
Decision · Hasan Story Decisions
Agitate the Local Populace
Attempt to lower the Popular Opinion of a nearby county.
Agitate the Local Populace is a decision in Crusader Kings III (Hasan Story Decisions). It costs 250 Prestige. Cooldown: 1 month. Requirements as the game words them: A neighboring County in the same Realm fulfills the above requirements. It needs Roads to Power. Patch 1.20.0.3, from game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.
Quick answers (3)
- How much does Agitate the Local Populace cost in CK3?
- 250 Prestige (patch 1.20.0.3).
- What are the requirements for Agitate the Local Populace?
- A neighboring County in the same Realm fulfills the above requirements; the full conditions are on the page (patch 1.20.0.3).
- How long is the cooldown of Agitate the Local Populace?
- 1 month.
Not all in the realm are aware of the evils of their rulers. Some words from the holy book should steer them in the right direction.
Requirements
The lines the game itself shows for this decision's conditions:
- A neighboring County in the same Realm fulfills the above requirements
Shown to a character when (is_shown) (5 lines of game script)
is_landed = no
any_owned_story = {
type = story_hasan
}
has_ep3_dlc_trigger = yesAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.
Can be taken when (is_valid) (29 lines of game script)
hasan_camp_in_foes_realm_trigger = yes
OR = {
domicile.domicile_location.county = {
faith != root.faith
NOT = {
has_county_modifier = ep3_agitated_populace
}
NOT = {
has_county_modifier = tougher_to_convert
}
}
custom_tooltip = {
text = or_a_neigbouring_county_tt
domicile.domicile_location.county = {
save_temporary_scope_as = county_check
any_neighboring_county = {
faith != root.faith
NOT = {
has_county_modifier = ep3_agitated_populace
}
NOT = {
has_county_modifier = tougher_to_convert
}
holder.top_liege = scope:county_check.holder.top_liege
}
}
}
}
is_available_adult = yesAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (35 lines of game script)
if = {
limit = {
domicile.domicile_location.county = {
faith != root.faith
NOT = {
has_county_modifier = ep3_agitated_populace
}
NOT = {
has_county_modifier = tougher_to_convert
}
}
}
domicile.domicile_location.county = {
save_scope_as = location
}
}
else = {
domicile.domicile_location.county = {
save_temporary_scope_as = county_check
random_neighboring_county = {
limit = {
faith != root.faith
NOT = {
has_county_modifier = ep3_agitated_populace
}
NOT = {
has_county_modifier = tougher_to_convert
}
holder.top_liege = scope:county_check.holder.top_liege
}
save_scope_as = location
}
}
}
trigger_event = hasan_sabbah.1040As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.