
Decision · Administrative Decisions
Gather Faction Support
Gather support for your joined Faction
My family estate is a center of order and power, from which the influence of house … spreads in every direction. I can take advantage of this favorable position to gather local supporters for my faction.
Requirements
The lines the game itself shows for this decision's conditions:
- You must have joined a Claimant Faction or a Liberty Faction
Shown to a character when (is_shown) (9 lines of game script)
government_has_mechanic = administrative
domicile ?= {
is_domicile_type = estate
}
top_liege != root
has_dlc_feature = roads_to_power
exists = top_liege
is_adult = yes
this = house.house_headAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Can be taken when (is_valid) (10 lines of game script)
custom_tooltip = {
text = belong_to_claimant_liberty_faction_tt
joined_faction ?= {
OR = {
faction_is_type = claimant_faction
faction_is_type = liberty_faction
}
}
}
is_available_at_peace = yesAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Effects
- If this Faction presses its Claim in the next 5 years and goes to war, you will get an extra army of local levies and Light Footmen
Effect (10 lines of game script)
joined_faction = {
save_scope_as = the_faction
}
add_joined_faction_discontent = 20
custom_tooltip = gathered_support_for_faction_get_army_tt
set_variable = {
name = gathered_support_for_faction
value = scope:the_faction
years = 5
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).