
Decision · Follower/Courtier Decisions
Invite …
As the … of …, I need brave … to defend the realm and conquer new lands. I will send out a herald to let my subjects know I am in search of skilled warriors.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (2 lines of game script)
max_number_of_knights > 0 is_landless_adventurer = no
As written in game/common/decisions/00_guest_decisions.txt.
Can be taken when (is_valid) (8 lines of game script)
trigger_if = {
limit = {
government_has_flag = government_is_nomadic
}
domicile ?= {
has_domicile_building_or_higher = character_warfare_yurt_01
}
}As written in game/common/decisions/00_guest_decisions.txt.
Effects
- At least … able-bodied men with … or more Prowess will arrive as Guests at Court within the coming months
- At least … able-bodied women with … or more Prowess will arrive as Guests at Court within the coming months
- At least … warriors with … or more Prowess will arrive as Guests at Court within the coming months
Effect (43 lines of game script)
add_character_flag = {
flag = invite_knights_decision_active
years = 3
}
set_variable = {
name = number_of_invite_knights_countdown
value = 3
days = 1000
}
if = {
limit = {
culture = {
has_cultural_parameter = frugal_blacksmith_better_invite_knight_decision
}
}
change_variable = {
name = number_of_invite_knights_countdown
add = 2
}
}
trigger_event = {
id = minor_decisions.0001
days = { 20 40 }
}
if = {
limit = {
culture = {
has_cultural_parameter = martial_custom_male_only_combatant
}
}
custom_tooltip = invite_knights_decision.men.tt
}
else_if = {
limit = {
culture = {
has_cultural_parameter = martial_custom_female_only_combatant
}
}
custom_tooltip = invite_knights_decision.women.tt
}
else = {
custom_tooltip = invite_knights_decision.warriors.tt
}As written in game/common/decisions/00_guest_decisions.txt.
Source: game/common/decisions/00_guest_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).