Interaction · Hostile actions
Order Mass Arrests
Order every member of the … Family to be arrested, as there is only one way to be sure that they cannot move against me: clap them all in irons.
What you need
You
To send it
Also needed: not imprisoned
To see it in the menu
- you has administrative government mechanic
- Your dynasty: The Dynasty has the Diaírei kaì Basíleue Legacy
- If played by the AI: Is an Adult
- Is an Independent Ruler
The character you target
To send it
- Their house:
is_dominant_family = no
- Does not have a Strong Hook on you
- … Estate must be located in the Realm Capital
To see it in the menu
- Is a direct vassal of you
- Any held title: The … is a Noble Family Title
Order Mass Arrests is a hostile character interaction in Crusader Kings III. You need: Is not imprisoned. The character you target needs: Does not have a Strong Hook on you. Accepted automatically. It needs Roads to Power. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.
Quick answers (2)
- What are the requirements for Order Mass Arrests in CK3?
- You: Is not imprisoned. The character you target: Does not have a Strong Hook on you. (patch 1.20.1.2)
- Will the AI accept Order Mass Arrests?
- Yes: it is accepted automatically.
Will they accept?
The other character has no choice: the game accepts it automatically.
What happens
Effects
- The target’s house:
- The Powerful Family Rating of House … is reduced by -15
- Every member of House …:
- Influence -100
- Is imprisoned by you
- Opinion: In Prison for 10 years
- Tyranny +30
- Loses 100 Legitimacy
- Event ep3_decisions_event.3201
Events it fires: ep3_decisions_event.3201
• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists
Who can use it and sees it (is_available, is_shown) (18 lines of game script)
is_available = government_has_mechanic = administrative
dynasty ?= {
has_dynasty_perk = ep3_administrative_legacy_5
}
trigger_if = {
limit = {
is_ai = yes
}
is_adult = yes
}
top_liege ?= this
has_ep3_dlc_trigger = yes
is_shown = scope:recipient = {
liege ?= scope:actor
any_held_title = {
is_noble_family_title = yes
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Can be sent when (is_valid…) (18 lines of game script)
scope:actor = {
is_in_activity = no
is_imprisoned = no
}
scope:recipient = {
house = {
is_dominant_family = no
}
NOT = {
has_strong_hook = scope:actor
}
custom_tooltip = {
text = estate_is_in_capital_desc
domicile ?= {
domicile_location = scope:actor.capital_province
}
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
Effects (on_send, on_accept, on_decline) (35 lines of game script)
on_accept = scope:recipient.house = {
house_head = {
add_character_flag = {
flag = mass_arrests_house_power_malus
years = 10
}
save_scope_as = imprisoned_house_head
}
custom_tooltip = house_loses_power_rating
every_house_member = {
custom = every_house_member_tt
change_influence = major_influence_loss
custom_tooltip = {
text = imprisoned_by_you
scope:actor = {
imprison = {
target = prev
type = house_arrest
}
}
}
add_opinion = {
modifier = imprisoned_me
years = 10
target = scope:actor
}
}
}
scope:actor = {
add_tyranny = massive_tyranny_gain
add_legitimacy = medium_legitimacy_loss
trigger_event = {
id = ep3_decisions_event.3201
}
}As written in game/common/character_interactions/06_ep3_interactions.txt.
- Category
- Hostile actions
- Cooldown
- 5 years
- Again on the same character
- after 15 years
- DLC
- Roads to Power
- In the menu
- under More…
- ID
ep3_mass_arrests_interaction
Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).