
Decision · Follower/Courtier Decisions
Recruit for a Court Position
No cost
A well-functioning … requires the work of many hands. I shall dispatch my servants far and wide to find suitable candidates for the empty positions within my court.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (1 line of game script)
is_landed_or_landless_administrative_or_theocratic = yes
As written in game/common/decisions/90_minor_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
is_imprisoned = no
As written in game/common/decisions/90_minor_decisions.txt.
Effects
- You will receive two suitable candidates from which to choose for the selected Court Position
- Search for a character to fill a Court Position or other necessary role in your Court for a fee For example, you may hire a Court Physician Court Position
- … joined your court!
- You will search for someone to teach …, your Court Language
- You will search for someone to teach …, the Court Language of your Liege, …
Effect (303 lines of game script)
custom_tooltip = recruit_court_position_decision_tt
hidden_effect = {
custom_tooltip = recruit_court_position_decision_tooltip
if = {
limit = {
scope:hire_physician_decision = yes
}
hidden_effect = {
add_character_flag = {
flag = health_3001_hire_physician_decision_text
days = 20
}
}
set_variable = {
name = recruit_court_physician_cooldown
years = 1
}
trigger_event = {
id = health.3001
days = { 7 14 }
}
}
else_if = {
limit = {
scope:hire_travel_leader_decision = yes
}
add_character_flag = {
flag = recruit_travel_leader_cooldown
years = 1
}
trigger_event = {
id = travel_events.1010
days = { 7 14 }
}
}
else_if = {
limit = {
scope:find_wet_nurse_decision = yes
}
add_character_flag = {
flag = recruit_wet_nurse_cooldown
years = 1
}
trigger_event = {
id = bp2_decision.0001
days = { 7 14 }
}
}
else_if = {
limit = {
scope:hire_charioteer_decision = yes
}
add_character_flag = {
flag = recruit_charioteer_cooldown
years = 1
}
trigger_event = {
id = ep3_decisions_event.1000
days = { 7 14 }
}
}
else_if = {
limit = {
scope:hire_bookmaker_decision = yes
}
add_character_flag = {
flag = recruit_bookmaker_cooldown
years = 1
}
trigger_event = {
id = ep3_decisions_event.1010
}
}
else_if = {
limit = {
scope:hire_eunuch_decision = yes
}
add_character_flag = {
flag = recruit_eunuch_cooldown
years = 1
}
trigger_event = {
id = ep3_decisions_event.5010
days = { 7 14 }
}
}
else_if = {
limit = {
scope:recruit_gardener_decision = yes
}
hidden_effect = {
if = {
limit = {
exists = root.capital_province
any_pool_character = {
province = root.capital_province
stewardship >= medium_skill_rating
culture = root.culture
opinion = {
value >= -30
target = root
}
}
}
random_pool_character = {
province = root.capital_province
limit = {
stewardship >= medium_skill_rating
culture = root.culture
opinion = {
value >= -30
target = root
}
}
if = {
limit = {
NOT = {
has_trait = lifestyle_gardener
}
}
add_trait = lifestyle_gardener
}
save_scope_as = new_commander
}
}
else = {
create_character = {
employer = root
template = pool_repopulate_stewardship
faith = root.faith
rite = root.rite
culture = root.culture
save_scope_as = new_commander
}
}
if = {
limit = {
exists = scope:new_commander
}
scope:new_commander = {
force_character_skill_recalculation = yes
add_character_flag = {
flag = blocked_from_leaving
years = 25
}
if = {
limit = {
NOT = {
has_trait = lifestyle_gardener
}
}
add_trait = lifestyle_gardener
}
}
if = {
limit = {
scope:new_commander = {
NOT = {
is_courtier_of = root
}
}
}
add_courtier = scope:new_commander
}
send_interface_toast = {
type = event_toast_effect_neutral
title = gardener_recruited.t
left_icon = scope:new_commander
custom_tooltip = commander_recruited.desc
}
}
}
add_character_flag = {
flag = recruit_court_gardener_cooldown
years = 1
}
}
else_if = {
limit = {
scope:invite_a_linguist_self = yes
}
save_scope_as = target_court_language
custom_tooltip = {
text = invite_a_linguist_tt_self
trigger_event = ep1_decision.0201
}
if = {
limit = {
NOT = {
knows_court_language_of = root.liege
}
any_scheme = {
is_hostile = no
}
}
custom_description_no_bullet = {
text = learn_language_will_cancel_ongoing_schemes_tt
}
}
add_character_flag = {
flag = recruit_linguist_self_cooldown
years = 1
}
}
else_if = {
limit = {
scope:invite_a_linguist_liege = yes
}
liege = {
save_scope_as = target_court_language
}
save_scope_value_as = {
name = language_scheme_type
value = flag:liege
}
custom_tooltip = {
text = invite_a_linguist_tt_liege
trigger_event = ep1_decision.0201
}
if = {
limit = {
NOT = {
knows_court_language_of = root.liege
}
any_scheme = {
is_hostile = no
}
}
custom_description_no_bullet = {
text = learn_language_will_cancel_ongoing_schemes_tt
}
}
add_character_flag = {
flag = recruit_linguist_liege_cooldown
years = 1
}
}
else_if = {
limit = {
scope:invite_a_stargazer_decision = yes
}
add_character_flag = {
flag = recruit_court_astrologer_cooldown
years = 1
}
trigger_event = {
id = mpo_decisions_events.0070
days = { 7 14 }
}
}
else_if = {
limit = {
scope:invite_a_siege_engineer_decision = yes
}
add_character_flag = {
flag = recruit_siege_engineer_cooldown
years = 1
}
trigger_event = {
id = mpo_decisions_events.0080
days = { 7 14 }
}
}
else_if = {
limit = {
scope:invite_a_foreign_emissary_decision = yes
}
add_character_flag = {
flag = recruit_foreign_emissary_cooldown
years = 1
}
trigger_event = {
id = mpo_decisions_events.0090
days = { 7 14 }
}
}
else_if = {
limit = {
scope:invite_a_court_brahmin_decision = yes
}
add_character_flag = {
flag = recruit_court_brahmin_cooldown
years = 1
}
trigger_event = {
id = tgp_east_asia_decision_events.0200
days = { 7 14 }
}
}
else_if = {
limit = {
scope:invite_a_khlon_glan_decision = yes
}
add_character_flag = {
flag = recruit_khlon_glan_cooldown
years = 1
}
trigger_event = {
id = tgp_east_asia_decision_events.0210
days = { 7 14 }
}
}
}As written in game/common/decisions/90_minor_decisions.txt.
Source: game/common/decisions/90_minor_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).