CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Activity

Feast

Feast is an activity in Crusader Kings III for up to 40 guests. Its options: type (Feast, Legendary Feast, Murder Feast and Tsagaan Sar), dish complexity (Simple Trenchers, Exotic Delicacies and Culinary Artpieces), number of courses (Satisfactory, Appropriate and Exorbitant) and wine selection (No Wine, Limited Wine Selection, Adequate Wine Selection and Generous Wine Selection). Host intents: Recreation, Murder, Seduce, Befriend, Spread Legend and 3 more. Cooldown 5 years at base. Its cost script uses gold, treasury, piety and barter goods. Patch 1.20.0.3, from game/common/activities/activity_types/feast.txt.

Quick answers (4)
What do the feast type options do in CK3?
Feast: Events will lead to occasions to gain Opinion; Certain options will allow for Stress loss. Legendary Feast: The Final Toast is focused on your Legend; Events will lead to occasions to gain Opinion; Certain options will allow for Stress loss. Murder Feast: You will choose how to murder your Honorary Guest and their entourage. Tsagaan Sar: The Final Toast is a time to receive gifts, like Herd and Gold; Events will provide occasions to gain Opinion; Certain options will allow for Stress loss.
What do the feast dish complexity options do in CK3?
Simple Trenchers: Decreased Prestige gain. Exotic Delicacies: Moderate Prestige gain. Culinary Artpieces: Greatly increased Prestige gain.
What do the feast number of courses options do in CK3?
Satisfactory: Small Opinion gain; Very small Courtly Vassal Opinion gain. Appropriate: Moderate Opinion gain; Moderate Courtly Vassal Opinion gain. Exorbitant: Great Opinion gain; Greater Courtly Vassal Opinion gain.
How long is the feast cooldown?
5 years: the base its cooldown value starts from (patch 1.20.0.3).

Strengthen bonds of loyalty by inviting vassals and neighbors into your halls to eat, drink, and be merry!

Well-timed feasts will keep your realm stable by appeasing subjects and forging friendships.

Type

  • Feastdefault

    • Events will lead to occasions to gain Opinion
    • Certain options will allow for Stress loss

    Does a feast need a reason?

  • Legendary Feast

    • The Final Toast is focused on your Legend
    • Events will lead to occasions to gain Opinion
    • Certain options will allow for Stress loss

    A story for the ages.

    needs Legends of the Dead

  • Murder Feast

    • You will choose how to murder your Honorary Guest and their entourage

    You're not inviting guests. You're luring victims. You won't be able to host a Murder Activity Feast for 15 years Targeting your Liege or Head of Faith will have bigger penalties Characters with Just, Compassionate and Calm traits will gain Stress

    Adds to the cost: gold / treasury · needs Tours and Tournaments

  • Tsagaan Sar

    • The Final Toast is a time to receive gifts, like Herd and Gold
    • Events will provide occasions to gain Opinion
    • Certain options will allow for Stress loss

    A new White Moon rises - and we rejoice!

    Adds to the cost: gold · needs Khans of the Steppe

Dish Complexity

  • Simple Trenchers

    • Decreased Prestige gain

    Every noble surely appreciates good, simple food in large quantities rather than any of that fancy muck. Right?

  • Exotic Delicacies

    • Moderate Prestige gain

    Any feast of note compliments the staple luxuries the noblesse expect with stranger, richer fare, after all.

    Adds to the cost: gold / treasury / piety / barter goods

  • Culinary Artpieces

    • Greatly increased Prestige gain

    Stuff this inside that and pin it back so it looks like a soaring falcon! A dish without a story is little more than swill.

    Adds to the cost: gold / treasury / piety / barter goods

Number of Courses

  • Satisfactory

    • Small Opinion gain
    • Very small Courtly Vassal Opinion gain

    With half a dozen or less rounds of dishes, the guests here will surely be full. If not particularly impressed.

  • Appropriate

    • Moderate Opinion gain
    • Moderate Courtly Vassal Opinion gain

    A feast demands a certain degree of excess volume, and this will match that expectation.

    Adds to the cost: gold / treasury / piety / barter goods

  • Exorbitant

    • Great Opinion gain
    • Greater Courtly Vassal Opinion gain

    Over two dozen courses from lands near and far! Traditional fare! Novel fare! Soups! Palate cleansers! Desserts, mains, and more!

    Adds to the cost: gold / treasury / piety / barter goods

Wine Selection

  • No Winedefault

    • No additional Influence gain

    No additional gold will be spent on wine and drinks.

  • Limited Wine Selection

    • Gain a small amount of Influence per attendee

    Spend a small amount of gold to offer some local wine.

    Adds to the cost: gold / treasury

  • Adequate Wine Selection

    • Gain a moderate amount of Influence per attendee

    Offer an increased variety of wine and exotic drinks.

    Adds to the cost: gold / treasury

  • Generous Wine Selection

    • Gain a significant amount of Influence per attendee

    An extensive selection of wines, both local variants and imported from afar, is available in vast quantities!

    Adds to the cost: gold / treasury

Host intents

  • RecreationYou want to focus on reducing stress by looking for Stress-relieving opportunities.
  • MurderYou're focused on ending the life of your target. This often results in murder occasions and special options.
  • SeduceYou have one and only one thing in mind: seducing your target. This often leads to special events and options to fullfil that desire.
  • BefriendYou are set to gain your target's favor. This often leads to friendly events and options.
  • Spread LegendYou will use this activity as an opportunity to spread your Legend.
  • Espouse LegitimacyYou intend to use this gathering as a means to promote your Legitimacy.
  • Evangelize TenetYou want to preach your Personal Tenet to receptive guests, that they may adopt it as their own, increasing Tenet Popularity.
  • Honor the DivineTurn communal celebration into worship, seeking religious knowledge, spiritual insight, and fellowship throughout the feast.

Guest intents

  • RecreationYou want to focus on reducing stress by looking for Stress-relieving opportunities.
  • MurderYou're focused on ending the life of your target. This often results in murder occasions and special options.
  • SeduceYou have one and only one thing in mind: seducing your target. This often leads to special events and options to fullfil that desire.
  • BefriendYou are set to gain your target's favor. This often leads to friendly events and options.
  • MischiefCause mayhem and increase your Stress loss with potential unfortunate consequences.
  • Spread LegendYou will use this activity as an opportunity to spread your Legend.
  • Espouse LegitimacyYou intend to use this gathering as a means to promote your Legitimacy.
  • Evangelize TenetYou want to preach your Personal Tenet to receptive guests, that they may adopt it as their own, increasing Tenet Popularity.
  • Honor the DivineTurn communal celebration into worship, seeking religious knowledge, spiritual insight, and fellowship throughout the feast.

Phases

  1. BanquetFood, drinks and good company, is there anything better?
  2. Final ToastA special moment to finish off the evening

Where it plays out

The event backgrounds this activity uses; the game picks one by the place's culture and the moment.

Who can host it (is_shown) (31 lines of game script)
is_landed_or_landless_administrative_or_theocratic = yes
highest_held_title_tier > tier_barony
trigger_if = {
	limit = {
		is_ai = yes
		NOT = {
			has_character_flag = feast_ai_override
		}
	}
	years_from_game_start >= 3
	ai_should_focus_on_building_in_their_capital = no
	is_at_war = no
	OR = {
		has_character_flag = feasts_a_lot
		short_term_gold >= feast_activity_cost
		AND = {
			house ?= {
				has_house_aspiration_parameter = feasts_costs_treasury
			}
			short_term_treasury >= feast_activity_cost
		}
	}
	trigger_if = {
		limit = {
			highest_held_title_tier = tier_county
			government_is_japanese_trigger = no
		}
		ai_sociability >= 100
	}
}
ai_activity_coronation_check = yes

As written in game/common/activities/activity_types/feast.txt.

Cost (135 lines of game script)
gold = {
	if = {
		limit = {
			OR = {
				AND = {
					is_ai = yes
					has_character_flag = feast_ai_override
				}
				government_has_flag = government_is_mandala
				AND = {
					house ?= {
						has_house_aspiration_parameter = feasts_costs_treasury
					}
					has_treasury = yes
				}
				government_allows = barter
			}
		}
		value = 0
	}
	else = {
		add = base_feast_cost_value
	}
	if = {
		limit = {
			has_title = title:e_minister_of_revenue
		}
		multiply = 0.85
	}
	if = {
		limit = {
			has_personal_tenet_flag = tenet_transubstantiation_feast_discount
		}
		multiply = {
			value = 0.8
			desc = feast_cost_discount_transubstantiation
		}
	}
	if = {
		limit = {
			has_character_modifier = pam_sf_free_feast_modifier
		}
		multiply = {
			value = 0
			desc = pam_sf_free_feast_discount_desc
		}
	}
}
treasury = {
	if = {
		limit = {
			OR = {
				NAND = {
					house ?= {
						has_house_aspiration_parameter = feasts_costs_treasury
					}
					has_treasury = yes
				}
				AND = {
					is_ai = yes
					has_character_flag = feast_ai_override
				}
			}
		}
		value = 0
	}
	else = {
		value = base_feast_cost_value
		if = {
			limit = {
				has_title = title:e_minister_of_revenue
			}
			multiply = 0.85
		}
		if = {
			limit = {
				has_personal_tenet_flag = tenet_transubstantiation_feast_discount
			}
			multiply = {
				value = 0.8
				desc = feast_cost_discount_transubstantiation
			}
		}
	}
}
piety = {
	if = {
		limit = {
			OR = {
				NOT = {
					government_has_flag = government_is_mandala
				}
				AND = {
					is_ai = yes
					has_character_flag = feast_ai_override
				}
			}
		}
		value = 0
	}
	else = {
		add = base_feast_cost_value
		if = {
			limit = {
				has_personal_tenet_flag = tenet_transubstantiation_feast_discount
			}
			multiply = {
				value = 0.8
				desc = feast_cost_discount_transubstantiation
			}
		}
	}
}
barter_goods = {
	if = {
		limit = {
			NOT = {
				government_allows = barter
			}
		}
		value = 0
	}
	else = {
		add = base_feast_cost_value
		if = {
			limit = {
				has_personal_tenet_flag = tenet_transubstantiation_feast_discount
			}
			multiply = {
				value = 0.8
				desc = feast_cost_discount_transubstantiation
			}
		}
	}
}

As written in game/common/activities/activity_types/feast.txt.

Source: game/common/activities/activity_types/feast.txt, common/activities/intents and the English localisation, Crusader Kings III 1.20.0.3. Option texts are the game's own; costs are shown as the script the game evaluates.