CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Administrative Decisions

Commission Icon

The contemplation and adoration of beautiful art brings us closer to God and strengthens our faith. This is why I should offer my patronage to a local painter for the production of a new holy icon!

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (10 lines of game script)
is_landed_or_landless_administrative_or_theocratic = yes
OR = {
	faith ?= faith:orthodox
	faiths_are_in_orthodox_christianity_group = {
		FAITH_1 = faith:orthodox
		FAITH_2 = root.faith
	}
}
faith_is_aniconic_trigger = no
has_dlc_feature = roads_to_power

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Can be taken when (is_valid) (11 lines of game script)
trigger_if = {
	limit = {
		government_has_flag = government_has_estate
	}
	domicile ?= {
		has_domicile_building_or_higher = temple_monastery_04
	}
}
trigger_else = {
	always = yes
}

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Effects

  • A local painter is summoned to produce an Icon Artifact
Effect (75 lines of game script)
if = {
	limit = {
		any_court_position_holder = {
			type = antiquarian_court_position
		}
	}
	random_court_position_holder = {
		type = antiquarian_court_position
		save_scope_as = antiquarian
	}
}
custom_tooltip = commission_icon_decision_effect
if = {
	limit = {
		any_pool_character = {
			province = root.capital_province
			has_no_particular_noble_roots_trigger = yes
			is_available_healthy_ai_adult = yes
			NOR = {
				exists = inspiration
				has_trait = peasant_leader
			}
		}
	}
	random_pool_character = {
		province = root.capital_province
		limit = {
			has_no_particular_noble_roots_trigger = yes
			is_available_healthy_ai_adult = yes
			NOR = {
				exists = inspiration
				has_trait = peasant_leader
			}
		}
		save_scope_as = local_artisan
	}
}
else_if = {
	limit = {
		is_ai = yes
		any_courtier_or_guest = {
			is_available_healthy_ai_adult = yes
		}
	}
	random_courtier_or_guest = {
		limit = {
			is_available_healthy_ai_adult = yes
		}
		save_scope_as = local_artisan
	}
}
else = {
	hidden_effect = {
		create_character = {
			template = local_artisan_template
			location = root.capital_province
			gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
			save_scope_as = local_artisan
		}
	}
}
hidden_effect = {
	if = {
		limit = {
			exists = scope:local_artisan
		}
		root = {
			add_courtier = scope:local_artisan
		}
		scope:local_artisan = {
			add_trait = devoted
		}
	}
	trigger_event = ep3_decisions_event.5000
}

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.