
Decision · Roman Decisions
Cleave the Empire
… will be split in two, thus forming the Eastern Roman Empire
No costRoads to Power
There were many reasons that such a vast empire was split in the years of our forebears — and those reasons remain relevant up to this very day. Power must yet again be divided.
Requirements
The game shows no text of its own for these conditions; the script is below.
Shown to a character when (is_shown) (5 lines of game script)
primary_title ?= title:h_roman_empire
NOT = {
exists = title:h_eastern_roman_empire.holder
}
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Can be taken when (is_valid) (4 lines of game script)
realm_size >= 150 capital_county = title:c_roma has_title = title:c_byzantion is_available = yes
As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Effects
- …: • Gets the Eastern Roman Empire • C Byzantion becomes their new Realm Capital
- The effects from initially restoring Rome will be reverted: • All Peasant Factions in your Realm will no longer target you • Decreased Wars from other Kingdom Titles • Decreased Plague frequency • Mongol Invasion timeline will return to normal
Effect (66 lines of game script)
if = {
limit = {
has_active_diarchy = yes
has_diarchy_type = co_emperorship
}
diarch = {
save_scope_as = new_holder
}
}
if = {
limit = {
any_powerful_family = {
this != root.house
count >= 1
exists = house_head
}
}
ordered_powerful_family = {
limit = {
this != root.house
}
order_by = house_power_score
house_head = {
save_scope_as = new_holder
}
}
}
else = {
ordered_powerful_vassal = {
order_by = max_military_strength
save_scope_as = new_holder
}
}
custom_tooltip = {
text = form_eastern_roman_empire_tt
create_eastern_roman_empire_scripted_effect = yes
}
title:h_roman_empire = {
set_title_name = h_roman_empire_western
}
add_truce_both_ways = {
character = scope:new_holder
years = 10
name = TRUCE_COLLABORATION
}
change_influence = {
value = monumental_influence_gain
multiply = 2
}
if = {
limit = {
any_owned_story = {
type = ep3_story_cycle_restoring_rome
has_variable = roman_empire_hard_mode
}
}
custom_tooltip = {
text = ending_of_restore_rome_trials_tt
random_owned_story = {
limit = {
story_type = ep3_story_cycle_restoring_rome
}
remove_variable = roman_empire_hard_mode
}
}
}As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.