
Decision · Administrative Decisions
Governorship Confirmation
It is customary for the … to formally confirm governor's appointments in a ceremony held before the … court.
Requirements
The lines the game itself shows for this decision's conditions:
- You are a Governor
- You are a Direct Vassal of the … (…)
- You have held your Primary Title (…) for at least 1 year
- You have not had a Governorship Confirmation before
Shown to a character when (is_shown) (7 lines of game script)
is_governor = yes
liege ?= top_liege
top_liege ?= {
tgp_is_ceremonial_regent_trigger = no
}
has_ep3_dlc_trigger = yes
is_playable_character = yesAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.
Can be taken when (is_valid) (44 lines of game script)
custom_tooltip = {
text = admin_confirmation_rank_tt
primary_title.tier >= main_administrative_tier
}
custom_tooltip = {
text = admin_confirmation_liege_tt
top_liege != this
liege ?= top_liege
}
custom_tooltip = {
text = admin_confirmation_time_tt
primary_title ?= {
title_held_years >= 1
}
}
custom_tooltip = {
text = admin_confirmation_grace_valid_tt
has_none_of_variables = {
name = confirmation_grace
name = confirmation_cooldown_vassal
}
}
is_available_adult = yes
liege ?= {
is_available_adult = yes
}
is_at_war_with_liege = no
trigger_if = {
limit = {
is_ai = no
has_royal_court = yes
}
has_spawned_court_events = no
}
trigger_if = {
limit = {
is_ai = yes
}
NOT = {
liege = {
has_variable = confirmation_cooldown
}
}
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.
Effects
- You travel to … court to have your Governorship confirmed
Effect (36 lines of game script)
set_variable = {
name = confirmation_liege_scope
value = liege
}
custom_tooltip = admin_confirmation_decision_effects
show_as_tooltip = {
stress_and_fulfillment_impact = {
shy = medium_stress_impact_gain
humble = medium_stress_impact_gain
}
custom_description_no_bullet = {
text = admin_confirmation_decision_tt_if_accepted
subject = root
}
admin_confirmation_vassal_reward_guts_effect = yes
}
save_scope_as = confirmation_vassal
liege ?= {
save_scope_as = confirmation_liege
}
switch = {
trigger = has_trait
shy = {
add_stress = medium_stress_impact_gain
}
humble = {
add_stress = medium_stress_impact_gain
}
}
start_travel_plan = {
destination = liege.capital_province
on_start_on_action = admin_confirmation_start
on_travel_planner_cancel_on_action = admin_confirmation_travel_planner_exit
on_arrival_event = ep3_decisions_event.2090
on_arrival_destinations = all_but_last
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_admin_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).