
Decision · Administrative Decisions
Commission Icon
The contemplation and adoration of beautiful art brings us closer to God and strengthens our faith. This is why I should offer my patronage to a local painter for the production of a new holy icon!
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (10 lines of game script)
is_landed_or_landless_administrative_or_theocratic = yes
OR = {
faith ?= faith:orthodox
faiths_are_in_orthodox_christianity_group = {
FAITH_1 = faith:orthodox
FAITH_2 = root.faith
}
}
faith_is_aniconic_trigger = no
has_dlc_feature = roads_to_powerAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Can be taken when (is_valid) (11 lines of game script)
trigger_if = {
limit = {
government_has_flag = government_has_estate
}
domicile ?= {
has_domicile_building_or_higher = temple_monastery_04
}
}
trigger_else = {
always = yes
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Effects
- A local painter is summoned to produce an Icon Artifact
Effect (75 lines of game script)
if = {
limit = {
any_court_position_holder = {
type = antiquarian_court_position
}
}
random_court_position_holder = {
type = antiquarian_court_position
save_scope_as = antiquarian
}
}
custom_tooltip = commission_icon_decision_effect
if = {
limit = {
any_pool_character = {
province = root.capital_province
has_no_particular_noble_roots_trigger = yes
is_available_healthy_ai_adult = yes
NOR = {
exists = inspiration
has_trait = peasant_leader
}
}
}
random_pool_character = {
province = root.capital_province
limit = {
has_no_particular_noble_roots_trigger = yes
is_available_healthy_ai_adult = yes
NOR = {
exists = inspiration
has_trait = peasant_leader
}
}
save_scope_as = local_artisan
}
}
else_if = {
limit = {
is_ai = yes
any_courtier_or_guest = {
is_available_healthy_ai_adult = yes
}
}
random_courtier_or_guest = {
limit = {
is_available_healthy_ai_adult = yes
}
save_scope_as = local_artisan
}
}
else = {
hidden_effect = {
create_character = {
template = local_artisan_template
location = root.capital_province
gender_female_chance = root_faith_dominant_gender_adjusted_female_chance
save_scope_as = local_artisan
}
}
}
hidden_effect = {
if = {
limit = {
exists = scope:local_artisan
}
root = {
add_courtier = scope:local_artisan
}
scope:local_artisan = {
add_trait = devoted
}
}
trigger_event = ep3_decisions_event.5000
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.