CK3 DatabaseCrusader Kings III · 1.20.0.3 “Crozier” · unofficial

Decision · Hasan Story Decisions

Found the Assassins

Establish a Military Order to protect your Faith

Blasphemers and heretics plague the land and it has become clear that words alone will not assuage them. The time has come to escalate this theological conflict into a military one, and the enemies of the faithful will face the blade.

Requirements

The lines the game itself shows for this decision's conditions:

  • Local Terrain is Mountains or Desert Mountains
Shown to a character when (is_shown) (12 lines of game script)
is_landed = no
rite ?= rite:nizari
NOT = {
	has_character_flag = founded_assassins_already
}
has_ep3_dlc_trigger = yes
any_owned_story = {
	type = story_hasan
	NOT = {
		exists = var:assassins
	}
}

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.

Can be taken when (is_valid) (15 lines of game script)
hasan_camp_in_foes_realm_trigger = yes
domicile.domicile_location.barony = {
	is_leased_out = no
}
domicile.domicile_location.county.faith = root.faith
custom_tooltip = {
	text = is_mountainous_desc
	domicile.domicile_location = {
		is_mountainous_trigger = yes
	}
}
domicile.domicile_location = {
	is_county_capital = no
}
is_available_adult = yes

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.

Effects

The effect has no text of its own in the files; its script is below.

Effect (89 lines of game script)
domicile.domicile_location = {
	save_scope_as = location
}
if = {
	limit = {
		scope:location = {
			has_holding = no
		}
	}
	if = {
		limit = {
			scope:location.county.holder = {
				government_has_flag = government_is_tribal
			}
		}
		scope:location = {
			set_holding_type = church_holding
		}
	}
	else = {
		scope:location = {
			set_holding_type = castle_holding
		}
	}
}
create_character = {
	template = holy_order_leader_character
	location = scope:location
	save_scope_as = leader
}
hidden_effect = {
	create_title_and_vassal_change = {
		type = leased_out
		save_scope_as = change
		add_claim_on_loss = no
	}
	scope:location.barony = {
		change_title_holder_include_vassals = {
			holder = scope:location.barony.holder.top_liege
			change = scope:change
		}
	}
	resolve_title_and_vassal_change = scope:change
}
create_holy_order = {
	leader = scope:leader
	capital = scope:location.barony
	random_holy_order_type = military
	save_scope_as = new_holy_order
}
scope:new_holy_order ?= {
	title = {
		set_title_name = holy_order_hashshashin
	}
}
create_holy_order_accompanying_effect = yes
create_alliance = {
	target = scope:leader
	allied_through_owner = root
	allied_through_target = scope:leader
}
random_owned_story = {
	type = story_hasan
	set_variable = {
		name = assassins
		value = scope:new_holy_order
	}
}
add_character_flag = founded_assassins_already
scope:location = {
	if = {
		limit = {
			has_special_building = no
		}
		add_special_building = assassin_castle_01
	}
	else_if = {
		limit = {
			has_building_or_higher = alamut_castle_01
		}
		hidden_effect = {
			remove_building = alamut_castle_01
		}
		add_special_building = alamut_castle_02
	}
}
add_character_modifier = construct_assassin_castle_modifier
add_intrigue_skill = 2
give_nickname = nick_old_man_of_the_mountain

As written in game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt.

Source: game/common/decisions/dlc_decisions/ep_3/06_ep3_hasan_story_cycle_decisions.txt and the English localisation, Crusader Kings III 1.20.0.3.