CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Roman Decisions

Cleave the Empire

… will be split in two, thus forming the Eastern Roman Empire

No costRoads to Power

There were many reasons that such a vast empire was split in the years of our forebears — and those reasons remain relevant up to this very day. Power must yet again be divided.

Requirements

The game shows no text of its own for these conditions; the script is below.

Shown to a character when (is_shown) (5 lines of game script)
primary_title ?= title:h_roman_empire
NOT = {
	exists = title:h_eastern_roman_empire.holder
}
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Can be taken when (is_valid) (4 lines of game script)
realm_size >= 150
capital_county = title:c_roma
has_title = title:c_byzantion
is_available = yes

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Effects

  • …: • Gets the Eastern Roman Empire • C Byzantion becomes their new Realm Capital
  • The effects from initially restoring Rome will be reverted: • All Peasant Factions in your Realm will no longer target you • Decreased Wars from other Kingdom Titles • Decreased Plague frequency • Mongol Invasion timeline will return to normal
Effect (66 lines of game script)
if = {
	limit = {
		has_active_diarchy = yes
		has_diarchy_type = co_emperorship
	}
	diarch = {
		save_scope_as = new_holder
	}
}
if = {
	limit = {
		any_powerful_family = {
			this != root.house
			count >= 1
			exists = house_head
		}
	}
	ordered_powerful_family = {
		limit = {
			this != root.house
		}
		order_by = house_power_score
		house_head = {
			save_scope_as = new_holder
		}
	}
}
else = {
	ordered_powerful_vassal = {
		order_by = max_military_strength
		save_scope_as = new_holder
	}
}
custom_tooltip = {
	text = form_eastern_roman_empire_tt
	create_eastern_roman_empire_scripted_effect = yes
}
title:h_roman_empire = {
	set_title_name = h_roman_empire_western
}
add_truce_both_ways = {
	character = scope:new_holder
	years = 10
	name = TRUCE_COLLABORATION
}
change_influence = {
	value = monumental_influence_gain
	multiply = 2
}
if = {
	limit = {
		any_owned_story = {
			type = ep3_story_cycle_restoring_rome
			has_variable = roman_empire_hard_mode
		}
	}
	custom_tooltip = {
		text = ending_of_restore_rome_trials_tt
		random_owned_story = {
			limit = {
				story_type = ep3_story_cycle_restoring_rome
			}
			remove_variable = roman_empire_hard_mode
		}
	}
}

As written in game/common/decisions/dlc_decisions/ep3_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep3_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.