
Decision · Major Adventurer Decisions
The … of the …
Become a Knight Errant
It is said that a mysterious … comes in a … driven boat to rescue those in danger. A little boat of pearly sheen, and a stately … that sat therein.
Requirements
The lines the game itself shows for this decision's conditions:
- You must have the Camp Purpose Mercenaries Camp Purpose
- You have completed contract tally/10 Martial or Prowess Contracts of no Criminal nature
Shown to a character when (is_shown) (8 lines of game script)
has_government = landless_adventurer_government
NOT = {
has_variable = knight_errant_decision_var
}
NOT = {
has_trait = knight_errant
}
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Can be taken when (is_valid) (33 lines of game script)
prestige_level >= 4
custom_tooltip = {
text = camp_purpose_mercenaries_tt
has_realm_law = camp_purpose_mercenaries
}
NOT = {
has_trait = gallowsbait
}
trigger_if = {
limit = {
has_variable = justicar_contracts_succeeded_counter
}
save_temporary_scope_value_as = {
name = contract_tally
value = var:justicar_contracts_succeeded_counter
}
}
trigger_else = {
save_temporary_scope_value_as = {
name = contract_tally
value = 0
}
}
custom_tooltip = {
text = knight_errant_decision_tt
has_variable = justicar_contracts_succeeded_counter
var:justicar_contracts_succeeded_counter >= 10
}
NOR = {
is_available = no
has_trait = infirm
is_incapable = yes
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (5 lines of game script)
set_variable = knight_errant_decision_var
show_as_tooltip = {
disburse_knight_errant_decision_rewards_effect = yes
}
trigger_event = ep3_decisions_event.5001As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).