
Decision · Administrative Decisions
Establish Silk Production
Buy an imperial permit to unlock silk production buildings in your Estate
Since the ancients smuggled the first silkworms from the remotest lands in the East to Constantinople, silk manufacture and sale have always been an imperial monopoly. It would be an expensive venture, but we could buy an imperial dispensation to be allowed to establish our own silk production in our family Estate.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (20 lines of game script)
government_has_mechanic = administrative
domicile ?= {
is_domicile_type = estate
}
has_ep3_dlc_trigger = yes
OR = {
this = house.house_head
AND = {
is_ai = no
house.house_head ?= top_liege
}
}
top_liege ?= {
is_roman_emperor_primary_title_trigger = yes
}
NOT = {
house = {
has_house_modifier = ep3_unlocked_silk
}
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Can be taken when (is_valid) (21 lines of game script)
trigger_if = {
limit = {
top_liege = this
}
is_roman_emperor_trigger = yes
OR = {
has_realm_law = imperial_bureaucracy_2
has_realm_law = imperial_bureaucracy_3
}
}
trigger_else = {
influence_level >= 3
OR = {
has_weak_hook = top_liege
has_strong_usable_hook = top_liege
AND = {
exists = house
top_liege.house ?= house
}
}
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Effects
- Unlocks Silk 01 Estate Building
Effect (21 lines of game script)
custom_tooltip = {
text = unlocked_estate_silk_buildings
house = {
add_house_modifier = ep3_unlocked_silk
}
}
send_interface_toast = {
type = msg_domicile_building_unlocked
title = ep3_unlocked_silk
desc = unlocked_estate_silk_buildings_t
}
if = {
limit = {
top_liege != this
NOT = {
exists = house
top_liege.house ?= house
}
}
use_hook = top_liege
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.