
Decision · Hasan Story Decisions
Found the Assassins
Establish a Military Order to protect your Faith
Blasphemers and heretics plague the land and it has become clear that words alone will not assuage them. The time has come to escalate this theological conflict into a military one, and the enemies of the faithful will face the blade.
Requirements
The lines the game itself shows for this decision's conditions:
- Local Terrain is Mountains or Desert Mountains
Shown to a character when (is_shown) (12 lines of game script)
is_landed = no
rite ?= rite:nizari
NOT = {
has_character_flag = founded_assassins_already
}
has_ep3_dlc_trigger = yes
any_owned_story = {
type = story_hasan
NOT = {
exists = var:assassins
}
}As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.
Can be taken when (is_valid) (15 lines of game script)
hasan_camp_in_foes_realm_trigger = yes
domicile.domicile_location.barony = {
is_leased_out = no
}
domicile.domicile_location.county.faith = root.faith
custom_tooltip = {
text = is_mountainous_desc
domicile.domicile_location = {
is_mountainous_trigger = yes
}
}
domicile.domicile_location = {
is_county_capital = no
}
is_available_adult = yesAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.
Effects
The effect has no text of its own in the files; its script is below.
Effect (89 lines of game script)
domicile.domicile_location = {
save_scope_as = location
}
if = {
limit = {
scope:location = {
has_holding = no
}
}
if = {
limit = {
scope:location.county.holder = {
government_has_flag = government_is_tribal
}
}
scope:location = {
set_holding_type = church_holding
}
}
else = {
scope:location = {
set_holding_type = castle_holding
}
}
}
create_character = {
template = holy_order_leader_character
location = scope:location
save_scope_as = leader
}
hidden_effect = {
create_title_and_vassal_change = {
type = leased_out
save_scope_as = change
add_claim_on_loss = no
}
scope:location.barony = {
change_title_holder_include_vassals = {
holder = scope:location.barony.holder.top_liege
change = scope:change
}
}
resolve_title_and_vassal_change = scope:change
}
create_holy_order = {
leader = scope:leader
capital = scope:location.barony
random_holy_order_type = military
save_scope_as = new_holy_order
}
scope:new_holy_order ?= {
title = {
set_title_name = holy_order_hashshashin
}
}
create_holy_order_accompanying_effect = yes
create_alliance = {
target = scope:leader
allied_through_owner = root
allied_through_target = scope:leader
}
random_owned_story = {
type = story_hasan
set_variable = {
name = assassins
value = scope:new_holy_order
}
}
add_character_flag = founded_assassins_already
scope:location = {
if = {
limit = {
has_special_building = no
}
add_special_building = assassin_castle_01
}
else_if = {
limit = {
has_building_or_higher = alamut_castle_01
}
hidden_effect = {
remove_building = alamut_castle_01
}
add_special_building = alamut_castle_02
}
}
add_character_modifier = construct_assassin_castle_modifier
add_intrigue_skill = 2
give_nickname = nick_old_man_of_the_mountainAs written in game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.
Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.