
Decision · Follower/Courtier Decisions
Summon Fair Courtiers
My Pleasure Dome is too cold and empty, the walls weep from loneliness. I shall send my envoys across the land, in search of worthy visitors!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (5 lines of game script)
any_sub_realm_barony = {
title_province = {
has_building = pleasure_dome
}
}As written in game/common/decisions/10_nomad_other_decisions.txt.
Can be taken when (is_valid) (1 line of game script)
is_available = yes
As written in game/common/decisions/10_nomad_other_decisions.txt.
Effects
- You summon 3 Beauty Good 1, Beauty Good 2 or Beauty Good 3 …
Effect (23 lines of game script)
custom_tooltip = summon_fair_courtiers_decision_tooltip
hidden_effect = {
if = {
limit = {
scope:summon_maidens_decision = yes
}
summon_three_fair_courtiers_effect = {
NOMAD_TEMPLATE_CHARACTER = beautiful_maiden_character
}
}
else_if = {
limit = {
scope:call_men_decision = yes
}
summon_three_fair_courtiers_effect = {
NOMAD_TEMPLATE_CHARACTER = beautiful_man_character
}
}
}
close_view = {
view = decisions
player = root
}As written in game/common/decisions/10_nomad_other_decisions.txt.
Source: game/common/decisions/10_nomad_other_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.