CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Administrative Decisions

Commission Silk Regalia

Commission a silk-made Artifact for yourself

Our family is among the few imperially-authorized producers and sellers of the finest Byzantine silk. Our activity brings us gold and influence — and some more advantages — but we rarely enjoy the benefits directly. I think I deserve something extra nice for myself, for once!

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (6 lines of game script)
government_has_mechanic = administrative
domicile ?= {
	has_domicile_parameter = estate_unlock_silk_regalia_decision
}
has_dlc_feature = roads_to_power
this = house.house_head

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Effects

  • An artisan from your Estate will produce a silk Regalia Artifact for you
Effect (58 lines of game script)
custom_tooltip = commission_silk_regalia_decision_effect
if = {
	limit = {
		any_pool_character = {
			province = root.capital_province
			has_no_particular_noble_roots_trigger = yes
			is_available_healthy_ai_adult = yes
			NOR = {
				exists = inspiration
				has_trait = peasant_leader
			}
		}
	}
	random_pool_character = {
		province = root.capital_province
		limit = {
			has_no_particular_noble_roots_trigger = yes
			is_available_healthy_ai_adult = yes
			NOR = {
				exists = inspiration
				has_trait = peasant_leader
			}
		}
		save_scope_as = local_artisan
		hidden_effect = {
			add_character_modifier = local_artisan_modifier
		}
	}
}
else = {
	hidden_effect = {
		create_character = {
			template = local_artisan_template
			location = root.capital_province
			gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
			save_scope_as = local_artisan
		}
		scope:local_artisan = {
			hidden_effect = {
				add_character_modifier = local_artisan_modifier
			}
		}
	}
}
hidden_effect = {
	if = {
		limit = {
			exists = scope:local_artisan
		}
		root = {
			add_courtier = scope:local_artisan
		}
		scope:local_artisan = {
			add_character_flag = local_artisan
		}
	}
	trigger_event = ep3_decisions_event.5030
}

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.