Unofficial fan reference · game files of Crusader Kings III 1.20.0.3 “Crozier”
CK3 Database

Decision · Administrative Decisions

Governorship Confirmation

It is customary for the … to formally confirm governor's appointments in a ceremony held before the … court.

Requirements

The lines the game itself shows for this decision's conditions:

  • You are a Governor
  • You are a Direct Vassal of the … (…)
  • You have held your Primary Title (…) for at least 1 year
  • You have not had a Governorship Confirmation before
Shown to a character when (is_shown) (7 lines of game script)
is_governor = yes
liege ?= top_liege
top_liege ?= {
	tgp_is_ceremonial_regent_trigger = no
}
has_ep3_dlc_trigger = yes
is_playable_character = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.

Can be taken when (is_valid) (44 lines of game script)
custom_tooltip = {
	text = admin_confirmation_rank_tt
	primary_title.tier >= main_administrative_tier
}
custom_tooltip = {
	text = admin_confirmation_liege_tt
	top_liege != this
	liege ?= top_liege
}
custom_tooltip = {
	text = admin_confirmation_time_tt
	primary_title ?= {
		title_held_years >= 1
	}
}
custom_tooltip = {
	text = admin_confirmation_grace_valid_tt
	has_none_of_variables = {
		name = confirmation_grace
		name = confirmation_cooldown_vassal
	}
}
is_available_adult = yes
liege ?= {
	is_available_adult = yes
}
is_at_war_with_liege = no
trigger_if = {
	limit = {
		is_ai = no
		has_royal_court = yes
	}
	has_spawned_court_events = no
}
trigger_if = {
	limit = {
		is_ai = yes
	}
	NOT = {
		liege = {
			has_variable = confirmation_cooldown
		}
	}
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.

Effects

  • You travel to … court to have your Governorship confirmed
Effect (36 lines of game script)
set_variable = {
	name = confirmation_liege_scope
	value = liege
}
custom_tooltip = admin_confirmation_decision_effects
show_as_tooltip = {
	stress_and_fulfillment_impact = {
		shy = medium_stress_impact_gain
		humble = medium_stress_impact_gain
	}
	custom_description_no_bullet = {
		text = admin_confirmation_decision_tt_if_accepted
		subject = root
	}
	admin_confirmation_vassal_reward_guts_effect = yes
}
save_scope_as = confirmation_vassal
liege ?= {
	save_scope_as = confirmation_liege
}
switch = {
	trigger = has_trait
	shy = {
		add_stress = medium_stress_impact_gain
	}
	humble = {
		add_stress = medium_stress_impact_gain
	}
}
start_travel_plan = {
	destination = liege.capital_province
	on_start_on_action = admin_confirmation_start
	on_travel_planner_cancel_on_action = admin_confirmation_travel_planner_exit
	on_arrival_event = ep3_decisions_event.2090
	on_arrival_destinations = all_but_last
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).