural modifier on completion. Hajj: All able Muslims must perform the Hajj at least once; Other types become available after acquiring the Hajjaj Trait.
What do the pilgrimage fidelity options do in CK3?
Obligatory: Travel speed is increased by 50%; You will earn less Piety on completion. Pilgrim: Travel speed is unaffected; Piety rewards on completion are unaffected. Contemplative: Travel speed is reduced by 50%; You will earn more Piety on completion.
What do the pilgrimage pomp options do in CK3?
Humble: Bring no one from your Court, making Travel dangerous; You join a train of … random pilgrims; More Piety earned on completion. Appropriate: You bring bodyguards or good knights, and perhaps a friend; Up to … random pilgrims join your train; Piety rewards on completion are unaffected. Ceremonial: You also bring attendants & pious hangers-on; Up to … random pilgrims join your train; More Piety earned on completion. Throng: Every interested Character at Court joins you; Up to … random pilgrims join your train; Much more Piety earned on completion.

Characters of most Faiths can choose to undertake an Activity to go on a Pilgrimage to a Holy Site. Each Holy Site has an individual grace period before you can revisit.

Such a journey may be filled with both opportunity and peril, but upon reaching their destination characters will earn Piety and may receive other rewards.

Type

  • Pious Pilgrimage

    • Some event options will allow especially pious actions
    • Taking these earns increase extra Piety on completion

    The purpose of pilgrimage is to pay your respects to the divine, to truly connect with the very substance of your spirit.

  • Worldly Pilgrimage

    • Some event options will allow sightseeing actions
    • Taking these earns a tiered multicultural modifier on completion

    To smell the sweet strangeness of foreign air, decipher the queer quirks of alien tongues — could anything be better?

  • Hajj

    • All able Muslims must perform the Hajj at least once
    • Other types become available after acquiring the Hajjaj Trait

    Remember — the Hajj is not an obligation, it is an opportunity. For submission, for humility, for forgiveness. Inshallah!

Fidelity

  • Obligatory

    • Travel speed is increased by 50%
    • You will earn less Piety on completion

    Yes, yes, spiritual fulfillment, moral obligation, fate of my immortal essence, et cetera. Can we get a move on?

  • Pilgrimdefault

    • Travel speed is unaffected
    • Piety rewards on completion are unaffected

    With glad heart and good will, we set out to see the sacred places of this Earth.

  • Contemplative

    • Travel speed is reduced by 50%
    • You will earn more Piety on completion

    If the purpose of pilgrimage is rumination, then what's the point in hurrying? The journey is half the point, after all.

Pomp

  • Humble

    • Bring no one from your Court, making Travel dangerous
    • You join a train of … random pilgrims
    • More Piety earned on completion

    Pilgrimage is a time for quiet reflection. A common pilgrim train with strangers is the best place for that.

    Adds to the cost: gold / treasury

  • Appropriate

    • You bring bodyguards or good knights, and perhaps a friend
    • Up to … random pilgrims join your train
    • Piety rewards on completion are unaffected

    The roads are dangerous and the journey is long. Spiritual purity is one thing, acting foolhardy is another.

  • Ceremonial

    • You also bring attendants & pious hangers-on
    • Up to … random pilgrims join your train
    • More Piety earned on completion

    Faith demands formality, even far from home. And how can we be formal without followers?

    Adds to the cost: gold / treasury

  • Throng

    • Every interested Character at Court joins you
    • Up to … random pilgrims join your train
    • Much more Piety earned on completion

    All the faithful should see our sacred places... and I intend to help them.

    Adds to the cost: gold / treasury

Host intents

  • ReflectionYou have adopted a mindful approach to your journey and will be looking for opportunities to relieve stress.
  • AltruismYou seek to improve the lives of others by looking for opportunities to take altruistic actions. This often leads to an increase in Popular Opinion and Piety. Zealous, Generous, and Improvident characters may lose Stress.
  • ZealotryYou are particularly firm in your beliefs and will be looking for opportunities to share your conviction with others.

Guest intents

  • ReflectionYou have adopted a mindful approach to your journey and will be looking for opportunities to relieve stress.

Where it plays out

The event backgrounds this activity uses; the game picks one by the place's culture and the moment.

  • All of your available Holy Sites are currently on cooldown
  • You have recently visited this Holy Site.
  • You cannot undertake the Hajj pilgrimage as your capital is Mecca
  • You are the official Diarch and expected to remain within the Realm
Who can host it (is_shown) (34 lines of game script)
highest_held_title_tier > tier_barony
is_playable_character = yes
trigger_if = {
	limit = {
		is_ai = yes
	}
	years_from_game_start >= 3
	OR = {
		short_term_gold >= pilgrimage_base_cost
		AND = {
			government_has_flag = government_is_theocracy
			has_treasury = yes
			short_term_treasury >= pilgrimage_base_cost
		}
	}
	trigger_if = {
		limit = {
			highest_held_title_tier = tier_county
			NOR = {
				government_has_flag = government_is_mandala
				rite = {
					rite_has_parameter = mandatory_hajj
				}
				government_is_japanese_trigger = yes
			}
		}
		OR = {
			ai_zeal >= 100
			has_character_modifier = pam_sf_demon_torment_modifier
		}
	}
}
ai_activity_war_check = yes
ai_activity_coronation_check = yes

As written in game/common/activities/activity_types/pilgrimage.txt.

Cost (36 lines of game script)
gold = {
	value = 0
	if = {
		limit = {
			OR = {
				has_treasury = no
				NOT = {
					government_has_flag = government_is_theocracy
				}
			}
		}
		add = pilgrimage_activity_cost_value
		if = {
			limit = {
				has_title = title:e_minister_of_revenue
			}
			multiply = 0.85
		}
	}
}
treasury = {
	value = 0
	if = {
		limit = {
			government_has_flag = government_is_theocracy
			has_treasury = yes
		}
		add = pilgrimage_activity_cost_value
		if = {
			limit = {
				has_title = title:e_minister_of_revenue
			}
			multiply = 0.85
		}
	}
}

As written in game/common/activities/activity_types/pilgrimage.txt.

Source: game/common/activities/activity_types/pilgrimage.txt, common/activities/intents and the English localisation, Crusader Kings III 1.20.0.3. Option texts are the game's own; costs are shown as the script the game evaluates.