CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Administrative Decisions

Manipulate Grain Market

Increase your monthly Gold Income for the foreseeable future by selling the grain stored in your granaries

350PrestigeRoads to Power

My personal granaries holds a significant amount of grain. In times of need, I may slowly sell my grain, one sack at a time, at greatly increased prices. I would need to pull a few strings to manipulate the market to my advantage, but I will benefit greatly.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (4 lines of game script)
domicile ?= {
	has_domicile_parameter = estate_unlock_granary_decision
}
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.

Effects

  • Your Estate has the Grain Field 01 Domicile Building — Increases with each level
  • Your Estate has the East Asian Estate Rice Field 01 Domicile Building — Increases with each level
  • Your Estate is located in the Capital
  • Your Estate is located in … Terrain
  • … suffers from reduced County Control
  • … has at least … Development
  • There is a Plague in … which makes the local citizens pay even more for your grain
  • No additional factors
Effect (94 lines of game script)
add_character_modifier = {
	modifier = ep3_estate_granary_modifier
	years = 10
}
save_scope_as = domicile_owner
custom_description_no_bullet = {
	text = estate_unlock_granary_decision_factors_tt
}
if = {
	limit = {
		domicile ?= {
			has_domicile_building_or_higher = grain_field_01
		}
	}
	custom_tooltip = estate_unlock_granary_decision_grain_building_tt
}
if = {
	limit = {
		domicile ?= {
			has_domicile_building_or_higher = east_asian_estate_rice_field_01
		}
	}
	custom_tooltip = estate_unlock_granary_decision_rice_building_tt
}
if = {
	limit = {
		domicile ?= {
			domicile_location = {
				this = root.top_liege.capital_province
			}
		}
	}
	custom_tooltip = estate_unlock_granary_decision_capital_tt
}
if = {
	limit = {
		domicile ?= {
			domicile_location = {
				OR = {
					terrain = farmlands
					terrain = floodplains
					terrain = terraced_hills
				}
			}
		}
	}
	custom_tooltip = estate_unlock_granary_decision_terrain_tt
}
if = {
	limit = {
		domicile ?= {
			domicile_location.county = {
				county_control < 100
			}
		}
	}
	custom_tooltip = estate_unlock_granary_decision_control_tt
}
if = {
	limit = {
		domicile ?= {
			domicile_location.county = {
				development_level >= estate_granary_development_bonus_2_value
			}
		}
	}
	custom_tooltip = estate_unlock_granary_decision_development_2_tt
}
else_if = {
	limit = {
		domicile ?= {
			domicile_location.county = {
				development_level >= estate_granary_development_bonus_1_value
			}
		}
	}
	custom_tooltip = estate_unlock_granary_decision_development_1_tt
}
if = {
	limit = {
		domicile ?= {
			domicile_location = {
				any_province_epidemic = { }
			}
		}
	}
	custom_tooltip = estate_unlock_granary_decision_epidemic_tt
}
if = {
	limit = {
		granary_modifier_scaling_value <= 1
	}
	custom_tooltip = estate_unlock_granary_decision_no_factors_tt
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.