CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Follower/Courtier Decisions

Recruit Terrain Specialist

variesGold150Prestige

My hardy people, the …, are masters of the cold. Should I require an expert commander to guide my troops through the unforgiving winter, I need but to send word — there is no shortage of frost-bitten veterans willing to heed my call.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (19 lines of game script)
OR = {
	culture ?= {
		OR = {
			has_cultural_parameter = can_recruit_mountain_specialist
			has_cultural_parameter = can_recruit_open_specialist
			has_cultural_parameter = can_recruit_dry_specialist
			has_cultural_parameter = can_recruit_hill_specialist
			has_cultural_parameter = can_recruit_jungle_specialist
			has_cultural_parameter = can_recruit_forest_specialist
			has_cultural_parameter = can_recruit_winter_specialist
			root = {
				has_trait = nomadic_philosophy
			}
		}
	}
	has_title = title:e_minister_grand_marshal
	has_title = title:e_minister_of_war
}
is_landless_adventurer = no

As written in game/common/decisions/00_cultural_tradition_decisions.txt.

Can be taken when (is_valid) (9 lines of game script)
trigger_if = {
	limit = {
		government_has_flag = government_is_nomadic
	}
	domicile ?= {
		has_domicile_building_or_higher = character_warfare_yurt_03
	}
}
is_imprisoned = no

As written in game/common/decisions/00_cultural_tradition_decisions.txt.

Effects

  • You seek out a highly-skilled Commander with the selected Commander Trait to join your Court As a Minister, you may recruit any type of commander
  • You seek out a highly-skilled Commander with the selected Commander Trait to join your Court Your Cultural Traditions affect the types of commanders you may recruit
Effect (77 lines of game script)
if = {
	limit = {
		OR = {
			has_title = title:e_minister_grand_marshal
			has_title = title:e_minister_of_war
		}
	}
	custom_tooltip = recruit_terrain_specialist_decision_minister_tooltip
}
else = {
	custom_tooltip = recruit_terrain_specialist_decision_tooltip
}
hidden_effect = {
	if = {
		limit = {
			scope:recruit_winter_specialist_decision = yes
		}
		recruit_terrain_specialist_effect = {
			SPECIALIST_TRAIT = winter_soldier
			SPECIALIST_TEMPLATE_CHARACTER = winter_commander_character
		}
	}
	else_if = {
		limit = {
			scope:recruit_forest_specialist_decision = yes
		}
		recruit_terrain_specialist_effect = {
			SPECIALIST_TRAIT = forest_fighter
			SPECIALIST_TEMPLATE_CHARACTER = forest_commander_character
		}
	}
	else_if = {
		limit = {
			scope:recruit_mountain_specialist_decision = yes
		}
		recruit_terrain_specialist_effect = {
			SPECIALIST_TRAIT = rough_terrain_expert
			SPECIALIST_TEMPLATE_CHARACTER = mountain_commander_character
		}
	}
	else_if = {
		limit = {
			scope:recruit_dry_specialist_decision = yes
		}
		recruit_terrain_specialist_effect = {
			SPECIALIST_TRAIT = desert_warrior
			SPECIALIST_TEMPLATE_CHARACTER = desert_commander_character
		}
	}
	else_if = {
		limit = {
			scope:recruit_hill_specialist_decision = yes
		}
		recruit_terrain_specialist_effect = {
			SPECIALIST_TRAIT = rough_terrain_expert
			SPECIALIST_TEMPLATE_CHARACTER = hill_commander_character
		}
	}
	else_if = {
		limit = {
			scope:recruit_jungle_specialist_decision = yes
		}
		recruit_terrain_specialist_effect = {
			SPECIALIST_TRAIT = jungle_stalker
			SPECIALIST_TEMPLATE_CHARACTER = jungle_commander_character
		}
	}
	else_if = {
		limit = {
			scope:recruit_open_specialist_decision = yes
		}
		recruit_terrain_specialist_effect = {
			SPECIALIST_TRAIT = open_terrain_expert
			SPECIALIST_TEMPLATE_CHARACTER = open_commander_character
		}
	}
}

As written in game/common/decisions/00_cultural_tradition_decisions.txt.

Source: game/common/decisions/00_cultural_tradition_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).