CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Hasan Story Decisions

Agitate the Local Populace

Attempt to lower the Popular Opinion of a nearby county.

250PrestigeRoads to Power

Agitate the Local Populace is a decision in Crusader Kings III (Hasan Story Decisions). It costs 250 Prestige. Cooldown: 1 month. Requirements as the game words them: A neighboring County in the same Realm fulfills the above requirements. It needs Roads to Power. Patch 1.20.0.3, from game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.

Quick answers (3)
How much does Agitate the Local Populace cost in CK3?
250 Prestige (patch 1.20.0.3).
What are the requirements for Agitate the Local Populace?
A neighboring County in the same Realm fulfills the above requirements; the full conditions are on the page (patch 1.20.0.3).
How long is the cooldown of Agitate the Local Populace?
1 month.

Not all in the realm are aware of the evils of their rulers. Some words from the holy book should steer them in the right direction.

Requirements

The lines the game itself shows for this decision's conditions:

  • A neighboring County in the same Realm fulfills the above requirements
Shown to a character when (is_shown) (5 lines of game script)
is_landed = no
any_owned_story = {
	type = story_hasan
}
has_ep3_dlc_trigger = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.

Can be taken when (is_valid) (29 lines of game script)
hasan_camp_in_foes_realm_trigger = yes
OR = {
	domicile.domicile_location.county = {
		faith != root.faith
		NOT = {
			has_county_modifier = ep3_agitated_populace
		}
		NOT = {
			has_county_modifier = tougher_to_convert
		}
	}
	custom_tooltip = {
		text = or_a_neigbouring_county_tt
		domicile.domicile_location.county = {
			save_temporary_scope_as = county_check
			any_neighboring_county = {
				faith != root.faith
				NOT = {
					has_county_modifier = ep3_agitated_populace
				}
				NOT = {
					has_county_modifier = tougher_to_convert
				}
				holder.top_liege = scope:county_check.holder.top_liege
			}
		}
	}
}
is_available_adult = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (35 lines of game script)
if = {
	limit = {
		domicile.domicile_location.county = {
			faith != root.faith
			NOT = {
				has_county_modifier = ep3_agitated_populace
			}
			NOT = {
				has_county_modifier = tougher_to_convert
			}
		}
	}
	domicile.domicile_location.county = {
		save_scope_as = location
	}
}
else = {
	domicile.domicile_location.county = {
		save_temporary_scope_as = county_check
		random_neighboring_county = {
			limit = {
				faith != root.faith
				NOT = {
					has_county_modifier = ep3_agitated_populace
				}
				NOT = {
					has_county_modifier = tougher_to_convert
				}
				holder.top_liege = scope:county_check.holder.top_liege
			}
			save_scope_as = location
		}
	}
}
trigger_event = hasan_sabbah.1040

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.