CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Activity

Chariot Race

Roads to Power

Chariot Race is an activity in Crusader Kings III for up to 300 guests. Its options: spectacles (Paltry Amusements, Traditional Ceremonies and Delights for the Masses). Host intents: Recreation, Increase Influence, Appease the Populace, Murder, Seduce and 3 more. Cooldown 10 years at base. Its cost script uses gold. It needs Roads to Power. Patch 1.20.0.3, from game/common/activities/activity_types/chariot_race.txt.

Quick answers (2)
What do the chariot race spectacles options do in CK3?
Paltry Amusements: Minor Legitimacy gain; Adjusted by Popular Opinion in Capital. Traditional Ceremonies: Moderate Legitimacy and Popular Opinion gain; Adjusted by Popular Opinion in Capital. Delights for the Masses: Major Legitimacy and Popular Opinion gain; Adjusted by Popular Opinion in Capital.
How long is the chariot race cooldown?
10 years: the base its cooldown value starts from (patch 1.20.0.3).

As the …, I alone may hold spectacular chariot races to thrill the … and draw the notables of the … to the capital.

Through these public occasions, the people come to know me as their master; in the roar of the crowd, I may hope to hear acclaim.

Spectacles

  • Paltry Amusements

    • Minor Legitimacy gain
    • Adjusted by Popular Opinion in Capital

    For hundreds of years, the races have cemented the bond between ruler and people, testified to greatness and generosity. If the ceremonies are performed well, nought else should be needed.

    Adds to the cost: gold

  • Traditional Ceremonies

    • Moderate Legitimacy and Popular Opinion gain
    • Adjusted by Popular Opinion in Capital

    Between races, the people shall revel at mimes, acrobats, and prisoners in chains. Visiting notables shall be treated to formal imperial receptions.

    Adds to the cost: gold

  • Delights for the Masses

    • Major Legitimacy and Popular Opinion gain
    • Adjusted by Popular Opinion in Capital

    Our most esteemed visitors will be plied with peacocks, sable, perfumes: fine imperial gifts! And entertainers of every ilk will crowd the Hippodrome, with bread and coin being hurled into the stands.

    Adds to the cost: gold

Host intents

  • RecreationYou want to focus on reducing stress by looking for Stress-relieving opportunities.
  • Increase InfluenceWith all the Strategoi and Noble Families gathered in the Hippodrome, you will turn your focus towards rubbing shoulders and gaining Influence.
  • Appease the PopulaceYou aim to increase your Legitimacy and Popular Opinion in your Realm Capital, …. This will counteract attendees using the Sow Discord Intent out of hostility towards you.
  • MurderYou're focused on ending the life of your target. This often results in murder occasions and special options.
  • SeduceYou have one and only one thing in mind: seducing your target. This often leads to special events and options to fullfil that desire.
  • BefriendYou are set to gain your target's favor. This often leads to friendly events and options.
  • Spread LegendYou will use this activity as an opportunity to spread your Legend.
  • Espouse LegitimacyYou intend to use this gathering as a means to promote your Legitimacy.

Guest intents

  • RecreationYou want to focus on reducing stress by looking for Stress-relieving opportunities.
  • Increase InfluenceWith all the Strategoi and Noble Families gathered in the Hippodrome, you will turn your focus towards rubbing shoulders and gaining Influence.
  • Sow DiscordThere is no better opportunity for sabotaging the capital's County Control and Popular Opinion, tarnishing the … rule to the gain of … aspiring successors... a most effective strategy against unpopular sovereigns.
  • MurderYou're focused on ending the life of your target. This often results in murder occasions and special options.
  • SeduceYou have one and only one thing in mind: seducing your target. This often leads to special events and options to fullfil that desire.
  • BefriendYou are set to gain your target's favor. This often leads to friendly events and options.
  • Spread LegendYou will use this activity as an opportunity to spread your Legend.

Phases

  1. Placing BetsEndangering their purses, attendees trust in their hopes, their prayers, for their favored team.
  2. RacingThe sand flies, the whips crack, and the Hippodrome roars!
  3. CeremonyOur glorious sovereign acclaims the victor of the races.

Where it plays out

The event backgrounds this activity uses; the game picks one by the place's culture and the moment.

Who can host it (is_shown) (8 lines of game script)
highest_held_title_tier >= tier_empire
is_landed = yes
culture = {
	has_cultural_parameter = hosts_chariot_races
}
has_dlc_feature = roads_to_power
ai_activity_war_check = yes
ai_activity_coronation_check = yes

As written in game/common/activities/activity_types/chariot_race.txt.

Cost (46 lines of game script)
gold = {
	add = {
		add = {
			value = chariot_race_base_cost_value
			desc = chariot_race_base_cost_desc
		}
		if = {
			limit = {
				employs_court_position = bookmaker_court_position
			}
			subtract = {
				value = chariot_race_base_cost_value
				multiply = {
					value = 0.1
					multiply = court_position:bookmaker_court_position.aptitude:bookmaker_court_position
					add = 0.1
				}
				desc = bookmaker_court_position
			}
		}
		add = {
			value = chariot_race_base_cost_value
			multiply = activity_cost_scale_by_era
			subtract = chariot_race_base_cost_value
			desc = activity_cost_scale_by_era_desc
		}
		if = {
			limit = {
				has_character_flag = constantinople_birthday_flag
			}
			multiply = {
				value = 0.5
				desc = constantinople_birthday_flag_desc
			}
		}
		if = {
			limit = {
				has_character_flag = half_price_chariot_race_flag
			}
			multiply = {
				value = 0.5
				desc = half_price_chariot_race_flag_desc
			}
		}
	}
}

As written in game/common/activities/activity_types/chariot_race.txt.

Source: game/common/activities/activity_types/chariot_race.txt, common/activities/intents and the English localisation, Crusader Kings III 1.20.0.3. Option texts are the game's own; costs are shown as the script the game evaluates.