Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Decision · Administrative Decisions

Adopt State Rite

Adopt the State Rite of …

Adopting the State Rite of the … marks a turning point. Aligning my spiritual path with the … will strengthen my position as …, undoubtedly forging a deeper connection with my subjects.

Requirements

The lines the game itself shows for this decision's conditions:

  • You have not recently embraced a Heresy
Shown to a character when (is_shown) (8 lines of game script)
top_liege ?= {
	government_allows = state_faith
}
NOT = {
	rite ?= top_liege.primary_title.state_rite
}
exists = top_liege.primary_title.state_rite
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Can be taken when (is_valid) (17 lines of game script)
top_liege = {
	government_allows = state_faith
}
NOT = {
	rite ?= top_liege.primary_title.state_rite
}
is_physically_able = yes
is_in_activity = no
NOT = {
	faith.religious_head ?= root
}
custom_tooltip = {
	text = adopt_state_faith_heresy_cooldown_tt
	NOT = {
		has_character_flag = embraced_heresy_recently
	}
}

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (74 lines of game script)
hidden_effect = {
	rite = {
		save_scope_as = old_rite
	}
	top_liege.primary_title.state_rite = {
		save_scope_as = new_rite
	}
	create_character_memory = {
		type = adopted_state_faith_memory
	}
	scope:new_memory = {
		set_variable = {
			name = old_rite
			value = scope:old_rite
		}
		set_variable = {
			name = new_rite
			value = scope:new_rite
		}
		set_variable = {
			name = old_faith
			value = scope:old_rite.faith
		}
		set_variable = {
			name = new_faith
			value = scope:new_rite.faith
		}
		set_variable = {
			name = title
			value = root.top_liege.primary_title
		}
	}
}
set_character_rite_with_conversion = top_liege.primary_title.state_rite
if = {
	limit = {
		NOT = {
			has_character_flag = adopted_state_faith
		}
	}
	if = {
		limit = {
			government_has_flag = government_has_influence
		}
		change_influence = monumental_influence_gain
	}
	add_piety = massive_piety_gain
	top_liege = {
		if = {
			limit = {
				rite = primary_title.state_rite
				this != root
			}
			add_opinion = {
				target = root
				modifier = converted_to_state_faith_opinion
				opinion = 30
			}
		}
		every_vassal = {
			custom = every_governor_of_state_faith
			limit = {
				rite = top_liege.primary_title.state_rite
				this != root
			}
			add_opinion = {
				target = root
				modifier = converted_to_state_faith_opinion
				opinion = 30
			}
		}
	}
	add_character_flag = adopted_state_faith
}

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).