
Decision · Administrative Decisions
Adopt State Rite
Adopt the State Rite of …
Adopting the State Rite of the … marks a turning point. Aligning my spiritual path with the … will strengthen my position as …, undoubtedly forging a deeper connection with my subjects.
Requirements
The lines the game itself shows for this decision's conditions:
- You have not recently embraced a Heresy
Shown to a character when (is_shown) (8 lines of game script)
top_liege ?= {
government_allows = state_faith
}
NOT = {
rite ?= top_liege.primary_title.state_rite
}
exists = top_liege.primary_title.state_rite
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Can be taken when (is_valid) (17 lines of game script)
top_liege = {
government_allows = state_faith
}
NOT = {
rite ?= top_liege.primary_title.state_rite
}
is_physically_able = yes
is_in_activity = no
NOT = {
faith.religious_head ?= root
}
custom_tooltip = {
text = adopt_state_faith_heresy_cooldown_tt
NOT = {
has_character_flag = embraced_heresy_recently
}
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (74 lines of game script)
hidden_effect = {
rite = {
save_scope_as = old_rite
}
top_liege.primary_title.state_rite = {
save_scope_as = new_rite
}
create_character_memory = {
type = adopted_state_faith_memory
}
scope:new_memory = {
set_variable = {
name = old_rite
value = scope:old_rite
}
set_variable = {
name = new_rite
value = scope:new_rite
}
set_variable = {
name = old_faith
value = scope:old_rite.faith
}
set_variable = {
name = new_faith
value = scope:new_rite.faith
}
set_variable = {
name = title
value = root.top_liege.primary_title
}
}
}
set_character_rite_with_conversion = top_liege.primary_title.state_rite
if = {
limit = {
NOT = {
has_character_flag = adopted_state_faith
}
}
if = {
limit = {
government_has_flag = government_has_influence
}
change_influence = monumental_influence_gain
}
add_piety = massive_piety_gain
top_liege = {
if = {
limit = {
rite = primary_title.state_rite
this != root
}
add_opinion = {
target = root
modifier = converted_to_state_faith_opinion
opinion = 30
}
}
every_vassal = {
custom = every_governor_of_state_faith
limit = {
rite = top_liege.primary_title.state_rite
this != root
}
add_opinion = {
target = root
modifier = converted_to_state_faith_opinion
opinion = 30
}
}
}
add_character_flag = adopted_state_faith
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).