CK3 DatabaseCrusader Kings III · 1.20.1.2 “Crozier” · unofficial
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Interaction · Hostile actions

Order Mass Arrests

No costRoads to PowerAccepted automatically

Order every member of the … Family to be arrested, as there is only one way to be sure that they cannot move against me: clap them all in irons.

What you need

You

To send it

  • None of these

    • You are currently busy …
    • You are already planning another Activity
    • You are currently busy in a Mandala succession
  • Also needed: not imprisoned

To see it in the menu

The character you target

To send it

To see it in the menu

Order Mass Arrests is a hostile character interaction in Crusader Kings III. You need: Is not imprisoned. The character you target needs: Does not have a Strong Hook on you. Accepted automatically. It needs Roads to Power. Patch 1.20.1.2, from game/common/character_interactions/06_ep3_interactions.txt.

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Quick answers (2)
What are the requirements for Order Mass Arrests in CK3?
You: Is not imprisoned. The character you target: Does not have a Strong Hook on you. (patch 1.20.1.2)
Will the AI accept Order Mass Arrests?
Yes: it is accepted automatically.

Will they accept?

The other character has no choice: the game accepts it automatically.

What happens

Effects

Events it fires: ep3_decisions_event.3201

• the game's own tooltip text · ◦ our reading of the script line · code the script where neither exists

Who can use it and sees it (is_available, is_shown) (18 lines of game script)
is_available = government_has_mechanic = administrative
dynasty ?= {
	has_dynasty_perk = ep3_administrative_legacy_5
}
trigger_if = {
	limit = {
		is_ai = yes
	}
	is_adult = yes
}
top_liege ?= this
has_ep3_dlc_trigger = yes
is_shown = scope:recipient = {
	liege ?= scope:actor
	any_held_title = {
		is_noble_family_title = yes
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Can be sent when (is_valid…) (18 lines of game script)
scope:actor = {
	is_in_activity = no
	is_imprisoned = no
}
scope:recipient = {
	house = {
		is_dominant_family = no
	}
	NOT = {
		has_strong_hook = scope:actor
	}
	custom_tooltip = {
		text = estate_is_in_capital_desc
		domicile ?= {
			domicile_location = scope:actor.capital_province
		}
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Effects (on_send, on_accept, on_decline) (35 lines of game script)
on_accept = scope:recipient.house = {
	house_head = {
		add_character_flag = {
			flag = mass_arrests_house_power_malus
			years = 10
		}
		save_scope_as = imprisoned_house_head
	}
	custom_tooltip = house_loses_power_rating
	every_house_member = {
		custom = every_house_member_tt
		change_influence = major_influence_loss
		custom_tooltip = {
			text = imprisoned_by_you
			scope:actor = {
				imprison = {
					target = prev
					type = house_arrest
				}
			}
		}
		add_opinion = {
			modifier = imprisoned_me
			years = 10
			target = scope:actor
		}
	}
}
scope:actor = {
	add_tyranny = massive_tyranny_gain
	add_legitimacy = medium_legitimacy_loss
	trigger_event = {
		id = ep3_decisions_event.3201
	}
}

As written in game/common/character_interactions/06_ep3_interactions.txt.

Category
Hostile actions
Cooldown
5 years
Again on the same character
after 15 years
DLC
Roads to Power
In the menu
under More…
ID
ep3_mass_arrests_interaction

Source: game/common/character_interactions/06_ep3_interactions.txt and the English localisation, Crusader Kings III 1.20.1.2. “You” is the character who sends it (scope:actor, or a puppet acting for you); “the character you target” is the recipient. “…” marks words the game fills in at play time (a name, a title).

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