
Decision · Administrative Decisions
Manipulate Grain Market
Increase your monthly Gold Income for the foreseeable future by selling the grain stored in your granaries
My personal granaries holds a significant amount of grain. In times of need, I may slowly sell my grain, one sack at a time, at greatly increased prices. I would need to pull a few strings to manipulate the market to my advantage, but I will benefit greatly.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (4 lines of game script)
domicile ?= {
has_domicile_parameter = estate_unlock_granary_decision
}
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.
Effects
- Your Estate has the Grain Field 01 Domicile Building — Increases with each level
- Your Estate has the East Asian Estate Rice Field 01 Domicile Building — Increases with each level
- Your Estate is located in the Capital
- Your Estate is located in … Terrain
- … suffers from reduced County Control
- … has at least … Development
- There is a Plague in … which makes the local citizens pay even more for your grain
- No additional factors
Effect (94 lines of game script)
add_character_modifier = {
modifier = ep3_estate_granary_modifier
years = 10
}
save_scope_as = domicile_owner
custom_description_no_bullet = {
text = estate_unlock_granary_decision_factors_tt
}
if = {
limit = {
domicile ?= {
has_domicile_building_or_higher = grain_field_01
}
}
custom_tooltip = estate_unlock_granary_decision_grain_building_tt
}
if = {
limit = {
domicile ?= {
has_domicile_building_or_higher = east_asian_estate_rice_field_01
}
}
custom_tooltip = estate_unlock_granary_decision_rice_building_tt
}
if = {
limit = {
domicile ?= {
domicile_location = {
this = root.top_liege.capital_province
}
}
}
custom_tooltip = estate_unlock_granary_decision_capital_tt
}
if = {
limit = {
domicile ?= {
domicile_location = {
OR = {
terrain = farmlands
terrain = floodplains
terrain = terraced_hills
}
}
}
}
custom_tooltip = estate_unlock_granary_decision_terrain_tt
}
if = {
limit = {
domicile ?= {
domicile_location.county = {
county_control < 100
}
}
}
custom_tooltip = estate_unlock_granary_decision_control_tt
}
if = {
limit = {
domicile ?= {
domicile_location.county = {
development_level >= estate_granary_development_bonus_2_value
}
}
}
custom_tooltip = estate_unlock_granary_decision_development_2_tt
}
else_if = {
limit = {
domicile ?= {
domicile_location.county = {
development_level >= estate_granary_development_bonus_1_value
}
}
}
custom_tooltip = estate_unlock_granary_decision_development_1_tt
}
if = {
limit = {
domicile ?= {
domicile_location = {
any_province_epidemic = { }
}
}
}
custom_tooltip = estate_unlock_granary_decision_epidemic_tt
}
if = {
limit = {
granary_modifier_scaling_value <= 1
}
custom_tooltip = estate_unlock_granary_decision_no_factors_tt
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.