CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Administrative Decisions

Foster Integration

Promote the de jure and cultural integration of your Estate's County

My family estate is located in a somewhat turbulent area. This is not necessarily a disadvantage, for I can help my liege to bring the local population more firmly under the dominion of …, while also promoting my political and financial position.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (17 lines of game script)
government_has_mechanic = administrative
domicile ?= {
	is_domicile_type = estate
}
root.top_liege != root
OR = {
	top_liege.primary_title ?= {
		NOT = {
			is_de_jure_liege_or_above_target = root.domicile.domicile_location.county
		}
	}
	domicile.domicile_location.county.culture != root.top_liege.culture
}
has_dlc_feature = roads_to_power
is_adult = yes
this = house.house_head
exists = top_liege

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Can be taken when (is_valid) (12 lines of game script)
OR = {
	domicile.domicile_location.county = {
		de_jure_drifting_towards = root.top_liege.primary_title
	}
	domicile.domicile_location.county.culture = {
		cultural_acceptance = {
			target = root.top_liege.culture
			value <= 75
		}
	}
}
is_available = yes

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (86 lines of game script)
domicile.domicile_location.county = {
	save_scope_as = target_county
}
add_character_modifier = {
	modifier = ep3_integration_promoter_modifier
	years = 15
}
set_variable = {
	name = integration_promoted_in
	value = scope:target_county
	years = 15
}
if = {
	limit = {
		scope:target_county = {
			de_jure_drifting_towards = root.top_liege.primary_title
		}
	}
	scope:target_county = {
		add_county_modifier = {
			modifier = improve_de_jure_integration_modifier
			years = 10
		}
	}
}
if = {
	limit = {
		scope:target_county.culture != root.top_liege.culture
		scope:target_county.culture = {
			cultural_acceptance = {
				target = root.top_liege.culture
				value <= 75
			}
		}
	}
	scope:target_county = {
		add_county_modifier = {
			modifier = improve_promote_culture_modifier
			years = 10
		}
	}
}
if = {
	limit = {
		top_liege = {
			is_ai = yes
			this != root
		}
	}
	top_liege = {
		add_opinion = {
			target = root
			modifier = grateful_opinion
			opinion = 25
		}
	}
}
else = {
	if = {
		limit = {
			scope:target_county = {
				has_county_modifier = improve_promote_culture_modifier
			}
		}
		top_liege = {
			send_interface_message = {
				type = msg_vassal_decision_good
				title = improve_promote_culture_modifier
				desc = improve_promote_culture_modifier_tt
				left_icon = root
				right_icon = scope:target_county
			}
		}
	}
	else = {
		top_liege = {
			send_interface_message = {
				type = msg_vassal_decision_good
				title = improve_de_jure_integration_modifier
				desc = improve_de_jure_integration_modifier_tt
				left_icon = root
				right_icon = scope:target_county
			}
		}
	}
}

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).