CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Major Adventurer Decisions

The … of the …

Become a Knight Errant

It is said that a mysterious … comes in a … driven boat to rescue those in danger. A little boat of pearly sheen, and a stately … that sat therein.

Requirements

The lines the game itself shows for this decision's conditions:

  • You must have the Camp Purpose Mercenaries Camp Purpose
  • You have completed contract tally/10 Martial or Prowess Contracts of no Criminal nature
Shown to a character when (is_shown) (8 lines of game script)
has_government = landless_adventurer_government
NOT = {
	has_variable = knight_errant_decision_var
}
NOT = {
	has_trait = knight_errant
}
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Can be taken when (is_valid) (33 lines of game script)
prestige_level >= 4
custom_tooltip = {
	text = camp_purpose_mercenaries_tt
	has_realm_law = camp_purpose_mercenaries
}
NOT = {
	has_trait = gallowsbait
}
trigger_if = {
	limit = {
		has_variable = justicar_contracts_succeeded_counter
	}
	save_temporary_scope_value_as = {
		name = contract_tally
		value = var:justicar_contracts_succeeded_counter
	}
}
trigger_else = {
	save_temporary_scope_value_as = {
		name = contract_tally
		value = 0
	}
}
custom_tooltip = {
	text = knight_errant_decision_tt
	has_variable = justicar_contracts_succeeded_counter
	var:justicar_contracts_succeeded_counter >= 10
}
NOR = {
	is_available = no
	has_trait = infirm
	is_incapable = yes
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (5 lines of game script)
set_variable = knight_errant_decision_var
show_as_tooltip = {
	disburse_knight_errant_decision_rewards_effect = yes
}
trigger_event = ep3_decisions_event.5001

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_laamp_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3. “…” marks words the game fills in at play time (a name, a faith, a title).